vtk-m/vtkm/rendering/TextAnnotationScreen.cxx
Kenneth Moreland c446f1bc7a Add TextAnnotation to rendering library
Also made the TextAnnotation classes conform better to VTK-m coding
style. Specifically, changed the order of words in subclass names (e.g.
TextAnnotationBillboard instead of BillboardTextAnnotation) and broke
out each subclass into its own header/source files.
2016-09-07 16:47:58 -06:00

70 lines
2.1 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2016 Sandia Corporation.
// Copyright 2016 UT-Battelle, LLC.
// Copyright 2016 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#include <vtkm/rendering/TextAnnotationScreen.h>
namespace vtkm {
namespace rendering {
TextAnnotationScreen::TextAnnotationScreen(
const std::string &text,
const vtkm::rendering::Color &color,
vtkm::Float32 scale,
const vtkm::Vec<vtkm::Float32,2> &position,
vtkm::Float32 angleDegrees)
: TextAnnotation(text,color,scale),
Position(position),
Angle(angleDegrees)
{ }
TextAnnotationScreen::~TextAnnotationScreen()
{ }
void TextAnnotationScreen::SetPosition(
const vtkm::Vec<vtkm::Float32,2> &position)
{
this->Position = position;
}
void TextAnnotationScreen::SetPosition(vtkm::Float32 xpos, vtkm::Float32 ypos)
{
this->SetPosition(vtkm::make_Vec(xpos, ypos));
}
void TextAnnotationScreen::Render(
const vtkm::rendering::Camera &vtkmNotUsed(camera),
const vtkm::rendering::WorldAnnotator &vtkmNotUsed(annotator),
vtkm::rendering::Canvas &canvas) const
{
vtkm::Float32 windowAspect = vtkm::Float32(canvas.GetWidth()) /
vtkm::Float32(canvas.GetHeight());
canvas.AddText(this->Position,
this->Scale,
this->Angle,
windowAspect,
this->Anchor,
this->TextColor,
this->Text);
}
}
} // namespace vtkm::rendering