vtk-m/vtkm/rendering/CanvasRayTracer.cxx
Kenneth Moreland 77ecfbeb78 Explicitly implement constructors and destructors
The clang compiler was running into linker errors constructors of
classes with virtual methods that were inline and destructors that were
not declared at all. In this case, the compiler was not creating
everything needed by a virtual table and the link died.
2016-09-08 17:08:17 -06:00

152 lines
4.3 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2015 Sandia Corporation.
// Copyright 2015 UT-Battelle, LLC.
// Copyright 2015 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#include <vtkm/rendering/CanvasRayTracer.h>
#include <vtkm/cont/TryExecute.h>
#include <vtkm/exec/ExecutionWholeArray.h>
#include <vtkm/rendering/Canvas.h>
#include <vtkm/rendering/Color.h>
#include <vtkm/worklet/WorkletMapField.h>
#include <vtkm/worklet/DispatcherMapField.h>
namespace vtkm {
namespace rendering {
namespace internal {
class ClearBuffers : public vtkm::worklet::WorkletMapField
{
vtkm::rendering::Color ClearColor;
public:
VTKM_CONT_EXPORT
ClearBuffers(const vtkm::rendering::Color &clearColor)
: ClearColor(clearColor)
{}
typedef void ControlSignature(FieldOut<>, FieldOut<>);
typedef void ExecutionSignature(_1, _2);
VTKM_EXEC_EXPORT
void operator()(vtkm::Vec<vtkm::Float32,4> &color,
vtkm::Float32 &depth) const
{
color = this->ClearColor.Components;
depth = 1.001f;
}
}; //class ClearBuffers
struct ClearBuffersInvokeFunctor
{
typedef vtkm::rendering::Canvas::ColorBufferType ColorBufferType;
typedef vtkm::rendering::Canvas::DepthBufferType DepthBufferType;
ClearBuffers Worklet;
ColorBufferType ColorBuffer;
DepthBufferType DepthBuffer;
VTKM_CONT_EXPORT
ClearBuffersInvokeFunctor(const vtkm::rendering::Color &backgroundColor,
const ColorBufferType &colorBuffer,
const DepthBufferType &depthBuffer)
: Worklet(backgroundColor),
ColorBuffer(colorBuffer),
DepthBuffer(depthBuffer)
{ }
template<typename Device>
VTKM_CONT_EXPORT
bool operator()(Device) const
{
VTKM_IS_DEVICE_ADAPTER_TAG(Device);
vtkm::worklet::DispatcherMapField<ClearBuffers, Device>
dispatcher(this->Worklet);
dispatcher.Invoke( this->ColorBuffer, this->DepthBuffer);
return true;
}
};
} // namespace internal
CanvasRayTracer::CanvasRayTracer(vtkm::Id width, vtkm::Id height)
: Canvas(width, height)
{ }
CanvasRayTracer::~CanvasRayTracer()
{ }
void CanvasRayTracer::Initialize()
{
// Nothing to initialize
}
void CanvasRayTracer::Activate()
{
// Nothing to activate
}
void CanvasRayTracer::Finish()
{
// Nothing to finish
}
void CanvasRayTracer::Clear()
{
// TODO: Should the rendering library support policies or some other way to
// configure with custom devices?
vtkm::cont::TryExecute(
internal::ClearBuffersInvokeFunctor(this->GetBackgroundColor(),
this->GetColorBuffer(),
this->GetDepthBuffer()));
}
vtkm::rendering::Canvas *CanvasRayTracer::NewCopy() const
{
return new vtkm::rendering::CanvasRayTracer(*this);
}
void CanvasRayTracer::AddLine(const vtkm::Vec<vtkm::Float64,2> &,
const vtkm::Vec<vtkm::Float64,2> &,
vtkm::Float32,
const vtkm::rendering::Color &) const
{
// Not implemented
}
void CanvasRayTracer::AddColorBar(const vtkm::Bounds &,
const vtkm::rendering::ColorTable &,
bool ) const
{
// Not implemented
}
void CanvasRayTracer::AddText(const vtkm::Vec<vtkm::Float32,2> &,
vtkm::Float32,
vtkm::Float32,
vtkm::Float32,
const vtkm::Vec<vtkm::Float32,2> &,
const vtkm::rendering::Color &,
const std::string &) const
{
// Not implemented
}
}
}