vtk-m/vtkm/worklet/ScalarsToColors.hxx
Robert Maynard 067dad41df Add ScalarsToColors worklet(s)
The ScalarsToColors is the first step in reproducing the color
capability that exists in VTK. The next step after this is to
provide a comparable lookup table.
2018-01-16 13:03:41 -05:00

189 lines
7.0 KiB
C++

//=============================================================================
//
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2015 National Technology & Engineering Solutions of Sandia, LLC (NTESS).
// Copyright 2015 UT-Battelle, LLC.
// Copyright 2015 Los Alamos National Security.
//
// Under the terms of Contract DE-NA0003525 with NTESS,
// the U.S. Government retains certain rights in this software.
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//
//=============================================================================
#include <vtkm/worklet/ScalarsToColors.h>
#include <vtkm/BaseComponent.h>
#include <vtkm/cont/ArrayHandleExtractComponent.h>
#include <vtkm/cont/ArrayHandleTransform.h>
#include <vtkm/worklet/DispatcherMapField.h>
#include <vtkm/worklet/colorconversion/ConvertToRGB.h>
#include <vtkm/worklet/colorconversion/ConvertToRGBA.h>
#include <vtkm/worklet/colorconversion/Portals.h>
#include <vtkm/worklet/colorconversion/ShiftScaleToRGB.h>
#include <vtkm/worklet/colorconversion/ShiftScaleToRGBA.h>
namespace vtkm
{
namespace worklet
{
namespace colorconversion
{
inline bool needShiftScale(vtkm::Float32, vtkm::Float32 shift, vtkm::Float32 scale)
{
return !((shift == -0.0f || shift == 0.0f) && (scale == 255.0f));
}
inline bool needShiftScale(vtkm::Float64, vtkm::Float32 shift, vtkm::Float32 scale)
{
return !((shift == -0.0f || shift == 0.0f) && (scale == 255.0f));
}
inline bool needShiftScale(vtkm::UInt8, vtkm::Float32 shift, vtkm::Float32 scale)
{
return !((shift == -0.0f || shift == 0.0f) && (scale == 1.0f));
}
template <typename T>
inline bool needShiftScale(T, vtkm::Float32, vtkm::Float32)
{
return true;
}
}
/// \brief Use each component to generate RGBA colors
///
template <typename T, typename S, typename Device>
void ScalarsToColors::Run(const vtkm::cont::ArrayHandle<T, S>& values,
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::UInt8, 4>>& rgbaOut,
Device) const
{
using namespace vtkm::worklet::colorconversion;
//If our shift is 0 and our scale == 1 no need to apply them
using BaseT = typename vtkm::BaseComponent<T>::Type;
const bool shiftscale = needShiftScale(BaseT{}, this->Shift, this->Scale);
if (shiftscale)
{
vtkm::worklet::DispatcherMapField<ShiftScaleToRGBA, Device> dispatcher(
ShiftScaleToRGBA(this->Shift, this->Scale, this->Alpha));
dispatcher.Invoke(values, rgbaOut);
}
else
{
vtkm::worklet::DispatcherMapField<ConvertToRGBA, Device> dispatcher(ConvertToRGBA(this->Alpha));
dispatcher.Invoke(values, rgbaOut);
}
}
/// \brief Use each component to generate RGB colors
///
template <typename T, typename S, typename Device>
void ScalarsToColors::Run(const vtkm::cont::ArrayHandle<T, S>& values,
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::UInt8, 3>>& rgbOut,
Device) const
{
using namespace vtkm::worklet::colorconversion;
using BaseT = typename vtkm::BaseComponent<T>::Type;
const bool shiftscale = needShiftScale(BaseT{}, this->Shift, this->Scale);
if (shiftscale)
{
vtkm::worklet::DispatcherMapField<ShiftScaleToRGB, Device> dispatcher(
ShiftScaleToRGB(this->Shift, this->Scale));
dispatcher.Invoke(values, rgbOut);
}
else
{
vtkm::worklet::DispatcherMapField<ConvertToRGB, Device> dispatcher;
dispatcher.Invoke(values, rgbOut);
}
}
/// \brief Use magnitude of a vector to generate RGBA colors
///
template <typename T, int N, typename S, typename Device>
void ScalarsToColors::RunMagnitude(const vtkm::cont::ArrayHandle<vtkm::Vec<T, N>, S>& values,
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::UInt8, 4>>& rgbaOut,
Device) const
{
//magnitude is a complex situation. the default scale factor is incorrect
//
using namespace vtkm::worklet::colorconversion;
//If our shift is 0 and our scale == 1 no need to apply them
using BaseT = typename vtkm::BaseComponent<T>::Type;
const bool shiftscale = needShiftScale(BaseT{}, this->Shift, this->Scale);
if (shiftscale)
{
vtkm::worklet::DispatcherMapField<ShiftScaleToRGBA, Device> dispatcher(
ShiftScaleToRGBA(this->Shift, this->Scale, this->Alpha));
dispatcher.Invoke(
vtkm::cont::make_ArrayHandleTransform(values, colorconversion::MagnitudePortal()), rgbaOut);
}
else
{
vtkm::worklet::DispatcherMapField<ConvertToRGBA, Device> dispatcher(ConvertToRGBA(this->Alpha));
dispatcher.Invoke(
vtkm::cont::make_ArrayHandleTransform(values, colorconversion::MagnitudePortal()), rgbaOut);
}
}
/// \brief Use magnitude of a vector to generate RGB colors
///
template <typename T, int N, typename S, typename Device>
void ScalarsToColors::RunMagnitude(const vtkm::cont::ArrayHandle<vtkm::Vec<T, N>, S>& values,
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::UInt8, 3>>& rgbOut,
Device) const
{
using namespace vtkm::worklet::colorconversion;
using BaseT = typename vtkm::BaseComponent<T>::Type;
const bool shiftscale = needShiftScale(BaseT{}, this->Shift, this->Scale);
if (shiftscale)
{
vtkm::worklet::DispatcherMapField<ShiftScaleToRGB, Device> dispatcher(
ShiftScaleToRGB(this->Shift, this->Scale));
dispatcher.Invoke(
vtkm::cont::make_ArrayHandleTransform(values, colorconversion::MagnitudePortal()), rgbOut);
}
else
{
vtkm::worklet::DispatcherMapField<ConvertToRGB, Device> dispatcher;
dispatcher.Invoke(
vtkm::cont::make_ArrayHandleTransform(values, colorconversion::MagnitudePortal()), rgbOut);
}
}
/// \brief Use a single component of a vector to generate RGBA colors
///
template <typename T, int N, typename S, typename Device>
void ScalarsToColors::RunComponent(const vtkm::cont::ArrayHandle<vtkm::Vec<T, N>, S>& values,
vtkm::IdComponent comp,
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::UInt8, 4>>& rgbaOut,
Device device) const
{
this->Run(vtkm::cont::make_ArrayHandleTransform(values, colorconversion::ComponentPortal(comp)),
rgbaOut,
device);
}
/// \brief Use a single component of a vector to generate RGB colors
///
template <typename T, int N, typename S, typename Device>
void ScalarsToColors::RunComponent(const vtkm::cont::ArrayHandle<vtkm::Vec<T, N>, S>& values,
vtkm::IdComponent comp,
vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::UInt8, 3>>& rgbOut,
Device device) const
{
this->Run(vtkm::cont::make_ArrayHandleTransform(values, colorconversion::ComponentPortal(comp)),
rgbOut,
device);
}
}
}