mirror of
https://gitlab.kitware.com/vtk/vtk-m
synced 2024-10-08 11:29:02 +00:00
608 lines
24 KiB
C++
608 lines
24 KiB
C++
//============================================================================
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// Copyright (c) Kitware, Inc.
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// All rights reserved.
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// See LICENSE.txt for details.
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//
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// This software is distributed WITHOUT ANY WARRANTY; without even
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// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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// PURPOSE. See the above copyright notice for more information.
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//============================================================================
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#ifndef vtk_m_exec_arg_ThreadIndicesTopologyMap_h
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#define vtk_m_exec_arg_ThreadIndicesTopologyMap_h
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#include <vtkm/exec/arg/ThreadIndicesBasic.h>
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#include <vtkm/exec/ConnectivityPermuted.h>
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#include <vtkm/exec/ConnectivityStructured.h>
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namespace vtkm
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{
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namespace exec
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{
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namespace arg
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{
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namespace detail
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{
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/// Given a \c Vec of (semi) arbitrary size, inflate it to a vtkm::Id3 by padding with zeros.
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///
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static inline VTKM_EXEC vtkm::Id3 InflateTo3D(vtkm::Id3 index)
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{
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return index;
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}
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/// Given a \c Vec of (semi) arbitrary size, inflate it to a vtkm::Id3 by padding with zeros.
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/// \overload
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static inline VTKM_EXEC vtkm::Id3 InflateTo3D(vtkm::Id2 index)
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{
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return vtkm::Id3(index[0], index[1], 0);
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}
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/// Given a \c Vec of (semi) arbitrary size, inflate it to a vtkm::Id3 by padding with zeros.
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/// \overload
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static inline VTKM_EXEC vtkm::Id3 InflateTo3D(vtkm::Vec<vtkm::Id, 1> index)
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{
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return vtkm::Id3(index[0], 0, 0);
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}
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/// Given a \c Vec of (semi) arbitrary size, inflate it to a vtkm::Id3 by padding with zeros.
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/// \overload
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static inline VTKM_EXEC vtkm::Id3 InflateTo3D(vtkm::Id index)
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{
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return vtkm::Id3(index, 0, 0);
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}
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/// Given a vtkm::Id3, reduce down to an identifier of choice.
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///
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static inline VTKM_EXEC vtkm::Id3 Deflate(const vtkm::Id3& index, vtkm::Id3)
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{
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return index;
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}
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/// Given a vtkm::Id3, reduce down to an identifier of choice.
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/// \overload
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static inline VTKM_EXEC vtkm::Id2 Deflate(const vtkm::Id3& index, vtkm::Id2)
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{
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return vtkm::Id2(index[0], index[1]);
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}
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} // namespace detail
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/// \brief Uses spaces optimizations when using MaskNone and ScatterIdentity
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///
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struct DefaultScatterAndMaskTag
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{
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};
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/// \brief Used for when not using MaskNone and ScatterIdentity.
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///
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struct CustomScatterOrMaskTag
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{
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};
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/// \brief Container for thread indices in a topology map
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///
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/// This specialization of \c ThreadIndices adds extra indices that deal with
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/// topology maps. In particular, it saves the incident element indices. The
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/// input and output indices from the superclass are considered to be indexing
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/// the visited elements.
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///
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/// This class is templated on the type that stores the connectivity (such
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/// as \c ConnectivityExplicit or \c ConnectivityStructured).
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///
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template <typename ConnectivityType, typename ScatterAndMaskMode>
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class ThreadIndicesTopologyMap : public vtkm::exec::arg::ThreadIndicesBasic
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{
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using Superclass = vtkm::exec::arg::ThreadIndicesBasic;
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public:
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using IndicesIncidentType = typename ConnectivityType::IndicesType;
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using CellShapeTag = typename ConnectivityType::CellShapeTag;
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using Connectivity = ConnectivityType;
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VTKM_SUPPRESS_EXEC_WARNINGS
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VTKM_EXEC ThreadIndicesTopologyMap(vtkm::Id threadIndex,
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vtkm::Id inputIndex,
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vtkm::IdComponent visitIndex,
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vtkm::Id outputIndex,
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const ConnectivityType& connectivity)
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: Superclass(threadIndex, inputIndex, visitIndex, outputIndex)
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// The connectivity is stored in the invocation parameter at the given
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// input domain index. If this class is being used correctly, the type
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// of the domain will match the connectivity type used here. If there is
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// a compile error here about a type mismatch, chances are a worklet has
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// set its input domain incorrectly.
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, IndicesIncident(connectivity.GetIndices(inputIndex))
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, CellShape(connectivity.GetCellShape(inputIndex))
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{
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}
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/// \brief The indices of the incident elements.
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///
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/// A topology map has "visited" and "incident" elements (e.g. points, cells,
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/// etc). For each worklet invocation, there is exactly one visited element,
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/// but there can be several incident elements. This method returns a Vec-like
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/// object containing the indices to the incident elements.
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///
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VTKM_EXEC
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const IndicesIncidentType& GetIndicesIncident() const { return this->IndicesIncident; }
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/// \brief The input indices of the incident elements in pointer form.
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///
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/// Returns the same object as GetIndicesIncident except that it returns a
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/// pointer to the internally held object rather than a reference or copy.
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/// Since the from indices can be a sizeable Vec (8 entries is common), it is
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/// best not to have a bunch a copies. Thus, you can pass around a pointer
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/// instead. However, care should be taken to make sure that this object does
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/// not go out of scope, at which time the returned pointer becomes invalid.
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///
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VTKM_EXEC
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const IndicesIncidentType* GetIndicesIncidentPointer() const { return &this->IndicesIncident; }
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/// \brief The shape of the input cell.
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///
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/// In topology maps that map from points to something, the indices make up
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/// the structure of a cell. Although the shape tag is not technically and
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/// index, it defines the meaning of the indices, so we put it here. (That
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/// and this class is the only convenient place to store it.)
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///
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VTKM_EXEC
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CellShapeTag GetCellShape() const { return this->CellShape; }
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private:
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IndicesIncidentType IndicesIncident;
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CellShapeTag CellShape;
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};
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/// \brief Specialization for CustomScatterOrMaskTag
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template <typename VisitTopology, typename IncidentTopology, vtkm::IdComponent Dimension>
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class ThreadIndicesTopologyMap<
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vtkm::exec::ConnectivityStructured<VisitTopology, IncidentTopology, Dimension>,
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CustomScatterOrMaskTag>
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{
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using ConnectivityType =
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vtkm::exec::ConnectivityStructured<VisitTopology, IncidentTopology, Dimension>;
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public:
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using IndicesIncidentType = typename ConnectivityType::IndicesType;
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using CellShapeTag = typename ConnectivityType::CellShapeTag;
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using LogicalIndexType = typename ConnectivityType::SchedulingRangeType;
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using Connectivity =
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vtkm::exec::ConnectivityStructured<VisitTopology, IncidentTopology, Dimension>;
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VTKM_EXEC ThreadIndicesTopologyMap(vtkm::Id threadIndex,
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vtkm::Id inputIndex,
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vtkm::IdComponent visitIndex,
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vtkm::Id outputIndex,
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const ConnectivityType& connectivity)
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{
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this->ThreadIndex = threadIndex;
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this->InputIndex = inputIndex;
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this->VisitIndex = visitIndex;
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this->OutputIndex = outputIndex;
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this->LogicalIndex = connectivity.FlatToLogicalToIndex(this->InputIndex);
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this->IndicesIncident = connectivity.GetIndices(this->LogicalIndex);
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this->CellShape = connectivity.GetCellShape(this->InputIndex);
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}
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VTKM_EXEC ThreadIndicesTopologyMap(const vtkm::Id3& threadIndex3D,
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vtkm::Id threadIndex1D,
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const ConnectivityType& connectivity)
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{
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// This constructor handles multidimensional indices on one-to-one input-to-output
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auto logicalIndex = detail::Deflate(threadIndex3D, LogicalIndexType());
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this->ThreadIndex = threadIndex1D;
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this->LogicalIndex = logicalIndex;
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this->IndicesIncident = connectivity.GetIndices(logicalIndex);
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this->CellShape = connectivity.GetCellShape(threadIndex1D);
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}
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VTKM_EXEC ThreadIndicesTopologyMap(const vtkm::Id3& threadIndex3D,
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vtkm::Id threadIndex1D,
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vtkm::Id inIndex,
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vtkm::IdComponent visitIndex,
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vtkm::Id outIndex,
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const ConnectivityType& connectivity)
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{
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// This constructor handles multidimensional indices on many-to-many input-to-output
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auto logicalIndex = detail::Deflate(threadIndex3D, LogicalIndexType());
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this->ThreadIndex = threadIndex1D;
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this->InputIndex = inIndex;
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this->VisitIndex = visitIndex;
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this->OutputIndex = outIndex;
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this->LogicalIndex = logicalIndex;
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this->IndicesIncident = connectivity.GetIndices(logicalIndex);
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this->CellShape = connectivity.GetCellShape(threadIndex1D);
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}
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/// \brief The index of the thread or work invocation.
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///
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/// This index refers to which instance of the worklet is being invoked. Every invocation of the
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/// worklet has a unique thread index. This is also called the work index depending on the
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/// context.
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///
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VTKM_EXEC
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vtkm::Id GetThreadIndex() const { return this->ThreadIndex; }
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/// \brief The logical index into the input domain.
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///
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/// This is similar to \c GetIndex3D except the Vec size matches the actual
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/// dimensions of the data.
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///
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VTKM_EXEC
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LogicalIndexType GetIndexLogical() const { return this->LogicalIndex; }
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/// \brief The index into the input domain.
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///
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/// This index refers to the input element (array value, cell, etc.) that
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/// this thread is being invoked for. This is the typical index used during
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/// fetches.
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///
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VTKM_EXEC
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vtkm::Id GetInputIndex() const { return this->InputIndex; }
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/// \brief The 3D index into the input domain.
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///
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/// Overloads the implementation in the base class to return the 3D index
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/// for the input.
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///
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VTKM_EXEC
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vtkm::Id3 GetInputIndex3D() const { return detail::InflateTo3D(this->GetIndexLogical()); }
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/// \brief The index into the output domain.
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///
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/// This index refers to the output element (array value, cell, etc.) that
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/// this thread is creating. This is the typical index used during
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/// Fetch::Store.
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///
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VTKM_EXEC
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vtkm::Id GetOutputIndex() const { return this->OutputIndex; }
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/// \brief The visit index.
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///
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/// When multiple output indices have the same input index, they are
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/// distinguished using the visit index.
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///
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VTKM_EXEC
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vtkm::IdComponent GetVisitIndex() const { return this->VisitIndex; }
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/// \brief The indices of the incident elements.
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///
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/// A topology map has "visited" and "incident" elements (e.g. points, cells,
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/// etc). For each worklet invocation, there is exactly one visited element,
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/// but there can be several incident elements. This method returns a
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/// Vec-like object containing the indices to the incident elements.
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///
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VTKM_EXEC
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const IndicesIncidentType& GetIndicesIncident() const { return this->IndicesIncident; }
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/// \brief The input indices of the incident elements in pointer form.
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///
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/// Returns the same object as GetIndicesIncident except that it returns a
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/// pointer to the internally held object rather than a reference or copy.
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/// Since the from indices can be a sizeable Vec (8 entries is common), it is
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/// best not to have a bunch a copies. Thus, you can pass around a pointer
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/// instead. However, care should be taken to make sure that this object does
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/// not go out of scope, at which time the returned pointer becomes invalid.
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///
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VTKM_EXEC
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const IndicesIncidentType* GetIndicesIncidentPointer() const { return &this->IndicesIncident; }
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/// \brief The shape of the input cell.
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///
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/// In topology maps that map from points to something, the indices make up
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/// the structure of a cell. Although the shape tag is not technically and
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/// index, it defines the meaning of the indices, so we put it here. (That
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/// and this class is the only convenient place to store it.)
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///
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VTKM_EXEC
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CellShapeTag GetCellShape() const { return this->CellShape; }
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private:
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vtkm::Id ThreadIndex;
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vtkm::IdComponent VisitIndex;
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LogicalIndexType LogicalIndex;
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IndicesIncidentType IndicesIncident;
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CellShapeTag CellShape;
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vtkm::Id InputIndex;
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vtkm::Id OutputIndex;
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};
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/// \brief Specialization for DefaultScatterAndMaskTag
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///
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/// It does not store VisitIndex, InputIndex and OutputIndex
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/// since this is used only when Scatter is set as ScatterIdentity
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/// and Mask is set as MaskNone which does not performs any transformation onto the
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/// indices.
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///
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template <typename VisitTopology, typename IncidentTopology, vtkm::IdComponent Dimension>
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class ThreadIndicesTopologyMap<
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vtkm::exec::ConnectivityStructured<VisitTopology, IncidentTopology, Dimension>,
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DefaultScatterAndMaskTag>
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{
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using ConnectivityType =
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vtkm::exec::ConnectivityStructured<VisitTopology, IncidentTopology, Dimension>;
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public:
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using IndicesIncidentType = typename ConnectivityType::IndicesType;
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using CellShapeTag = typename ConnectivityType::CellShapeTag;
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using LogicalIndexType = typename ConnectivityType::SchedulingRangeType;
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using Connectivity = ConnectivityType;
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VTKM_EXEC ThreadIndicesTopologyMap(vtkm::Id threadIndex,
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vtkm::Id inputIndex,
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vtkm::IdComponent vtkmNotUsed(visitIndex),
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vtkm::Id vtkmNotUsed(outputIndex),
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const ConnectivityType& connectivity)
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{
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this->ThreadIndex = threadIndex;
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this->LogicalIndex = connectivity.FlatToLogicalToIndex(inputIndex);
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this->IndicesIncident = connectivity.GetIndices(this->LogicalIndex);
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this->CellShape = connectivity.GetCellShape(inputIndex);
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}
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VTKM_EXEC ThreadIndicesTopologyMap(const vtkm::Id3& threadIndex3D,
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vtkm::Id threadIndex1D,
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const ConnectivityType& connectivity)
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{
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// This constructor handles multidimensional indices on one-to-one input-to-output
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auto logicalIndex = detail::Deflate(threadIndex3D, LogicalIndexType());
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this->ThreadIndex = threadIndex1D;
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this->LogicalIndex = logicalIndex;
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this->IndicesIncident = connectivity.GetIndices(logicalIndex);
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this->CellShape = connectivity.GetCellShape(threadIndex1D);
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}
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VTKM_EXEC ThreadIndicesTopologyMap(const vtkm::Id3& threadIndex3D,
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vtkm::Id threadIndex1D,
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vtkm::Id vtkmNotUsed(inIndex),
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vtkm::IdComponent vtkmNotUsed(visitIndex),
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vtkm::Id vtkmNotUsed(outIndex),
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const ConnectivityType& connectivity)
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{
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// This constructor handles multidimensional indices on many-to-many input-to-output
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auto logicalIndex = detail::Deflate(threadIndex3D, LogicalIndexType());
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this->ThreadIndex = threadIndex1D;
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this->LogicalIndex = logicalIndex;
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this->IndicesIncident = connectivity.GetIndices(logicalIndex);
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this->CellShape = connectivity.GetCellShape(threadIndex1D);
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}
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/// \brief The index of the thread or work invocation.
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///
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/// This index refers to which instance of the worklet is being invoked. Every invocation of the
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/// worklet has a unique thread index. This is also called the work index depending on the
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/// context.
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///
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VTKM_EXEC
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vtkm::Id GetThreadIndex() const { return this->ThreadIndex; }
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/// \brief The logical index into the input domain.
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///
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/// This is similar to \c GetIndex3D except the Vec size matches the actual
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/// dimensions of the data.
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///
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VTKM_EXEC
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LogicalIndexType GetIndexLogical() const { return this->LogicalIndex; }
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/// \brief The index into the input domain.
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///
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/// This index refers to the input element (array value, cell, etc.) that
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/// this thread is being invoked for. This is the typical index used during
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/// fetches.
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///
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VTKM_EXEC
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vtkm::Id GetInputIndex() const { return this->ThreadIndex; }
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/// \brief The 3D index into the input domain.
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///
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/// Overloads the implementation in the base class to return the 3D index
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/// for the input.
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///
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VTKM_EXEC
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vtkm::Id3 GetInputIndex3D() const { return detail::InflateTo3D(this->GetIndexLogical()); }
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/// \brief The index into the output domain.
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///
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/// This index refers to the output element (array value, cell, etc.) that
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/// this thread is creating. This is the typical index used during
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/// Fetch::Store.
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///
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VTKM_EXEC
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vtkm::Id GetOutputIndex() const { return this->ThreadIndex; }
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/// \brief The visit index.
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///
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/// When multiple output indices have the same input index, they are
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/// distinguished using the visit index.
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///
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VTKM_EXEC
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vtkm::IdComponent GetVisitIndex() const { return 0; }
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/// \brief The indices of the incident elements.
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///
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/// A topology map has "visited" and "incident" elements (e.g. points, cells,
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/// etc). For each worklet invocation, there is exactly one visited element,
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/// but there can be several incident elements. This method returns a
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/// Vec-like object containing the indices to the incident elements.
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///
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VTKM_EXEC
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const IndicesIncidentType& GetIndicesIncident() const { return this->IndicesIncident; }
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/// \brief The input indices of the incident elements in pointer form.
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///
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/// Returns the same object as GetIndicesIncident except that it returns a
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/// pointer to the internally held object rather than a reference or copy.
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/// Since the from indices can be a sizeable Vec (8 entries is common), it is
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/// best not to have a bunch a copies. Thus, you can pass around a pointer
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/// instead. However, care should be taken to make sure that this object does
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/// not go out of scope, at which time the returned pointer becomes invalid.
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///
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VTKM_EXEC
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const IndicesIncidentType* GetIndicesIncidentPointer() const { return &this->IndicesIncident; }
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/// \brief The shape of the input cell.
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///
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/// In topology maps that map from points to something, the indices make up
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/// the structure of a cell. Although the shape tag is not technically and
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/// index, it defines the meaning of the indices, so we put it here. (That
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/// and this class is the only convenient place to store it.)
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///
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VTKM_EXEC
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CellShapeTag GetCellShape() const { return this->CellShape; }
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private:
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vtkm::Id ThreadIndex;
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LogicalIndexType LogicalIndex;
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IndicesIncidentType IndicesIncident;
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CellShapeTag CellShape;
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};
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/// \brief Specialization for permuted structured connectivity types.
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template <typename PermutationPortal, vtkm::IdComponent Dimension>
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class ThreadIndicesTopologyMap<vtkm::exec::ConnectivityPermutedVisitCellsWithPoints<
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PermutationPortal,
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vtkm::exec::ConnectivityStructured<vtkm::TopologyElementTagCell,
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vtkm::TopologyElementTagPoint,
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Dimension>>,
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CustomScatterOrMaskTag>
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{
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using PermutedConnectivityType = vtkm::exec::ConnectivityPermutedVisitCellsWithPoints<
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PermutationPortal,
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vtkm::exec::ConnectivityStructured<vtkm::TopologyElementTagCell,
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vtkm::TopologyElementTagPoint,
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Dimension>>;
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using ConnectivityType = vtkm::exec::
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ConnectivityStructured<vtkm::TopologyElementTagCell, vtkm::TopologyElementTagPoint, Dimension>;
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public:
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using IndicesIncidentType = typename ConnectivityType::IndicesType;
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using CellShapeTag = typename ConnectivityType::CellShapeTag;
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using LogicalIndexType = typename ConnectivityType::SchedulingRangeType;
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using Connectivity = vtkm::exec::ConnectivityPermutedVisitCellsWithPoints<
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PermutationPortal,
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vtkm::exec::ConnectivityStructured<vtkm::TopologyElementTagCell,
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vtkm::TopologyElementTagPoint,
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Dimension>>;
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VTKM_EXEC ThreadIndicesTopologyMap(vtkm::Id threadIndex,
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vtkm::Id inputIndex,
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vtkm::IdComponent visitIndex,
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vtkm::Id outputIndex,
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const PermutedConnectivityType& permutation)
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{
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this->ThreadIndex = threadIndex;
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this->InputIndex = inputIndex;
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this->VisitIndex = visitIndex;
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this->OutputIndex = outputIndex;
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const vtkm::Id permutedIndex = permutation.Portal.Get(this->InputIndex);
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this->LogicalIndex = permutation.Connectivity.FlatToLogicalToIndex(permutedIndex);
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this->IndicesIncident = permutation.Connectivity.GetIndices(this->LogicalIndex);
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this->CellShape = permutation.Connectivity.GetCellShape(permutedIndex);
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}
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/// \brief The index of the thread or work invocation.
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///
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/// This index refers to which instance of the worklet is being invoked. Every invocation of the
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/// worklet has a unique thread index. This is also called the work index depending on the
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/// context.
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///
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VTKM_EXEC
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vtkm::Id GetThreadIndex() const { return this->ThreadIndex; }
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/// \brief The logical index into the input domain.
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///
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/// This is similar to \c GetIndex3D except the Vec size matches the actual
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/// dimensions of the data.
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///
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VTKM_EXEC
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LogicalIndexType GetIndexLogical() const { return this->LogicalIndex; }
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|
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/// \brief The index into the input domain.
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///
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/// This index refers to the input element (array value, cell, etc.) that
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/// this thread is being invoked for. This is the typical index used during
|
|
/// fetches.
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///
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|
VTKM_EXEC
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|
vtkm::Id GetInputIndex() const { return this->InputIndex; }
|
|
|
|
/// \brief The 3D index into the input domain.
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|
///
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|
/// Overloads the implementation in the base class to return the 3D index
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|
/// for the input.
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|
///
|
|
VTKM_EXEC
|
|
vtkm::Id3 GetInputIndex3D() const { return detail::InflateTo3D(this->GetIndexLogical()); }
|
|
|
|
/// \brief The index into the output domain.
|
|
///
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|
/// This index refers to the output element (array value, cell, etc.) that
|
|
/// this thread is creating. This is the typical index used during
|
|
/// Fetch::Store.
|
|
///
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|
VTKM_EXEC
|
|
vtkm::Id GetOutputIndex() const { return this->OutputIndex; }
|
|
|
|
/// \brief The visit index.
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|
///
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|
/// When multiple output indices have the same input index, they are
|
|
/// distinguished using the visit index.
|
|
///
|
|
VTKM_EXEC
|
|
vtkm::IdComponent GetVisitIndex() const { return this->VisitIndex; }
|
|
|
|
/// \brief The indices of the incident elements.
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|
///
|
|
/// A topology map has "visited" and "incident" elements (e.g. points, cells,
|
|
/// etc). For each worklet invocation, there is exactly one visited element,
|
|
/// but there can be several incident elements. This method returns a
|
|
/// Vec-like object containing the indices to the incident elements.
|
|
///
|
|
VTKM_EXEC
|
|
const IndicesIncidentType& GetIndicesIncident() const { return this->IndicesIncident; }
|
|
|
|
/// \brief The input indices of the incident elements in pointer form.
|
|
///
|
|
/// Returns the same object as GetIndicesIncident except that it returns a
|
|
/// pointer to the internally held object rather than a reference or copy.
|
|
/// Since the from indices can be a sizeable Vec (8 entries is common), it is
|
|
/// best not to have a bunch a copies. Thus, you can pass around a pointer
|
|
/// instead. However, care should be taken to make sure that this object does
|
|
/// not go out of scope, at which time the returned pointer becomes invalid.
|
|
///
|
|
VTKM_EXEC
|
|
const IndicesIncidentType* GetIndicesIncidentPointer() const { return &this->IndicesIncident; }
|
|
|
|
/// \brief The shape of the input cell.
|
|
///
|
|
/// In topology maps that map from points to something, the indices make up
|
|
/// the structure of a cell. Although the shape tag is not technically and
|
|
/// index, it defines the meaning of the indices, so we put it here. (That
|
|
/// and this class is the only convenient place to store it.)
|
|
///
|
|
VTKM_EXEC
|
|
CellShapeTag GetCellShape() const { return this->CellShape; }
|
|
|
|
private:
|
|
vtkm::Id ThreadIndex;
|
|
vtkm::Id InputIndex;
|
|
vtkm::IdComponent VisitIndex;
|
|
vtkm::Id OutputIndex;
|
|
LogicalIndexType LogicalIndex;
|
|
IndicesIncidentType IndicesIncident;
|
|
CellShapeTag CellShape;
|
|
};
|
|
}
|
|
}
|
|
} // namespace vtkm::exec::arg
|
|
|
|
#endif //vtk_m_exec_arg_ThreadIndicesTopologyMap_h
|