vtk-m/vtkm/worklet/triangulate/TriangulateExplicit.h
2019-09-02 10:39:58 -04:00

149 lines
5.0 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#ifndef vtk_m_worklet_TriangulateExplicit_h
#define vtk_m_worklet_TriangulateExplicit_h
#include <vtkm/cont/ArrayHandle.h>
#include <vtkm/cont/ArrayHandleGroupVec.h>
#include <vtkm/cont/CellSetExplicit.h>
#include <vtkm/cont/DataSet.h>
#include <vtkm/cont/Field.h>
#include <vtkm/worklet/DispatcherMapField.h>
#include <vtkm/worklet/DispatcherMapTopology.h>
#include <vtkm/worklet/ScatterCounting.h>
#include <vtkm/worklet/WorkletMapField.h>
#include <vtkm/worklet/WorkletMapTopology.h>
#include <vtkm/worklet/internal/TriangulateTables.h>
namespace vtkm
{
namespace worklet
{
/// \brief Compute the triangulate cells for an explicit grid data set
class TriangulateExplicit
{
public:
TriangulateExplicit() {}
//
// Worklet to count the number of triangles generated per cell
//
class TrianglesPerCell : public vtkm::worklet::WorkletMapField
{
public:
using ControlSignature = void(FieldIn shapes,
FieldIn numPoints,
ExecObject tables,
FieldOut triangleCount);
using ExecutionSignature = _4(_1, _2, _3);
using InputDomain = _1;
VTKM_CONT
TrianglesPerCell() {}
template <typename DeviceAdapter>
VTKM_EXEC vtkm::IdComponent operator()(
vtkm::UInt8 shape,
vtkm::IdComponent numPoints,
const vtkm::worklet::internal::TriangulateTablesExecutionObject<DeviceAdapter>& tables) const
{
return tables.GetCount(vtkm::CellShapeTagGeneric(shape), numPoints);
}
};
//
// Worklet to turn cells into triangles
// Vertices remain the same and each cell is processed with needing topology
//
class TriangulateCell : public vtkm::worklet::WorkletVisitCellsWithPoints
{
public:
using ControlSignature = void(CellSetIn cellset,
ExecObject tables,
FieldOutCell connectivityOut);
using ExecutionSignature = void(CellShape, PointIndices, _2, _3, VisitIndex);
using InputDomain = _1;
using ScatterType = vtkm::worklet::ScatterCounting;
template <typename CountArrayType>
VTKM_CONT static ScatterType MakeScatter(const CountArrayType& countArray)
{
return ScatterType(countArray);
}
// Each cell produces triangles and write result at the offset
template <typename CellShapeTag,
typename ConnectivityInVec,
typename ConnectivityOutVec,
typename DeviceAdapter>
VTKM_EXEC void operator()(
CellShapeTag shape,
const ConnectivityInVec& connectivityIn,
const vtkm::worklet::internal::TriangulateTablesExecutionObject<DeviceAdapter>& tables,
ConnectivityOutVec& connectivityOut,
vtkm::IdComponent visitIndex) const
{
vtkm::IdComponent3 triIndices = tables.GetIndices(shape, visitIndex);
connectivityOut[0] = connectivityIn[triIndices[0]];
connectivityOut[1] = connectivityIn[triIndices[1]];
connectivityOut[2] = connectivityIn[triIndices[2]];
}
};
template <typename CellSetType>
vtkm::cont::CellSetSingleType<> Run(
const CellSetType& vtkmNotUsed(cellSet),
vtkm::cont::ArrayHandle<vtkm::IdComponent>& vtkmNotUsed(outCellsPerCell))
{
vtkm::cont::CellSetSingleType<> outCellSet;
return outCellSet;
}
};
template <>
vtkm::cont::CellSetSingleType<> TriangulateExplicit::Run(
const vtkm::cont::CellSetExplicit<>& cellSet,
vtkm::cont::ArrayHandle<vtkm::IdComponent>& outCellsPerCell)
{
vtkm::cont::CellSetSingleType<> outCellSet;
// Input topology
auto inShapes =
cellSet.GetShapesArray(vtkm::TopologyElementTagCell(), vtkm::TopologyElementTagPoint());
auto inNumIndices =
cellSet.GetNumIndicesArray(vtkm::TopologyElementTagCell(), vtkm::TopologyElementTagPoint());
// Output topology
vtkm::cont::ArrayHandle<vtkm::Id> outConnectivity;
vtkm::worklet::internal::TriangulateTables tables;
// Determine the number of output cells each input cell will generate
vtkm::worklet::DispatcherMapField<TrianglesPerCell> triPerCellDispatcher;
triPerCellDispatcher.Invoke(inShapes, inNumIndices, tables.PrepareForInput(), outCellsPerCell);
// Build new cells
vtkm::worklet::DispatcherMapTopology<TriangulateCell> triangulateDispatcher(
TriangulateCell::MakeScatter(outCellsPerCell));
triangulateDispatcher.Invoke(
cellSet, tables.PrepareForInput(), vtkm::cont::make_ArrayHandleGroupVec<3>(outConnectivity));
// Add cells to output cellset
outCellSet.Fill(cellSet.GetNumberOfPoints(), vtkm::CellShapeTagTriangle::Id, 3, outConnectivity);
return outCellSet;
}
}
} // namespace vtkm::worklet
#endif // vtk_m_worklet_TriangulateExplicit_h