vtk-m/vtkm/rendering/CanvasRayTracer.h
Matt Larsen dba99744ce Merge topic 'rendering_pipeline'
2b5e8e9f Removing debug statements
0459913a Multi canvas rendering
35877cd9 Adding missing file
b1e3688b multi-canvas working for ray tracer + volume renderer
33af0fec composing ray tracer and volume renderer is successful. Still need a strategy for the background color.
8e5f309e adding support in rendering triangulator for cell set permutation
92fde35b fixing depth

Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !862
2017-08-06 17:02:51 -04:00

88 lines
3.1 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2015 Sandia Corporation.
// Copyright 2015 UT-Battelle, LLC.
// Copyright 2015 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#ifndef vtk_m_rendering_CanvasRayTracer_h
#define vtk_m_rendering_CanvasRayTracer_h
#include <vtkm/rendering/vtkm_rendering_export.h>
#include <vtkm/rendering/Canvas.h>
#include <vtkm/rendering/raytracing/Ray.h>
namespace vtkm
{
namespace rendering
{
class VTKM_RENDERING_EXPORT CanvasRayTracer : public Canvas
{
public:
CanvasRayTracer(vtkm::Id width = 1024, vtkm::Id height = 1024);
~CanvasRayTracer();
void Initialize() VTKM_OVERRIDE;
void Activate() VTKM_OVERRIDE;
void Finish() VTKM_OVERRIDE;
void Clear() VTKM_OVERRIDE;
vtkm::rendering::Canvas* NewCopy() const VTKM_OVERRIDE;
void BlendBackground();
void WriteToCanvas(const vtkm::rendering::raytracing::Ray<vtkm::Float32>& rays,
const vtkm::cont::ArrayHandle<vtkm::Float32>& colors,
const vtkm::rendering::Camera& camera);
void WriteToCanvas(const vtkm::rendering::raytracing::Ray<vtkm::Float64>& rays,
const vtkm::cont::ArrayHandle<vtkm::Float64>& colors,
const vtkm::rendering::Camera& camera);
protected:
void AddLine(const vtkm::Vec<vtkm::Float64, 2>& point0,
const vtkm::Vec<vtkm::Float64, 2>& point1,
vtkm::Float32 linewidth,
const vtkm::rendering::Color& color) const VTKM_OVERRIDE;
void AddColorBar(const vtkm::Bounds& bounds,
const vtkm::rendering::ColorTable& colorTable,
bool horizontal) const VTKM_OVERRIDE;
void AddColorSwatch(const vtkm::Vec<vtkm::Float64, 2>& point0,
const vtkm::Vec<vtkm::Float64, 2>& point1,
const vtkm::Vec<vtkm::Float64, 2>& point2,
const vtkm::Vec<vtkm::Float64, 2>& point3,
const vtkm::rendering::Color& color) const VTKM_OVERRIDE;
void AddText(const vtkm::Vec<vtkm::Float32, 2>& position,
vtkm::Float32 scale,
vtkm::Float32 angle,
vtkm::Float32 windowAspect,
const vtkm::Vec<vtkm::Float32, 2>& anchor,
const vtkm::rendering::Color& color,
const std::string& text) const VTKM_OVERRIDE;
};
}
} //namespace vtkm::rendering
#endif //vtk_m_rendering_CanvasRayTracer_h