vtk-m/vtkm/rendering/WorldAnnotatorGL.h
Robert Maynard 7d295de8c9 Refactor vtk-m symbol visibility macros to be on the classes.
Instead of labeling each method that needs to have visibility
we can label entire classes, this reduces the amount of noise and
potential for mistakes when writing classes.
2016-10-19 15:01:32 -04:00

62 lines
2.2 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2016 Sandia Corporation.
// Copyright 2016 UT-Battelle, LLC.
// Copyright 2016 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#ifndef vtk_m_rendering_WorldAnnotatorGL_h
#define vtk_m_rendering_WorldAnnotatorGL_h
#include <vtkm/rendering/WorldAnnotator.h>
#include <vtkm/rendering/BitmapFont.h>
#include <vtkm/rendering/TextureGL.h>
namespace vtkm {
namespace rendering {
class VTKM_RENDERING_EXPORT WorldAnnotatorGL : public WorldAnnotator
{
public:
~WorldAnnotatorGL();
void AddLine(const vtkm::Vec<vtkm::Float64,3> &point0,
const vtkm::Vec<vtkm::Float64,3> &point1,
vtkm::Float32 lineWidth,
const vtkm::rendering::Color &color,
bool inFront) const VTKM_OVERRIDE;
void AddText(const vtkm::Vec<vtkm::Float32,3> &origin,
const vtkm::Vec<vtkm::Float32,3> &right,
const vtkm::Vec<vtkm::Float32,3> &up,
vtkm::Float32 scale,
const vtkm::Vec<vtkm::Float32,2> &anchor,
const vtkm::rendering::Color &color,
const std::string &text) const VTKM_OVERRIDE;
private:
BitmapFont Font;
TextureGL FontTexture;
void RenderText(vtkm::Float32 scale,
vtkm::Float32 anchorx, vtkm::Float32 anchory,
std::string text) const;
};
}} //namespace vtkm::rendering
#endif // vtk_m_rendering_WorldAnnotatorGL_h