vtk-m/vtkm/rendering/WorldAnnotatorGL.h
Kenneth Moreland 0be50c119d Update VTK-m code to use new Vec aliases
Should make the code easier to read.
2019-07-31 12:55:40 -06:00

59 lines
1.8 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#ifndef vtk_m_rendering_WorldAnnotatorGL_h
#define vtk_m_rendering_WorldAnnotatorGL_h
#include <vtkm/rendering/WorldAnnotator.h>
#include <vtkm/rendering/BitmapFont.h>
#include <vtkm/rendering/Canvas.h>
#include <vtkm/rendering/TextureGL.h>
namespace vtkm
{
namespace rendering
{
class VTKM_RENDERING_EXPORT WorldAnnotatorGL : public WorldAnnotator
{
public:
WorldAnnotatorGL(const vtkm::rendering::Canvas* canvas);
~WorldAnnotatorGL();
void AddLine(const vtkm::Vec3f_64& point0,
const vtkm::Vec3f_64& point1,
vtkm::Float32 lineWidth,
const vtkm::rendering::Color& color,
bool inFront) const override;
void AddText(const vtkm::Vec3f_32& origin,
const vtkm::Vec3f_32& right,
const vtkm::Vec3f_32& up,
vtkm::Float32 scale,
const vtkm::Vec2f_32& anchor,
const vtkm::rendering::Color& color,
const std::string& text,
const vtkm::Float32 depth = 0.f) const override;
private:
BitmapFont Font;
TextureGL FontTexture;
void RenderText(vtkm::Float32 scale,
vtkm::Float32 anchorx,
vtkm::Float32 anchory,
std::string text) const;
};
}
} //namespace vtkm::rendering
#endif // vtk_m_rendering_WorldAnnotatorGL_h