vtk-m/vtkm/rendering/CanvasRayTracer.cxx
2017-05-18 12:59:33 -04:00

152 lines
4.3 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2015 Sandia Corporation.
// Copyright 2015 UT-Battelle, LLC.
// Copyright 2015 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#include <vtkm/rendering/CanvasRayTracer.h>
#include <vtkm/cont/TryExecute.h>
#include <vtkm/exec/ExecutionWholeArray.h>
#include <vtkm/rendering/Canvas.h>
#include <vtkm/rendering/Color.h>
#include <vtkm/worklet/DispatcherMapField.h>
#include <vtkm/worklet/WorkletMapField.h>
namespace vtkm {
namespace rendering {
namespace internal {
class ClearBuffers : public vtkm::worklet::WorkletMapField
{
vtkm::rendering::Color ClearColor;
public:
VTKM_CONT
ClearBuffers(const vtkm::rendering::Color &clearColor)
: ClearColor(clearColor)
{}
typedef void ControlSignature(FieldOut<>, FieldOut<>);
typedef void ExecutionSignature(_1, _2);
VTKM_EXEC
void operator()(vtkm::Vec<vtkm::Float32,4> &color,
vtkm::Float32 &depth) const
{
color = this->ClearColor.Components;
depth = 1.001f;
}
}; //class ClearBuffers
struct ClearBuffersInvokeFunctor
{
typedef vtkm::rendering::Canvas::ColorBufferType ColorBufferType;
typedef vtkm::rendering::Canvas::DepthBufferType DepthBufferType;
ClearBuffers Worklet;
ColorBufferType ColorBuffer;
DepthBufferType DepthBuffer;
VTKM_CONT
ClearBuffersInvokeFunctor(const vtkm::rendering::Color &backgroundColor,
const ColorBufferType &colorBuffer,
const DepthBufferType &depthBuffer)
: Worklet(backgroundColor),
ColorBuffer(colorBuffer),
DepthBuffer(depthBuffer)
{ }
template<typename Device>
VTKM_CONT
bool operator()(Device) const
{
VTKM_IS_DEVICE_ADAPTER_TAG(Device);
vtkm::worklet::DispatcherMapField<ClearBuffers, Device>
dispatcher(this->Worklet);
dispatcher.Invoke( this->ColorBuffer, this->DepthBuffer);
return true;
}
};
} // namespace internal
CanvasRayTracer::CanvasRayTracer(vtkm::Id width, vtkm::Id height)
: Canvas(width, height)
{ }
CanvasRayTracer::~CanvasRayTracer()
{ }
void CanvasRayTracer::Initialize()
{
// Nothing to initialize
}
void CanvasRayTracer::Activate()
{
// Nothing to activate
}
void CanvasRayTracer::Finish()
{
// Nothing to finish
}
void CanvasRayTracer::Clear()
{
// TODO: Should the rendering library support policies or some other way to
// configure with custom devices?
vtkm::cont::TryExecute(
internal::ClearBuffersInvokeFunctor(this->GetBackgroundColor(),
this->GetColorBuffer(),
this->GetDepthBuffer()));
}
vtkm::rendering::Canvas *CanvasRayTracer::NewCopy() const
{
return new vtkm::rendering::CanvasRayTracer(*this);
}
void CanvasRayTracer::AddLine(const vtkm::Vec<vtkm::Float64,2> &,
const vtkm::Vec<vtkm::Float64,2> &,
vtkm::Float32,
const vtkm::rendering::Color &) const
{
// Not implemented
}
void CanvasRayTracer::AddColorBar(const vtkm::Bounds &,
const vtkm::rendering::ColorTable &,
bool ) const
{
// Not implemented
}
void CanvasRayTracer::AddText(const vtkm::Vec<vtkm::Float32,2> &,
vtkm::Float32,
vtkm::Float32,
vtkm::Float32,
const vtkm::Vec<vtkm::Float32,2> &,
const vtkm::rendering::Color &,
const std::string &) const
{
// Not implemented
}
}
}