vtk-m/vtkm/rendering/raytracing/TriangleIntersector.h
2016-05-17 22:13:36 -07:00

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//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2015 Sandia Corporation.
// Copyright 2015 UT-Battelle, LLC.
// Copyright 2015 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#ifndef vtk_m_rendering_raytracing_TriagnleIntersector_h
#define vtk_m_rendering_raytracing_TriagnleIntersector_h
#include <vtkm/cont/ArrayHandle.h>
#include <vtkm/cont/ArrayHandleCompositeVector.h>
#include <vtkm/cont/Timer.h>
#include <vtkm/exec/ExecutionWholeArray.h>
#include <vtkm/rendering/raytracing/BoundingVolumeHierarchy.h>
#include <vtkm/rendering/raytracing/Ray.h>
#include <vtkm/worklet/DispatcherMapField.h>
#include <vtkm/worklet/WorkletMapField.h>
namespace vtkm {
namespace rendering {
namespace raytracing {
namespace {
const static vtkm::Int32 END_FLAG2 = -1000000000;
const static vtkm::Float32 EPSILON2 = 0.0001f;
}
template <typename DeviceAdapter>
class TriangleIntersector
{
public:
typedef typename vtkm::cont::ArrayHandle<Vec<vtkm::Float32,4> > Float4ArrayHandle;
typedef typename vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::Int32,2> > Int2Handle;
typedef typename vtkm::cont::ArrayHandle<vtkm::Vec<vtkm::Int32,4> > Int4Handle;
typedef typename Float4ArrayHandle::ExecutionTypes<DeviceAdapter>::PortalConst Float4ArrayPortal;
typedef typename Int2Handle::ExecutionTypes<DeviceAdapter>::PortalConst Int2ArrayPortal;
typedef typename Int4Handle::ExecutionTypes<DeviceAdapter>::PortalConst Int4ArrayPortal;
class Intersector : public vtkm::worklet::WorkletMapField
{
private:
bool Occlusion;
vtkm::Float32 MaxDistance;
Float4ArrayPortal FlatBVH;
Int4ArrayPortal Leafs;
VTKM_EXEC_EXPORT
vtkm::Float32 rcp(vtkm::Float32 f) const { return 1.0f/f;}
VTKM_EXEC_EXPORT
vtkm::Float32 rcp_safe(vtkm::Float32 f) const { return rcp((fabs(f) < 1e-8f) ? 1e-8f : f); }
public:
VTKM_CONT_EXPORT
Intersector(bool occlusion,
vtkm::Float32 maxDistance,
LinearBVH &bvh)
: Occlusion(occlusion),
MaxDistance(maxDistance),
Leafs( bvh.LeafNodes.PrepareForInput( DeviceAdapter() )),
FlatBVH(bvh.FlatBVH.PrepareForInput( DeviceAdapter() ))
{}
typedef void ControlSignature(FieldIn<>,
FieldIn<>,
FieldOut<>,
FieldOut<>,
FieldOut<>,
FieldOut<>,
WholeArrayIn<Vec3RenderingTypes>);
typedef void ExecutionSignature(_1,
_2,
_3,
_4,
_5,
_6,
_7);
template<typename PointPortalType>
VTKM_EXEC_EXPORT
void operator()(const vtkm::Vec<vtkm::Float32,3> &rayDir,
const vtkm::Vec<vtkm::Float32,3> &rayOrigin,
vtkm::Float32 &distance,
vtkm::Float32 &minU,
vtkm::Float32 &minV,
vtkm::Id &hitIndex,
const PointPortalType &points) const
{
float minDistance = MaxDistance;
hitIndex = -1;
float dirx = rayDir[0];
float diry = rayDir[1];
float dirz = rayDir[2];
float invDirx = rcp_safe(dirx);
float invDiry = rcp_safe(diry);
float invDirz = rcp_safe(dirz);
int currentNode;
int todo[64];
int stackptr = 0;
int barrier = (int)END_FLAG2;
currentNode = 0;
todo[stackptr] = barrier;
float originX = rayOrigin[0];
float originY = rayOrigin[1];
float originZ = rayOrigin[2];
float originDirX = originX * invDirx;
float originDirY = originY * invDiry;
float originDirZ = originZ * invDirz;
while(currentNode != END_FLAG2)
{
if(currentNode>-1)
{
vtkm::Vec<vtkm::Float32,4> first4 = FlatBVH.Get(currentNode);
vtkm::Vec<vtkm::Float32,4> second4 = FlatBVH.Get(currentNode+1);
vtkm::Vec<vtkm::Float32,4> third4 = FlatBVH.Get(currentNode+2);
bool hitLeftChild,hitRightChild;
vtkm::Float32 xmin0 = first4[0] * invDirx - originDirX;
vtkm::Float32 ymin0 = first4[1] * invDiry - originDirY;
vtkm::Float32 zmin0 = first4[2] * invDirz - originDirZ;
vtkm::Float32 xmax0 = first4[3] * invDirx - originDirX;
vtkm::Float32 ymax0 = second4[0] * invDiry - originDirY;
vtkm::Float32 zmax0 = second4[1] * invDirz - originDirZ;
vtkm::Float32 min0 = vtkm::Max(vtkm::Max(vtkm::Max(vtkm::Min(ymin0,ymax0),vtkm::Min(xmin0,xmax0)),vtkm::Min(zmin0,zmax0)),0.f);
vtkm::Float32 max0 = vtkm::Min(vtkm::Min(vtkm::Min(vtkm::Max(ymin0,ymax0),vtkm::Max(xmin0,xmax0)),vtkm::Max(zmin0,zmax0)), minDistance);
hitLeftChild = ( max0 >= min0 );
vtkm::Float32 xmin1 = second4[2] * invDirx - originDirX;
vtkm::Float32 ymin1 = second4[3] * invDiry - originDirY;
vtkm::Float32 zmin1 = third4[0] * invDirz - originDirZ;
vtkm::Float32 xmax1 = third4[1] * invDirx - originDirX;
vtkm::Float32 ymax1 = third4[2] * invDiry - originDirY;
vtkm::Float32 zmax1 = third4[3] * invDirz - originDirZ;
vtkm::Float32 min1 = vtkm::Max(vtkm::Max(vtkm::Max(vtkm::Min(ymin1,ymax1),vtkm::Min(xmin1,xmax1)),vtkm::Min(zmin1,zmax1)),0.f);
vtkm::Float32 max1 = vtkm::Min(vtkm::Min(vtkm::Min(vtkm::Max(ymin1,ymax1),vtkm::Max(xmin1,xmax1)),vtkm::Max(zmin1,zmax1)), minDistance);
hitRightChild = ( max1 >= min1 );
if(!hitLeftChild && !hitRightChild)
{
currentNode = todo[stackptr];
stackptr--;
}
else
{
vtkm::Vec<vtkm::Float32,4> children = FlatBVH.Get(currentNode+3); //Children.Get(currentNode);
vtkm::Int32 leftChild;
memcpy(&leftChild, &children[0],4);
vtkm::Int32 rightChild;
memcpy(&rightChild, &children[1],4);
currentNode = (hitLeftChild) ? leftChild : rightChild;
if(hitLeftChild && hitRightChild)
{
if(min0 > min1)
{
currentNode = rightChild;
stackptr++;
todo[stackptr] = leftChild;
}
else
{
stackptr++;
todo[stackptr] = rightChild;
}
}
}
} // if inner node
if(currentNode < 0 && currentNode != barrier)//check register usage
{
currentNode = -currentNode - 1; //swap the neg address
vtkm::Vec<Int32, 4> leafnode = Leafs.Get(currentNode);
vtkm::Vec<vtkm::Float32, 3> a = vtkm::Vec<vtkm::Float32,3>(points.Get(leafnode[1]));
vtkm::Vec<vtkm::Float32, 3> b = vtkm::Vec<vtkm::Float32,3>(points.Get(leafnode[2]));
vtkm::Vec<vtkm::Float32, 3> c = vtkm::Vec<vtkm::Float32,3>(points.Get(leafnode[3]));
vtkm::Vec<vtkm::Float32, 3> e1 = b - a;
vtkm::Vec<vtkm::Float32, 3> e2 = c - a;
vtkm::Vec<vtkm::Float32, 3> p;
p[0] = diry * e2[2] - dirz * e2[1];
p[1] = dirz * e2[0] - dirx * e2[2];
p[2] = dirx * e2[1] - diry * e2[0];
vtkm::Float32 dot = e1[0] * p[0] + e1[1] * p[1] + e1[2] * p[2];
if(dot != 0.f)
{
dot = 1.f / dot;
vtkm::Vec<vtkm::Float32, 3> t;
t[0] = originX - a[0];
t[1] = originY - a[1];
t[2] = originZ - a[2];
float u = (t[0]* p[0] + t[1] * p[1] + t[2] * p[2]) * dot;
if(u >= (0.f - EPSILON2) && u <= (1.f + EPSILON2))
{
vtkm::Vec<Float32, 3> q; // = t % e1;
q[0] = t[1] * e1[2] - t[2] * e1[1];
q[1] = t[2] * e1[0] - t[0] * e1[2];
q[2] = t[0] * e1[1] - t[1] * e1[0];
vtkm::Float32 v = (dirx * q[0] + diry * q[1] + dirz * q[2]) * dot;
if(v >= (0.f - EPSILON2) && v <= (1.f + EPSILON2))
{
vtkm::Float32 dist = (e2[0] * q[0] + e2[1] * q[1] + e2[2] * q[2]) * dot;
if((dist > EPSILON2 && dist < minDistance) && !(u + v > 1) )
{
minDistance = dist;
hitIndex = currentNode;
minU = u;
minV = v;
if(Occlusion) return;//or set todo to -1
}
}
}
}
currentNode = todo[stackptr];
stackptr--;
} // if leaf node
} //while
distance = minDistance;
}// ()
};
VTKM_CONT_EXPORT
void run(Ray<DeviceAdapter> &rays,
LinearBVH &bvh,
vtkm::cont::DynamicArrayHandleCoordinateSystem coordsHandle)
{
vtkm::worklet::DispatcherMapField< Intersector >( Intersector( false, 10000000.f, bvh) )
.Invoke( rays.Dir,
rays.Origin,
rays.Distance,
rays.U,
rays.V,
rays.HitIdx,
coordsHandle);
}
}; // class intersector
}}}//namespace vtkm::rendering::raytracing
#endif //vtk_m_rendering_raytracing_TriagnleIntersector_h