vtk-m/vtkm/rendering/testing/UnitTestMultiMapper.cxx
2019-04-17 10:57:13 -06:00

67 lines
2.5 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#include <vtkm/cont/DeviceAdapter.h>
#include <vtkm/cont/testing/MakeTestDataSet.h>
#include <vtkm/cont/testing/Testing.h>
#include <vtkm/rendering/Actor.h>
#include <vtkm/rendering/Canvas.h>
#include <vtkm/rendering/CanvasRayTracer.h>
#include <vtkm/rendering/MapperConnectivity.h>
#include <vtkm/rendering/MapperRayTracer.h>
#include <vtkm/rendering/MapperVolume.h>
#include <vtkm/rendering/Scene.h>
#include <vtkm/rendering/View3D.h>
#include <vtkm/rendering/testing/RenderTest.h>
#include <vtkm/rendering/raytracing/RayOperations.h>
namespace
{
void RenderTests()
{
using M1 = vtkm::rendering::MapperVolume;
using M2 = vtkm::rendering::MapperConnectivity;
using R = vtkm::rendering::MapperRayTracer;
using C = vtkm::rendering::CanvasRayTracer;
using V3 = vtkm::rendering::View3D;
vtkm::cont::testing::MakeTestDataSet maker;
vtkm::cont::ColorTable colorTable("inferno");
vtkm::cont::ColorTable colorTable2("cool to warm");
colorTable2.AddPointAlpha(0.0, .02f);
colorTable2.AddPointAlpha(1.0, .02f);
vtkm::rendering::testing::MultiMapperRender<R, M2, C, V3>(maker.Make3DExplicitDataSetPolygonal(),
maker.Make3DRectilinearDataSet0(),
"pointvar",
colorTable,
colorTable2,
"multi1.pnm");
vtkm::rendering::testing::MultiMapperRender<R, M1, C, V3>(maker.Make3DExplicitDataSet4(),
maker.Make3DRectilinearDataSet0(),
"pointvar",
colorTable,
colorTable2,
"multi2.pnm");
}
} //namespace
int UnitTestMultiMapper(int argc, char* argv[])
{
return vtkm::cont::testing::Testing::Run(RenderTests, argc, argv);
}