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https://gitlab.kitware.com/vtk/vtk-m
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d15074153d
Per a discussion with Robert Maynard, we no longer have plans to bind textures or use texture objects. Instead, we are now using the __ldg command to load from global memory inside the execution portal, which gives us most of the benefits of textures, but doesn't incur any bookkeeping. |
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.. | ||
internal | ||
testing | ||
ChooseCudaDevice.h | ||
CMakeLists.txt | ||
DeviceAdapterCuda.h |