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https://gitlab.kitware.com/vtk/vtk-m
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bc979013e0
Not all systems put their OpenGL headers in a directory named GL. (In particular, OSX decides to be different.) The vtkm/rendering/internal/ OpenGLHeaders.h header takes care of including the OpenGL header on all platforms.
148 lines
4.2 KiB
C++
148 lines
4.2 KiB
C++
//=============================================================================
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//
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// Copyright (c) Kitware, Inc.
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// All rights reserved.
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// See LICENSE.txt for details.
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//
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// This software is distributed WITHOUT ANY WARRANTY; without even
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// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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// PURPOSE. See the above copyright notice for more information.
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//
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// Copyright 2015 Sandia Corporation.
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// Copyright 2015 UT-Battelle, LLC.
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// Copyright 2015 Los Alamos National Security.
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//
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// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
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// the U.S. Government retains certain rights in this software.
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// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
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// Laboratory (LANL), the U.S. Government retains certain rights in
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// this software.
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//
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//=============================================================================
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#ifndef vtk_m_TextureGL_h
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#define vtk_m_TextureGL_h
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#include <vtkm/rendering/internal/OpenGLHeaders.h>
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#include <vtkm/rendering/ColorTable.h>
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#include <vector>
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namespace vtkm {
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namespace rendering {
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class TextureGL
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{
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public:
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GLuint ID;
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int Dimension;
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bool MIPMap;
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bool Linear2D;
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bool LinearMIP;
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public:
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TextureGL()
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{
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this->ID = 0;
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this->Dimension = 0;
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this->MIPMap = false;
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this->Linear2D = true;
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this->LinearMIP = true;
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}
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void Enable()
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{
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if (this->ID == 0)
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return;
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if (this->Dimension == 1)
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{
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// no this->MIPMapping for 1D (at the moment)
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glBindTexture(GL_TEXTURE_1D, this->ID);
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glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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if (this->Linear2D)
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{
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glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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}
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else
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{
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glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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}
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glEnable(GL_TEXTURE_1D);
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}
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else if (this->Dimension == 2)
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{
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glBindTexture(GL_TEXTURE_2D, this->ID);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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if (this->Linear2D)
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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if (!this->MIPMap)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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else if (this->LinearMIP)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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else
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
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}
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else
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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if (!this->MIPMap)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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else if (this->LinearMIP)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
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else
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
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}
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glEnable(GL_TEXTURE_2D);
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}
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}
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void Disable()
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{
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if (this->Dimension == 1)
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glDisable(GL_TEXTURE_1D);
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else if (this->Dimension == 2)
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glDisable(GL_TEXTURE_2D);
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}
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void CreateAlphaFromRGBA(int w, int h, std::vector<unsigned char> &rgba)
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{
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this->Dimension = 2;
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std::vector<unsigned char> alpha(rgba.size()/4);
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for (unsigned int i=0; i<alpha.size(); i++)
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{
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alpha[i] = rgba[i*4+3];
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}
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if (this->ID == 0)
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{
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glGenTextures(1, &this->ID);
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}
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if (this->Dimension == 1)
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{
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glBindTexture(GL_TEXTURE_1D, this->ID);
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}
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else if (this->Dimension == 2)
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{
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glBindTexture(GL_TEXTURE_2D, this->ID);
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//#define HW_MIPMAPS
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#ifdef HW_MIPMAPS
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mpimap = true;
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glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
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#endif
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glTexImage2D(GL_TEXTURE_2D, 0,
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GL_ALPHA,
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w, h,
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0,
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GL_ALPHA,
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GL_UNSIGNED_BYTE,
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(void*)(&(alpha[0])));
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}
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}
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};
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}} //namespace vtkm::rendering
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#endif //vtk_m_rendering_TextureGL_h
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