mirror of
https://gitlab.kitware.com/vtk/vtk-m
synced 2024-10-06 10:29:00 +00:00
c446f1bc7a
Also made the TextAnnotation classes conform better to VTK-m coding style. Specifically, changed the order of words in subclass names (e.g. TextAnnotationBillboard instead of BillboardTextAnnotation) and broke out each subclass into its own header/source files.
243 lines
8.0 KiB
C++
243 lines
8.0 KiB
C++
//=============================================================================
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//
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// Copyright (c) Kitware, Inc.
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// All rights reserved.
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// See LICENSE.txt for details.
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//
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// This software is distributed WITHOUT ANY WARRANTY; without even
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// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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// PURPOSE. See the above copyright notice for more information.
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//
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// Copyright 2016 Sandia Corporation.
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// Copyright 2016 UT-Battelle, LLC.
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// Copyright 2016 Los Alamos National Security.
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//
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// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
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// the U.S. Government retains certain rights in this software.
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// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
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// Laboratory (LANL), the U.S. Government retains certain rights in
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// this software.
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//
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//=============================================================================
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#ifndef vtk_m_Transform3D_h
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#define vtk_m_Transform3D_h
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// This header file contains a collection of math functions useful in the
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// linear transformation of homogeneous points for rendering in 3D.
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#include <vtkm/Matrix.h>
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#include <vtkm/VectorAnalysis.h>
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namespace vtkm {
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/// \brief Transform a 3D point by a transformation matrix.
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///
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/// Given a 4x4 transformation matrix and a 3D point, returns the point
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/// transformed by the given matrix in homogeneous coordinates.
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///
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/// This method ignores any change in the fourth component of the transformed
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/// homogeneous coordinate, assuming that it is always 1 (that is, the last row
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/// of the matrix is 0, 0, 0, 1). This will be true for affine transformations
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/// (such as translate, scale, and rotate), but not for perspective
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/// transformations.
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///
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template<typename T>
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VTKM_EXEC_CONT_EXPORT
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vtkm::Vec<T,3> Transform3DPoint(const vtkm::Matrix<T,4,4> &matrix,
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const vtkm::Vec<T,3> &point)
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{
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vtkm::Vec<T,4> homogeneousPoint(point[0], point[1], point[2], T(1));
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return vtkm::Vec<T,3>(
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vtkm::dot(vtkm::MatrixGetRow(matrix,0), homogeneousPoint),
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vtkm::dot(vtkm::MatrixGetRow(matrix,1), homogeneousPoint),
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vtkm::dot(vtkm::MatrixGetRow(matrix,2), homogeneousPoint));
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}
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/// \brief Transform a 3D point by a transformation matrix with perspective.
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///
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/// Given a 4x4 transformation matrix and a 3D point, returns the point
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/// transformed by the given matrix in homogeneous coordinates.
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///
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/// Unlike Transform3DPoint, this method honors the fourth component of the
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/// transformed homogeneous coordiante. This makes it applicable for perspective
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/// transformations, but requires some more computations.
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///
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template<typename T>
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VTKM_EXEC_CONT_EXPORT
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vtkm::Vec<T,3> Transform3DPointPerspective(const vtkm::Matrix<T,4,4> &matrix,
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const vtkm::Vec<T,3> &point)
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{
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vtkm::Vec<T,4> homogeneousPoint(point[0], point[1], point[2], T(1));
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T inverseW = 1/vtkm::dot(vtkm::MatrixGetRow(matrix,3), homogeneousPoint);
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return vtkm::Vec<T,3>(
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vtkm::dot(vtkm::MatrixGetRow(matrix,0), homogeneousPoint)*inverseW,
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vtkm::dot(vtkm::MatrixGetRow(matrix,1), homogeneousPoint)*inverseW,
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vtkm::dot(vtkm::MatrixGetRow(matrix,2), homogeneousPoint)*inverseW);
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}
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/// \brief Transform a 3D vector by a transformation matrix.
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///
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/// Given a 4x4 transformation matrix and a 3D vector, returns the vector
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/// transformed by the given matrix in homogeneous coordinates. Unlike points,
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/// vectors do not get translated.
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///
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template<typename T>
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VTKM_EXEC_CONT_EXPORT
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vtkm::Vec<T,3> Transform3DVector(const vtkm::Matrix<T,4,4> &matrix,
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const vtkm::Vec<T,3> &vector)
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{
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vtkm::Vec<T,4> homogeneousVector(vector[0], vector[1], vector[2], T(0));
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homogeneousVector = vtkm::MatrixMultiply(matrix, homogeneousVector);
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return vtkm::Vec<T,3>(
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homogeneousVector[0],
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homogeneousVector[1],
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homogeneousVector[2]);
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}
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/// \brief Returns a scale matrix.
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///
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/// Given a scale factor for the x, y, and z directions, returns a
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/// transformation matrix for those scales.
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///
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template<typename T>
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VTKM_EXEC_CONT_EXPORT
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vtkm::Matrix<T,4,4>
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Transform3DScale(const T &scaleX, const T &scaleY, const T &scaleZ)
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{
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vtkm::Matrix<T,4,4> scaleMatrix(T(0));
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scaleMatrix(0,0) = scaleX;
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scaleMatrix(1,1) = scaleY;
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scaleMatrix(2,2) = scaleZ;
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scaleMatrix(3,3) = T(1);
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return scaleMatrix;
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}
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/// \brief Returns a scale matrix.
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///
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/// Given a scale factor for the x, y, and z directions (defined in a Vec),
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/// returns a transformation matrix for those scales.
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///
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template<typename T>
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VTKM_EXEC_CONT_EXPORT
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vtkm::Matrix<T,4,4> Transform3DScale(const vtkm::Vec<T,3> &scaleVec)
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{
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return vtkm::Transform3DScale(scaleVec[0], scaleVec[1], scaleVec[2]);
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}
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/// \brief Returns a scale matrix.
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///
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/// Given a uniform scale factor, returns a transformation matrix for those
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/// scales.
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///
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template<typename T>
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VTKM_EXEC_CONT_EXPORT
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vtkm::Matrix<T,4,4> Transform3DScale(const T &scale)
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{
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return vtkm::Transform3DScale(scale, scale, scale);
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}
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/// \brief Returns a translation matrix.
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///
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template<typename T>
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VTKM_EXEC_CONT_EXPORT
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vtkm::Matrix<T,4,4> Transform3DTranslate(const T &x, const T &y, const T &z)
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{
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vtkm::Matrix<T,4,4> translateMatrix;
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vtkm::MatrixIdentity(translateMatrix);
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translateMatrix(0,3) = x;
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translateMatrix(1,3) = y;
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translateMatrix(2,3) = z;
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return translateMatrix;
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}
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template<typename T>
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VTKM_EXEC_CONT_EXPORT
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vtkm::Matrix<T,4,4> Transform3DTranslate(const vtkm::Vec<T,3> &v)
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{
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return vtkm::Transform3DTranslate(v[0], v[1], v[2]);
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}
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/// \brief Returns a rotation matrix.
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///
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/// Given an angle (in degrees) and an axis of rotation, returns a
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/// transformation matrix that rotates around the given axis. The rotation
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/// follows the right-hand rule, so if the vector points toward the user, the
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/// rotation will be counterclockwise.
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///
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template<typename T>
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VTKM_EXEC_CONT_EXPORT
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vtkm::Matrix<T,4,4> Transform3DRotate(T angleDegrees,
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const vtkm::Vec<T,3> &axisOfRotation)
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{
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T angleRadians = static_cast<T>(vtkm::Pi()/180)*angleDegrees;
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const vtkm::Vec<T,3> normAxis = vtkm::Normal(axisOfRotation);
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T sinAngle = vtkm::Sin(angleRadians);
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T cosAngle = vtkm::Cos(angleRadians);
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vtkm::Matrix<T,4,4> matrix;
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matrix(0,0) = normAxis[0]*normAxis[0]*(1-cosAngle) + cosAngle;
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matrix(0,1) = normAxis[0]*normAxis[1]*(1-cosAngle) - normAxis[2]*sinAngle;
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matrix(0,2) = normAxis[0]*normAxis[2]*(1-cosAngle) + normAxis[1]*sinAngle;
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matrix(0,3) = T(0);
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matrix(1,0) = normAxis[1]*normAxis[0]*(1-cosAngle) + normAxis[2]*sinAngle;
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matrix(1,1) = normAxis[1]*normAxis[1]*(1-cosAngle) + cosAngle;
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matrix(1,2) = normAxis[1]*normAxis[2]*(1-cosAngle) - normAxis[0]*sinAngle;
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matrix(1,3) = T(0);
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matrix(2,0) = normAxis[2]*normAxis[0]*(1-cosAngle) - normAxis[1]*sinAngle;
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matrix(2,1) = normAxis[2]*normAxis[1]*(1-cosAngle) + normAxis[0]*sinAngle;
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matrix(2,2) = normAxis[2]*normAxis[2]*(1-cosAngle) + cosAngle;
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matrix(2,3) = T(0);
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matrix(3,0) = T(0);
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matrix(3,1) = T(0);
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matrix(3,2) = T(0);
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matrix(3,3) = T(1);
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return matrix;
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}
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template<typename T>
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VTKM_EXEC_CONT_EXPORT
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vtkm::Matrix<T,4,4> Transform3DRotate(T angleDegrees, T x, T y, T z)
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{
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return vtkm::Transform3DRotate(angleDegrees, vtkm::Vec<T,3>(x,y,z));
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}
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/// \brief Returns a rotation matrix.
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///
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/// Returns a transformation matrix that rotates around the x axis.
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///
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template<typename T>
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VTKM_EXEC_CONT_EXPORT
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vtkm::Matrix<T,4,4> Transform3DRotateX(T angleDegrees)
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{
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return vtkm::Transform3DRotate(angleDegrees, T(1), T(0), T(0));
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}
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/// \brief Returns a rotation matrix.
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///
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/// Returns a transformation matrix that rotates around the y axis.
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///
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template<typename T>
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VTKM_EXEC_CONT_EXPORT
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vtkm::Matrix<T,4,4> Transform3DRotateY(T angleDegrees)
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{
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return vtkm::Transform3DRotate(angleDegrees, T(0), T(1), T(0));
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}
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/// \brief Returns a rotation matrix.
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///
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/// Returns a transformation matrix that rotates around the z axis.
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///
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template<typename T>
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VTKM_EXEC_CONT_EXPORT
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vtkm::Matrix<T,4,4> Transform3DRotateZ(T angleDegrees)
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{
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return vtkm::Transform3DRotate(angleDegrees, T(0), T(0), T(1));
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}
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} // namespace vtkm
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#endif //vtk_m_Transform3D_h
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