vtk-m/vtkm/exec/arg/ThreadIndicesTopologyMap.h
Kenneth Moreland 29c96a24fa Rename structured connectivity index conversion methods
The structured connectivity classes are templated on two tags to
determine what 2 incident topological elements are being accessed. Back
in the day, these were called the "from" elements and "to" elements, as
taken from VTK filter names like `PointDataToCellData`. However, these
names were found to be very confusion, and after much debate they have
been renamed to the visit element type and the incident element type.
Meaning that a worklet is "visiting" elements of a particular type (such
as visiting each cell) and can access "incident" elements of a
particular type (such as the points incident on the cell).

I found a few methods converting flat and logical indices using the old,
confusing from/to convention. This changes them to the new convention.
2023-06-02 15:31:24 -04:00

608 lines
24 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#ifndef vtk_m_exec_arg_ThreadIndicesTopologyMap_h
#define vtk_m_exec_arg_ThreadIndicesTopologyMap_h
#include <vtkm/exec/arg/ThreadIndicesBasic.h>
#include <vtkm/exec/ConnectivityPermuted.h>
#include <vtkm/exec/ConnectivityStructured.h>
namespace vtkm
{
namespace exec
{
namespace arg
{
namespace detail
{
/// Given a \c Vec of (semi) arbitrary size, inflate it to a vtkm::Id3 by padding with zeros.
///
static inline VTKM_EXEC vtkm::Id3 InflateTo3D(vtkm::Id3 index)
{
return index;
}
/// Given a \c Vec of (semi) arbitrary size, inflate it to a vtkm::Id3 by padding with zeros.
/// \overload
static inline VTKM_EXEC vtkm::Id3 InflateTo3D(vtkm::Id2 index)
{
return vtkm::Id3(index[0], index[1], 0);
}
/// Given a \c Vec of (semi) arbitrary size, inflate it to a vtkm::Id3 by padding with zeros.
/// \overload
static inline VTKM_EXEC vtkm::Id3 InflateTo3D(vtkm::Vec<vtkm::Id, 1> index)
{
return vtkm::Id3(index[0], 0, 0);
}
/// Given a \c Vec of (semi) arbitrary size, inflate it to a vtkm::Id3 by padding with zeros.
/// \overload
static inline VTKM_EXEC vtkm::Id3 InflateTo3D(vtkm::Id index)
{
return vtkm::Id3(index, 0, 0);
}
/// Given a vtkm::Id3, reduce down to an identifier of choice.
///
static inline VTKM_EXEC vtkm::Id3 Deflate(const vtkm::Id3& index, vtkm::Id3)
{
return index;
}
/// Given a vtkm::Id3, reduce down to an identifier of choice.
/// \overload
static inline VTKM_EXEC vtkm::Id2 Deflate(const vtkm::Id3& index, vtkm::Id2)
{
return vtkm::Id2(index[0], index[1]);
}
} // namespace detail
/// \brief Uses spaces optimizations when using MaskNone and ScatterIdentity
///
struct DefaultScatterAndMaskTag
{
};
/// \brief Used for when not using MaskNone and ScatterIdentity.
///
struct CustomScatterOrMaskTag
{
};
/// \brief Container for thread indices in a topology map
///
/// This specialization of \c ThreadIndices adds extra indices that deal with
/// topology maps. In particular, it saves the incident element indices. The
/// input and output indices from the superclass are considered to be indexing
/// the visited elements.
///
/// This class is templated on the type that stores the connectivity (such
/// as \c ConnectivityExplicit or \c ConnectivityStructured).
///
template <typename ConnectivityType, typename ScatterAndMaskMode>
class ThreadIndicesTopologyMap : public vtkm::exec::arg::ThreadIndicesBasic
{
using Superclass = vtkm::exec::arg::ThreadIndicesBasic;
public:
using IndicesIncidentType = typename ConnectivityType::IndicesType;
using CellShapeTag = typename ConnectivityType::CellShapeTag;
using Connectivity = ConnectivityType;
VTKM_SUPPRESS_EXEC_WARNINGS
VTKM_EXEC ThreadIndicesTopologyMap(vtkm::Id threadIndex,
vtkm::Id inputIndex,
vtkm::IdComponent visitIndex,
vtkm::Id outputIndex,
const ConnectivityType& connectivity)
: Superclass(threadIndex, inputIndex, visitIndex, outputIndex)
// The connectivity is stored in the invocation parameter at the given
// input domain index. If this class is being used correctly, the type
// of the domain will match the connectivity type used here. If there is
// a compile error here about a type mismatch, chances are a worklet has
// set its input domain incorrectly.
, IndicesIncident(connectivity.GetIndices(inputIndex))
, CellShape(connectivity.GetCellShape(inputIndex))
{
}
/// \brief The indices of the incident elements.
///
/// A topology map has "visited" and "incident" elements (e.g. points, cells,
/// etc). For each worklet invocation, there is exactly one visited element,
/// but there can be several incident elements. This method returns a Vec-like
/// object containing the indices to the incident elements.
///
VTKM_EXEC
const IndicesIncidentType& GetIndicesIncident() const { return this->IndicesIncident; }
/// \brief The input indices of the incident elements in pointer form.
///
/// Returns the same object as GetIndicesIncident except that it returns a
/// pointer to the internally held object rather than a reference or copy.
/// Since the from indices can be a sizeable Vec (8 entries is common), it is
/// best not to have a bunch a copies. Thus, you can pass around a pointer
/// instead. However, care should be taken to make sure that this object does
/// not go out of scope, at which time the returned pointer becomes invalid.
///
VTKM_EXEC
const IndicesIncidentType* GetIndicesIncidentPointer() const { return &this->IndicesIncident; }
/// \brief The shape of the input cell.
///
/// In topology maps that map from points to something, the indices make up
/// the structure of a cell. Although the shape tag is not technically and
/// index, it defines the meaning of the indices, so we put it here. (That
/// and this class is the only convenient place to store it.)
///
VTKM_EXEC
CellShapeTag GetCellShape() const { return this->CellShape; }
private:
IndicesIncidentType IndicesIncident;
CellShapeTag CellShape;
};
/// \brief Specialization for CustomScatterOrMaskTag
template <typename VisitTopology, typename IncidentTopology, vtkm::IdComponent Dimension>
class ThreadIndicesTopologyMap<
vtkm::exec::ConnectivityStructured<VisitTopology, IncidentTopology, Dimension>,
CustomScatterOrMaskTag>
{
using ConnectivityType =
vtkm::exec::ConnectivityStructured<VisitTopology, IncidentTopology, Dimension>;
public:
using IndicesIncidentType = typename ConnectivityType::IndicesType;
using CellShapeTag = typename ConnectivityType::CellShapeTag;
using LogicalIndexType = typename ConnectivityType::SchedulingRangeType;
using Connectivity =
vtkm::exec::ConnectivityStructured<VisitTopology, IncidentTopology, Dimension>;
VTKM_EXEC ThreadIndicesTopologyMap(vtkm::Id threadIndex,
vtkm::Id inputIndex,
vtkm::IdComponent visitIndex,
vtkm::Id outputIndex,
const ConnectivityType& connectivity)
{
this->ThreadIndex = threadIndex;
this->InputIndex = inputIndex;
this->VisitIndex = visitIndex;
this->OutputIndex = outputIndex;
this->LogicalIndex = connectivity.FlatToLogicalVisitIndex(this->InputIndex);
this->IndicesIncident = connectivity.GetIndices(this->LogicalIndex);
this->CellShape = connectivity.GetCellShape(this->InputIndex);
}
VTKM_EXEC ThreadIndicesTopologyMap(const vtkm::Id3& threadIndex3D,
vtkm::Id threadIndex1D,
const ConnectivityType& connectivity)
{
// This constructor handles multidimensional indices on one-to-one input-to-output
auto logicalIndex = detail::Deflate(threadIndex3D, LogicalIndexType());
this->ThreadIndex = threadIndex1D;
this->LogicalIndex = logicalIndex;
this->IndicesIncident = connectivity.GetIndices(logicalIndex);
this->CellShape = connectivity.GetCellShape(threadIndex1D);
}
VTKM_EXEC ThreadIndicesTopologyMap(const vtkm::Id3& threadIndex3D,
vtkm::Id threadIndex1D,
vtkm::Id inIndex,
vtkm::IdComponent visitIndex,
vtkm::Id outIndex,
const ConnectivityType& connectivity)
{
// This constructor handles multidimensional indices on many-to-many input-to-output
auto logicalIndex = detail::Deflate(threadIndex3D, LogicalIndexType());
this->ThreadIndex = threadIndex1D;
this->InputIndex = inIndex;
this->VisitIndex = visitIndex;
this->OutputIndex = outIndex;
this->LogicalIndex = logicalIndex;
this->IndicesIncident = connectivity.GetIndices(logicalIndex);
this->CellShape = connectivity.GetCellShape(threadIndex1D);
}
/// \brief The index of the thread or work invocation.
///
/// This index refers to which instance of the worklet is being invoked. Every invocation of the
/// worklet has a unique thread index. This is also called the work index depending on the
/// context.
///
VTKM_EXEC
vtkm::Id GetThreadIndex() const { return this->ThreadIndex; }
/// \brief The logical index into the input domain.
///
/// This is similar to \c GetIndex3D except the Vec size matches the actual
/// dimensions of the data.
///
VTKM_EXEC
LogicalIndexType GetIndexLogical() const { return this->LogicalIndex; }
/// \brief The index into the input domain.
///
/// This index refers to the input element (array value, cell, etc.) that
/// this thread is being invoked for. This is the typical index used during
/// fetches.
///
VTKM_EXEC
vtkm::Id GetInputIndex() const { return this->InputIndex; }
/// \brief The 3D index into the input domain.
///
/// Overloads the implementation in the base class to return the 3D index
/// for the input.
///
VTKM_EXEC
vtkm::Id3 GetInputIndex3D() const { return detail::InflateTo3D(this->GetIndexLogical()); }
/// \brief The index into the output domain.
///
/// This index refers to the output element (array value, cell, etc.) that
/// this thread is creating. This is the typical index used during
/// Fetch::Store.
///
VTKM_EXEC
vtkm::Id GetOutputIndex() const { return this->OutputIndex; }
/// \brief The visit index.
///
/// When multiple output indices have the same input index, they are
/// distinguished using the visit index.
///
VTKM_EXEC
vtkm::IdComponent GetVisitIndex() const { return this->VisitIndex; }
/// \brief The indices of the incident elements.
///
/// A topology map has "visited" and "incident" elements (e.g. points, cells,
/// etc). For each worklet invocation, there is exactly one visited element,
/// but there can be several incident elements. This method returns a
/// Vec-like object containing the indices to the incident elements.
///
VTKM_EXEC
const IndicesIncidentType& GetIndicesIncident() const { return this->IndicesIncident; }
/// \brief The input indices of the incident elements in pointer form.
///
/// Returns the same object as GetIndicesIncident except that it returns a
/// pointer to the internally held object rather than a reference or copy.
/// Since the from indices can be a sizeable Vec (8 entries is common), it is
/// best not to have a bunch a copies. Thus, you can pass around a pointer
/// instead. However, care should be taken to make sure that this object does
/// not go out of scope, at which time the returned pointer becomes invalid.
///
VTKM_EXEC
const IndicesIncidentType* GetIndicesIncidentPointer() const { return &this->IndicesIncident; }
/// \brief The shape of the input cell.
///
/// In topology maps that map from points to something, the indices make up
/// the structure of a cell. Although the shape tag is not technically and
/// index, it defines the meaning of the indices, so we put it here. (That
/// and this class is the only convenient place to store it.)
///
VTKM_EXEC
CellShapeTag GetCellShape() const { return this->CellShape; }
private:
vtkm::Id ThreadIndex;
vtkm::IdComponent VisitIndex;
LogicalIndexType LogicalIndex;
IndicesIncidentType IndicesIncident;
CellShapeTag CellShape;
vtkm::Id InputIndex;
vtkm::Id OutputIndex;
};
/// \brief Specialization for DefaultScatterAndMaskTag
///
/// It does not store VisitIndex, InputIndex and OutputIndex
/// since this is used only when Scatter is set as ScatterIdentity
/// and Mask is set as MaskNone which does not performs any transformation onto the
/// indices.
///
template <typename VisitTopology, typename IncidentTopology, vtkm::IdComponent Dimension>
class ThreadIndicesTopologyMap<
vtkm::exec::ConnectivityStructured<VisitTopology, IncidentTopology, Dimension>,
DefaultScatterAndMaskTag>
{
using ConnectivityType =
vtkm::exec::ConnectivityStructured<VisitTopology, IncidentTopology, Dimension>;
public:
using IndicesIncidentType = typename ConnectivityType::IndicesType;
using CellShapeTag = typename ConnectivityType::CellShapeTag;
using LogicalIndexType = typename ConnectivityType::SchedulingRangeType;
using Connectivity = ConnectivityType;
VTKM_EXEC ThreadIndicesTopologyMap(vtkm::Id threadIndex,
vtkm::Id inputIndex,
vtkm::IdComponent vtkmNotUsed(visitIndex),
vtkm::Id vtkmNotUsed(outputIndex),
const ConnectivityType& connectivity)
{
this->ThreadIndex = threadIndex;
this->LogicalIndex = connectivity.FlatToLogicalVisitIndex(inputIndex);
this->IndicesIncident = connectivity.GetIndices(this->LogicalIndex);
this->CellShape = connectivity.GetCellShape(inputIndex);
}
VTKM_EXEC ThreadIndicesTopologyMap(const vtkm::Id3& threadIndex3D,
vtkm::Id threadIndex1D,
const ConnectivityType& connectivity)
{
// This constructor handles multidimensional indices on one-to-one input-to-output
auto logicalIndex = detail::Deflate(threadIndex3D, LogicalIndexType());
this->ThreadIndex = threadIndex1D;
this->LogicalIndex = logicalIndex;
this->IndicesIncident = connectivity.GetIndices(logicalIndex);
this->CellShape = connectivity.GetCellShape(threadIndex1D);
}
VTKM_EXEC ThreadIndicesTopologyMap(const vtkm::Id3& threadIndex3D,
vtkm::Id threadIndex1D,
vtkm::Id vtkmNotUsed(inIndex),
vtkm::IdComponent vtkmNotUsed(visitIndex),
vtkm::Id vtkmNotUsed(outIndex),
const ConnectivityType& connectivity)
{
// This constructor handles multidimensional indices on many-to-many input-to-output
auto logicalIndex = detail::Deflate(threadIndex3D, LogicalIndexType());
this->ThreadIndex = threadIndex1D;
this->LogicalIndex = logicalIndex;
this->IndicesIncident = connectivity.GetIndices(logicalIndex);
this->CellShape = connectivity.GetCellShape(threadIndex1D);
}
/// \brief The index of the thread or work invocation.
///
/// This index refers to which instance of the worklet is being invoked. Every invocation of the
/// worklet has a unique thread index. This is also called the work index depending on the
/// context.
///
VTKM_EXEC
vtkm::Id GetThreadIndex() const { return this->ThreadIndex; }
/// \brief The logical index into the input domain.
///
/// This is similar to \c GetIndex3D except the Vec size matches the actual
/// dimensions of the data.
///
VTKM_EXEC
LogicalIndexType GetIndexLogical() const { return this->LogicalIndex; }
/// \brief The index into the input domain.
///
/// This index refers to the input element (array value, cell, etc.) that
/// this thread is being invoked for. This is the typical index used during
/// fetches.
///
VTKM_EXEC
vtkm::Id GetInputIndex() const { return this->ThreadIndex; }
/// \brief The 3D index into the input domain.
///
/// Overloads the implementation in the base class to return the 3D index
/// for the input.
///
VTKM_EXEC
vtkm::Id3 GetInputIndex3D() const { return detail::InflateTo3D(this->GetIndexLogical()); }
/// \brief The index into the output domain.
///
/// This index refers to the output element (array value, cell, etc.) that
/// this thread is creating. This is the typical index used during
/// Fetch::Store.
///
VTKM_EXEC
vtkm::Id GetOutputIndex() const { return this->ThreadIndex; }
/// \brief The visit index.
///
/// When multiple output indices have the same input index, they are
/// distinguished using the visit index.
///
VTKM_EXEC
vtkm::IdComponent GetVisitIndex() const { return 0; }
/// \brief The indices of the incident elements.
///
/// A topology map has "visited" and "incident" elements (e.g. points, cells,
/// etc). For each worklet invocation, there is exactly one visited element,
/// but there can be several incident elements. This method returns a
/// Vec-like object containing the indices to the incident elements.
///
VTKM_EXEC
const IndicesIncidentType& GetIndicesIncident() const { return this->IndicesIncident; }
/// \brief The input indices of the incident elements in pointer form.
///
/// Returns the same object as GetIndicesIncident except that it returns a
/// pointer to the internally held object rather than a reference or copy.
/// Since the from indices can be a sizeable Vec (8 entries is common), it is
/// best not to have a bunch a copies. Thus, you can pass around a pointer
/// instead. However, care should be taken to make sure that this object does
/// not go out of scope, at which time the returned pointer becomes invalid.
///
VTKM_EXEC
const IndicesIncidentType* GetIndicesIncidentPointer() const { return &this->IndicesIncident; }
/// \brief The shape of the input cell.
///
/// In topology maps that map from points to something, the indices make up
/// the structure of a cell. Although the shape tag is not technically and
/// index, it defines the meaning of the indices, so we put it here. (That
/// and this class is the only convenient place to store it.)
///
VTKM_EXEC
CellShapeTag GetCellShape() const { return this->CellShape; }
private:
vtkm::Id ThreadIndex;
LogicalIndexType LogicalIndex;
IndicesIncidentType IndicesIncident;
CellShapeTag CellShape;
};
/// \brief Specialization for permuted structured connectivity types.
template <typename PermutationPortal, vtkm::IdComponent Dimension>
class ThreadIndicesTopologyMap<vtkm::exec::ConnectivityPermutedVisitCellsWithPoints<
PermutationPortal,
vtkm::exec::ConnectivityStructured<vtkm::TopologyElementTagCell,
vtkm::TopologyElementTagPoint,
Dimension>>,
CustomScatterOrMaskTag>
{
using PermutedConnectivityType = vtkm::exec::ConnectivityPermutedVisitCellsWithPoints<
PermutationPortal,
vtkm::exec::ConnectivityStructured<vtkm::TopologyElementTagCell,
vtkm::TopologyElementTagPoint,
Dimension>>;
using ConnectivityType = vtkm::exec::
ConnectivityStructured<vtkm::TopologyElementTagCell, vtkm::TopologyElementTagPoint, Dimension>;
public:
using IndicesIncidentType = typename ConnectivityType::IndicesType;
using CellShapeTag = typename ConnectivityType::CellShapeTag;
using LogicalIndexType = typename ConnectivityType::SchedulingRangeType;
using Connectivity = vtkm::exec::ConnectivityPermutedVisitCellsWithPoints<
PermutationPortal,
vtkm::exec::ConnectivityStructured<vtkm::TopologyElementTagCell,
vtkm::TopologyElementTagPoint,
Dimension>>;
VTKM_EXEC ThreadIndicesTopologyMap(vtkm::Id threadIndex,
vtkm::Id inputIndex,
vtkm::IdComponent visitIndex,
vtkm::Id outputIndex,
const PermutedConnectivityType& permutation)
{
this->ThreadIndex = threadIndex;
this->InputIndex = inputIndex;
this->VisitIndex = visitIndex;
this->OutputIndex = outputIndex;
const vtkm::Id permutedIndex = permutation.Portal.Get(this->InputIndex);
this->LogicalIndex = permutation.Connectivity.FlatToLogicalVisitIndex(permutedIndex);
this->IndicesIncident = permutation.Connectivity.GetIndices(this->LogicalIndex);
this->CellShape = permutation.Connectivity.GetCellShape(permutedIndex);
}
/// \brief The index of the thread or work invocation.
///
/// This index refers to which instance of the worklet is being invoked. Every invocation of the
/// worklet has a unique thread index. This is also called the work index depending on the
/// context.
///
VTKM_EXEC
vtkm::Id GetThreadIndex() const { return this->ThreadIndex; }
/// \brief The logical index into the input domain.
///
/// This is similar to \c GetIndex3D except the Vec size matches the actual
/// dimensions of the data.
///
VTKM_EXEC
LogicalIndexType GetIndexLogical() const { return this->LogicalIndex; }
/// \brief The index into the input domain.
///
/// This index refers to the input element (array value, cell, etc.) that
/// this thread is being invoked for. This is the typical index used during
/// fetches.
///
VTKM_EXEC
vtkm::Id GetInputIndex() const { return this->InputIndex; }
/// \brief The 3D index into the input domain.
///
/// Overloads the implementation in the base class to return the 3D index
/// for the input.
///
VTKM_EXEC
vtkm::Id3 GetInputIndex3D() const { return detail::InflateTo3D(this->GetIndexLogical()); }
/// \brief The index into the output domain.
///
/// This index refers to the output element (array value, cell, etc.) that
/// this thread is creating. This is the typical index used during
/// Fetch::Store.
///
VTKM_EXEC
vtkm::Id GetOutputIndex() const { return this->OutputIndex; }
/// \brief The visit index.
///
/// When multiple output indices have the same input index, they are
/// distinguished using the visit index.
///
VTKM_EXEC
vtkm::IdComponent GetVisitIndex() const { return this->VisitIndex; }
/// \brief The indices of the incident elements.
///
/// A topology map has "visited" and "incident" elements (e.g. points, cells,
/// etc). For each worklet invocation, there is exactly one visited element,
/// but there can be several incident elements. This method returns a
/// Vec-like object containing the indices to the incident elements.
///
VTKM_EXEC
const IndicesIncidentType& GetIndicesIncident() const { return this->IndicesIncident; }
/// \brief The input indices of the incident elements in pointer form.
///
/// Returns the same object as GetIndicesIncident except that it returns a
/// pointer to the internally held object rather than a reference or copy.
/// Since the from indices can be a sizeable Vec (8 entries is common), it is
/// best not to have a bunch a copies. Thus, you can pass around a pointer
/// instead. However, care should be taken to make sure that this object does
/// not go out of scope, at which time the returned pointer becomes invalid.
///
VTKM_EXEC
const IndicesIncidentType* GetIndicesIncidentPointer() const { return &this->IndicesIncident; }
/// \brief The shape of the input cell.
///
/// In topology maps that map from points to something, the indices make up
/// the structure of a cell. Although the shape tag is not technically and
/// index, it defines the meaning of the indices, so we put it here. (That
/// and this class is the only convenient place to store it.)
///
VTKM_EXEC
CellShapeTag GetCellShape() const { return this->CellShape; }
private:
vtkm::Id ThreadIndex;
vtkm::Id InputIndex;
vtkm::IdComponent VisitIndex;
vtkm::Id OutputIndex;
LogicalIndexType LogicalIndex;
IndicesIncidentType IndicesIncident;
CellShapeTag CellShape;
};
}
}
} // namespace vtkm::exec::arg
#endif //vtk_m_exec_arg_ThreadIndicesTopologyMap_h