vtk-m/vtkm/rendering/WorldAnnotatorGL.h
Robert Maynard e49f27a3ac Remove all uses of VTKM_OVERRIDE at instead just use override.
Since VTK-m now requires C++11 it is safe to remove our custom defines
and move to using the keyword directly.
2017-11-02 09:18:15 -04:00

68 lines
2.2 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2016 National Technology & Engineering Solutions of Sandia, LLC (NTESS).
// Copyright 2016 UT-Battelle, LLC.
// Copyright 2016 Los Alamos National Security.
//
// Under the terms of Contract DE-NA0003525 with NTESS,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#ifndef vtk_m_rendering_WorldAnnotatorGL_h
#define vtk_m_rendering_WorldAnnotatorGL_h
#include <vtkm/rendering/WorldAnnotator.h>
#include <vtkm/rendering/BitmapFont.h>
#include <vtkm/rendering/Canvas.h>
#include <vtkm/rendering/TextureGL.h>
namespace vtkm
{
namespace rendering
{
class VTKM_RENDERING_EXPORT WorldAnnotatorGL : public WorldAnnotator
{
public:
WorldAnnotatorGL(const vtkm::rendering::Canvas* canvas);
~WorldAnnotatorGL();
void AddLine(const vtkm::Vec<vtkm::Float64, 3>& point0,
const vtkm::Vec<vtkm::Float64, 3>& point1,
vtkm::Float32 lineWidth,
const vtkm::rendering::Color& color,
bool inFront) const override;
void AddText(const vtkm::Vec<vtkm::Float32, 3>& origin,
const vtkm::Vec<vtkm::Float32, 3>& right,
const vtkm::Vec<vtkm::Float32, 3>& up,
vtkm::Float32 scale,
const vtkm::Vec<vtkm::Float32, 2>& anchor,
const vtkm::rendering::Color& color,
const std::string& text) const override;
private:
BitmapFont Font;
TextureGL FontTexture;
void RenderText(vtkm::Float32 scale,
vtkm::Float32 anchorx,
vtkm::Float32 anchory,
std::string text) const;
};
}
} //namespace vtkm::rendering
#endif // vtk_m_rendering_WorldAnnotatorGL_h