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https://gitlab.kitware.com/vtk/vtk-m
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c3a3184d51
Sandia National Laboratories recently changed management from the Sandia Corporation to the National Technology & Engineering Solutions of Sandia, LLC (NTESS). The copyright statements need to be updated accordingly.
69 lines
2.3 KiB
C++
69 lines
2.3 KiB
C++
//============================================================================
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// Copyright (c) Kitware, Inc.
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// All rights reserved.
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// See LICENSE.txt for details.
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// This software is distributed WITHOUT ANY WARRANTY; without even
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// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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// PURPOSE. See the above copyright notice for more information.
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//
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// Copyright 2016 National Technology & Engineering Solutions of Sandia, LLC (NTESS).
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// Copyright 2016 UT-Battelle, LLC.
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// Copyright 2016 Los Alamos National Security.
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//
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// Under the terms of Contract DE-NA0003525 with NTESS,
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// the U.S. Government retains certain rights in this software.
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//
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// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
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// Laboratory (LANL), the U.S. Government retains certain rights in
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// this software.
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//============================================================================
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#include <vtkm/rendering/TextAnnotationScreen.h>
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namespace vtkm
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{
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namespace rendering
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{
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TextAnnotationScreen::TextAnnotationScreen(const std::string& text,
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const vtkm::rendering::Color& color,
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vtkm::Float32 scale,
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const vtkm::Vec<vtkm::Float32, 2>& position,
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vtkm::Float32 angleDegrees)
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: TextAnnotation(text, color, scale)
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, Position(position)
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, Angle(angleDegrees)
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{
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}
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TextAnnotationScreen::~TextAnnotationScreen()
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{
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}
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void TextAnnotationScreen::SetPosition(const vtkm::Vec<vtkm::Float32, 2>& position)
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{
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this->Position = position;
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}
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void TextAnnotationScreen::SetPosition(vtkm::Float32 xpos, vtkm::Float32 ypos)
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{
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this->SetPosition(vtkm::make_Vec(xpos, ypos));
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}
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void TextAnnotationScreen::Render(const vtkm::rendering::Camera& vtkmNotUsed(camera),
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const vtkm::rendering::WorldAnnotator& vtkmNotUsed(annotator),
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vtkm::rendering::Canvas& canvas) const
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{
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vtkm::Float32 windowAspect = vtkm::Float32(canvas.GetWidth()) / vtkm::Float32(canvas.GetHeight());
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canvas.AddText(this->Position,
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this->Scale,
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this->Angle,
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windowAspect,
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this->Anchor,
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this->TextColor,
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this->Text);
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}
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}
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} // namespace vtkm::rendering
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