vtk-m/vtkm/rendering/SceneRendererGL.h

146 lines
5.5 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2015 Sandia Corporation.
// Copyright 2015 UT-Battelle, LLC.
// Copyright 2015 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#ifndef vtk_m_rendering_SceneRendererGL_h
#define vtk_m_rendering_SceneRendererGL_h
#include <vtkm/cont/DataSet.h>
#include <vtkm/cont/CoordinateSystem.h>
#include <vtkm/cont/DynamicArrayHandle.h>
#include <vtkm/rendering/SceneRenderer.h>
#include <vtkm/rendering/ColorTable.h>
#include <vtkm/rendering/View.h>
#include <vtkm/rendering/Triangulator.h>
#include <GL/gl.h>
#include <stdio.h>
#include <iostream>
#include <fstream>
namespace vtkm {
namespace rendering {
template<typename DeviceAdapter = VTKM_DEFAULT_DEVICE_ADAPTER_TAG>
class SceneRendererGL : public SceneRenderer
{
public:
VTKM_CONT_EXPORT
SceneRendererGL() {}
VTKM_CONT_EXPORT
virtual void RenderCells(const vtkm::cont::DynamicCellSet &cellset,
const vtkm::cont::CoordinateSystem &coords,
vtkm::cont::Field &scalarField,
const vtkm::rendering::ColorTable &colorTable,
vtkm::rendering::View &,
vtkm::Float64 *scalarBounds)
{
vtkm::cont::ArrayHandle< vtkm::Vec<vtkm::Id, 4> > indices;
vtkm::Id numTri;
Triangulator<DeviceAdapter> triangulator;
triangulator.run(cellset, indices, numTri);
vtkm::cont::ArrayHandle<vtkm::Float32> sf;
sf = scalarField.GetData().Cast<vtkm::cont::ArrayHandle<vtkm::Float32> >();
vtkm::cont::DynamicArrayHandleCoordinateSystem dcoords = coords.GetData();
vtkm::cont::ArrayHandleUniformPointCoordinates uVerts;
vtkm::cont::ArrayHandle< vtkm::Vec<vtkm::Float32,3> > eVerts;
if(dcoords.IsSameType(vtkm::cont::ArrayHandleUniformPointCoordinates()))
{
uVerts = dcoords.Cast<vtkm::cont::ArrayHandleUniformPointCoordinates>();
RenderTriangles(numTri, uVerts, indices, sf, colorTable, scalarBounds);
}
else if(dcoords.IsSameType(vtkm::cont::ArrayHandle< vtkm::Vec<vtkm::Float32,3> >()))
{
eVerts = dcoords.Cast<vtkm::cont::ArrayHandle< vtkm::Vec<vtkm::Float32,3> > > ();
RenderTriangles(numTri, eVerts, indices, sf, colorTable, scalarBounds);
}
else if(dcoords.IsSameType(vtkm::cont::ArrayHandleCartesianProduct<
vtkm::cont::ArrayHandle<vtkm::FloatDefault>,
vtkm::cont::ArrayHandle<vtkm::FloatDefault>,
vtkm::cont::ArrayHandle<vtkm::FloatDefault> >()))
{
vtkm::cont::ArrayHandleCartesianProduct<
vtkm::cont::ArrayHandle<vtkm::FloatDefault>,
vtkm::cont::ArrayHandle<vtkm::FloatDefault>,
vtkm::cont::ArrayHandle<vtkm::FloatDefault> > rVerts;
rVerts = dcoords.Cast<vtkm::cont::ArrayHandleCartesianProduct<
vtkm::cont::ArrayHandle<vtkm::FloatDefault>,
vtkm::cont::ArrayHandle<vtkm::FloatDefault>,
vtkm::cont::ArrayHandle<vtkm::FloatDefault> > > ();
RenderTriangles(numTri, rVerts, indices, sf, colorTable, scalarBounds);
}
glFinish();
glFlush();
}
template <typename PtType>
VTKM_CONT_EXPORT
void RenderTriangles(vtkm::Id numTri, const PtType &verts,
const vtkm::cont::ArrayHandle< vtkm::Vec<vtkm::Id, 4> > &indices,
const vtkm::cont::ArrayHandle<vtkm::Float32> &scalar,
const vtkm::rendering::ColorTable &ct,
vtkm::Float64 *scalarBounds)
{
vtkm::Float32 sMin = vtkm::Float32(scalarBounds[0]);
vtkm::Float32 sMax = vtkm::Float32(scalarBounds[1]);
vtkm::Float32 sDiff = sMax-sMin;
glBegin(GL_TRIANGLES);
for (int i = 0; i < numTri; i++)
{
vtkm::Vec<vtkm::Id, 4> idx = indices.GetPortalConstControl().Get(i);
vtkm::Id i1 = idx[1];
vtkm::Id i2 = idx[2];
vtkm::Id i3 = idx[3];
vtkm::Vec<vtkm::Float32, 3> p1 = verts.GetPortalConstControl().Get(idx[1]);
vtkm::Vec<vtkm::Float32, 3> p2 = verts.GetPortalConstControl().Get(idx[2]);
vtkm::Vec<vtkm::Float32, 3> p3 = verts.GetPortalConstControl().Get(idx[3]);
vtkm::Float32 s = scalar.GetPortalConstControl().Get(i1);
s = (s-sMin)/sDiff;
Color color = ct.MapRGB(s);
glColor3fv(color.Components);
glVertex3f(p1[0],p1[1],p1[2]);
s = scalar.GetPortalConstControl().Get(i2);
s = (s-sMin)/sDiff;
color = ct.MapRGB(s);
glColor3fv(color.Components);
glVertex3f(p2[0],p2[1],p2[2]);
s = scalar.GetPortalConstControl().Get(i3);
s = (s-sMin)/sDiff;
color = ct.MapRGB(s);
glColor3fv(color.Components);
glVertex3f(p3[0],p3[1],p3[2]);
}
glEnd();
}
};
}} //namespace vtkm::rendering
#endif //vtk_m_rendering_SceneRendererGL_h