vtk-m/vtkm/exec/FieldNeighborhood.h
2024-01-29 12:26:08 -05:00

148 lines
5.5 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#ifndef vtk_m_exec_FieldNeighborhood_h
#define vtk_m_exec_FieldNeighborhood_h
#include <vtkm/exec/BoundaryState.h>
#include <vtkm/internal/ArrayPortalUniformPointCoordinates.h>
namespace vtkm
{
namespace exec
{
/// @brief Retrieves field values from a neighborhood.
///
/// `FieldNeighborhood` manages the retrieval of field values within the neighborhood of a
/// `vtkm::worklet::WorkletPointNeighborhood` worklet. The `Get` methods take ijk indices
/// relative to the neighborhood (with 0, 0, 0 being the element visted) and return the
/// field value at that part of the neighborhood. If the requested neighborhood is outside
/// the boundary, the value at the nearest boundary will be returned. A `vtkm::exec::BoundaryState`
/// object can be used to determine if the neighborhood extends beyond the boundary of the mesh.
///
/// This class is typically constructed using the `FieldInNeighborhood` tag in an
/// `ExecutionSignature`. There is little reason to construct this in user code.
///
template <typename FieldPortalType>
struct FieldNeighborhood
{
VTKM_EXEC
FieldNeighborhood(const FieldPortalType& portal, const vtkm::exec::BoundaryState& boundary)
: Boundary(&boundary)
, Portal(portal)
{
}
using ValueType = typename FieldPortalType::ValueType;
/// @brief Retrieve a field value relative to the visited element.
///
/// The index is given as three dimensional i, j, k indices. These indices are relative
/// to the currently visited element. So, calling `Get(0, 0, 0)` retrieves the field
/// value at the visited element. Calling `Get(-1, 0, 0)` retrieves the value to the
/// "left" and `Get(1, 0, 0)` retrieves the value to the "right."
///
/// If the relative index points outside the bounds of the mesh, `Get` will return the
/// value closest to the boundary (i.e. clamping behvior). For example, if the visited
/// element is at the leftmost index of the mesh, `Get(-1, 0, 0)` will refer to a value
/// outside the bounds of the mesh. In this case, `Get` will return the value at the
/// visited index, which is the closest element at that boundary.
///
/// When referring to values in a mesh of less than 3 dimensions (such as a 2D structured),
/// simply use 0 for the unused dimensions.
VTKM_EXEC
ValueType Get(vtkm::IdComponent i, vtkm::IdComponent j, vtkm::IdComponent k) const
{
return Portal.Get(this->Boundary->NeighborIndexToFlatIndexClamp(i, j, k));
}
/// @brief Retrieve a field value relative to the visited element without bounds checking.
///
/// `GetUnchecked` behaves the same as `Get` except that no bounds checking is done
/// before retrieving the field value. If the relative index is out of bounds of the
/// mesh, the results are undefined.
///
/// `GetUnchecked` is useful in circumstances where the bounds have already be checked.
/// This prevents wasting time repeating checks.
VTKM_EXEC
ValueType GetUnchecked(vtkm::IdComponent i, vtkm::IdComponent j, vtkm::IdComponent k) const
{
return Portal.Get(this->Boundary->NeighborIndexToFlatIndex(i, j, k));
}
/// @copydoc Get
VTKM_EXEC
ValueType Get(const vtkm::Id3& ijk) const
{
return Portal.Get(this->Boundary->NeighborIndexToFlatIndexClamp(ijk));
}
/// @copydoc GetUnchecked
VTKM_EXEC
ValueType GetUnchecked(const vtkm::Id3& ijk) const
{
return Portal.Get(this->Boundary->NeighborIndexToFlatIndex(ijk));
}
/// The `vtkm::exec::BoundaryState` used to find field values from local indices.
vtkm::exec::BoundaryState const* const Boundary;
/// The array portal containing field values.
FieldPortalType Portal;
};
/// \brief Specialization of Neighborhood for ArrayPortalUniformPointCoordinates
/// We can use fast paths inside ArrayPortalUniformPointCoordinates to allow
/// for very fast computation of the coordinates reachable by the neighborhood
template <>
struct FieldNeighborhood<vtkm::internal::ArrayPortalUniformPointCoordinates>
{
VTKM_EXEC
FieldNeighborhood(const vtkm::internal::ArrayPortalUniformPointCoordinates& portal,
const vtkm::exec::BoundaryState& boundary)
: Boundary(&boundary)
, Portal(portal)
{
}
using ValueType = vtkm::internal::ArrayPortalUniformPointCoordinates::ValueType;
VTKM_EXEC
ValueType Get(vtkm::IdComponent i, vtkm::IdComponent j, vtkm::IdComponent k) const
{
return Portal.Get(this->Boundary->NeighborIndexToFullIndexClamp(i, j, k));
}
VTKM_EXEC
ValueType GetUnchecked(vtkm::IdComponent i, vtkm::IdComponent j, vtkm::IdComponent k) const
{
return Portal.Get(this->Boundary->NeighborIndexToFullIndex(i, j, k));
}
VTKM_EXEC
ValueType Get(const vtkm::IdComponent3& ijk) const
{
return Portal.Get(this->Boundary->NeighborIndexToFullIndexClamp(ijk));
}
VTKM_EXEC
ValueType GetUnchecked(const vtkm::IdComponent3& ijk) const
{
return Portal.Get(this->Boundary->NeighborIndexToFullIndex(ijk));
}
vtkm::exec::BoundaryState const* const Boundary;
vtkm::internal::ArrayPortalUniformPointCoordinates Portal;
};
}
} // namespace vtkm::exec
#endif //vtk_m_exec_FieldNeighborhood_h