vtk-m/vtkm/rendering/AxisAnnotation2D.h
Robert Maynard 7d295de8c9 Refactor vtk-m symbol visibility macros to be on the classes.
Instead of labeling each method that needs to have visibility
we can label entire classes, this reduces the amount of noise and
potential for mistakes when writing classes.
2016-10-19 15:01:32 -04:00

150 lines
4.3 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2016 Sandia Corporation.
// Copyright 2016 UT-Battelle, LLC.
// Copyright 2016 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#ifndef vtk_m_rendering_AxisAnnotation2D_h
#define vtk_m_rendering_AxisAnnotation2D_h
#include <vtkm/rendering/vtkm_rendering_export.h>
#include <vtkm/Range.h>
#include <vtkm/cont/DataSet.h>
#include <vtkm/rendering/AxisAnnotation.h>
#include <vtkm/rendering/Camera.h>
#include <vtkm/rendering/Canvas.h>
#include <vtkm/rendering/Color.h>
#include <vtkm/rendering/WorldAnnotator.h>
#include <vtkm/rendering/TextAnnotation.h>
namespace vtkm {
namespace rendering {
class VTKM_RENDERING_EXPORT AxisAnnotation2D : public AxisAnnotation
{
protected:
vtkm::Float64 MajorTickSizeX, MajorTickSizeY, MajorTickOffset;
vtkm::Float64 MinorTickSizeX, MinorTickSizeY, MinorTickOffset;
vtkm::Float64 PosX0, PosY0, PosX1, PosY1;
vtkm::Range TickRange;
vtkm::Float32 FontScale;
vtkm::Float32 LineWidth;
vtkm::rendering::Color Color;
bool Logarithmic;
TextAnnotation::HorizontalAlignment AlignH;
TextAnnotation::VerticalAlignment AlignV;
std::vector<TextAnnotation*> Labels;
std::vector<vtkm::Float64> PositionsMajor;
std::vector<vtkm::Float64> ProportionsMajor;
std::vector<vtkm::Float64> PositionsMinor;
std::vector<vtkm::Float64> ProportionsMinor;
int MoreOrLessTickAdjustment;
public:
AxisAnnotation2D();
~AxisAnnotation2D();
#if 0
void SetLogarithmic(bool l)
{
this->Logarithmic = l;
}
#endif
void SetMoreOrLessTickAdjustment(int offset)
{
this->MoreOrLessTickAdjustment = offset;
}
void SetColor(vtkm::rendering::Color c)
{
this->Color = c;
}
void SetLineWidth(vtkm::Float32 lw)
{
this->LineWidth = lw;
}
void SetMajorTickSize(vtkm::Float64 xlen, vtkm::Float64 ylen, vtkm::Float64 offset)
{
/// offset of 0 means the tick is inside the frame
/// offset of 1 means the tick is outside the frame
/// offset of 0.5 means the tick is centered on the frame
this->MajorTickSizeX=xlen;
this->MajorTickSizeY=ylen;
this->MajorTickOffset = offset;
}
void SetMinorTickSize(vtkm::Float64 xlen, vtkm::Float64 ylen, vtkm::Float64 offset)
{
this->MinorTickSizeX=xlen;
this->MinorTickSizeY=ylen;
this->MinorTickOffset = offset;
}
///\todo: rename, since it might be screen OR world position?
void SetScreenPosition(vtkm::Float64 x0, vtkm::Float64 y0,
vtkm::Float64 x1, vtkm::Float64 y1)
{
this->PosX0 = x0;
this->PosY0 = y0;
this->PosX1 = x1;
this->PosY1 = y1;
}
void SetLabelAlignment(TextAnnotation::HorizontalAlignment h,
TextAnnotation::VerticalAlignment v)
{
this->AlignH = h;
this->AlignV = v;
}
void SetLabelFontScale(vtkm::Float32 s)
{
this->FontScale = s;
for (unsigned int i=0; i<this->Labels.size(); i++)
this->Labels[i]->SetScale(s);
}
void SetRangeForAutoTicks(const vtkm::Range &range);
void SetRangeForAutoTicks(vtkm::Float64 lower, vtkm::Float64 upper)
{
this->SetRangeForAutoTicks(vtkm::Range(lower, upper));
}
void SetMajorTicks(const std::vector<vtkm::Float64> &positions,
const std::vector<vtkm::Float64> &proportions);
void SetMinorTicks(const std::vector<vtkm::Float64> &positions,
const std::vector<vtkm::Float64> &proportions);
void Render(const vtkm::rendering::Camera &camera,
const vtkm::rendering::WorldAnnotator &worldAnnotator,
vtkm::rendering::Canvas &canvas) VTKM_OVERRIDE;
};
}} //namespace vtkm::rendering
#endif // vtk_m_rendering_AxisAnnotation2D_h