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111850ef08
When things in the rendering library need to execute things in parallel (outside of another rendering library like OpenGL) it should run it on available parallel devices. This means using TryExecute to attempt on whatever devices may be available. It also means that some of the sources must be compiled with CUDA's nvcc. To enable this, made a code wrapping mechanism to compile within a .cu file.
2 lines
30 B
Plaintext
2 lines
30 B
Plaintext
#include "@source_file_path@"
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