vtk-m/vtkm/exec/testing/UnitTestFetchArrayNeighborhoodIn.cxx
Kenneth Moreland ad1e7b5bdb Add module mechanism
This mechanism sets up CMake variables that allow a user to select which
modules/libraries to create. Dependencies will be tracked down to ensure
that all of a module's dependencies are also enabled.

The modules are also arranged into groups.
Groups allow you to set the enable flag for a group of modules at once.
Thus, if you have several modules that are likely to be used together,
you can create a group for them.

This can be handy in converting user-friendly CMake options (such as
`VTKm_ENABLE_RENDERING`) to the modules that enable that by pointing to
the appropriate group.
2022-10-26 12:51:05 -06:00

186 lines
6.7 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//============================================================================
#include <vtkm/exec/arg/FetchTagArrayNeighborhoodIn.h>
#include <vtkm/exec/arg/ThreadIndicesPointNeighborhood.h>
#include <vtkm/testing/Testing.h>
namespace
{
static const vtkm::Id3 POINT_DIMS = { 10, 4, 16 };
template <typename T>
struct TestPortal
{
using ValueType = T;
VTKM_EXEC_CONT
vtkm::Id GetNumberOfValues() const { return POINT_DIMS[0] * POINT_DIMS[1] * POINT_DIMS[2]; }
VTKM_EXEC_CONT
ValueType Get(vtkm::Id index) const
{
VTKM_TEST_ASSERT(index >= 0, "Bad portal index.");
VTKM_TEST_ASSERT(index < this->GetNumberOfValues(), "Bad portal index.");
return TestValue(index, ValueType());
}
};
template <typename NeighborhoodType, typename T>
void verify_neighbors(NeighborhoodType neighbors, vtkm::Id index, vtkm::Id3 index3d, T)
{
T expected;
auto* boundary = neighbors.Boundary;
//Verify the boundary flags first
VTKM_TEST_ASSERT(((index3d[0] != 0) && (index3d[0] != (POINT_DIMS[0] - 1))) ==
boundary->IsRadiusInXBoundary(1),
"Got invalid X radius boundary");
VTKM_TEST_ASSERT(((index3d[1] != 0) && (index3d[1] != (POINT_DIMS[1] - 1))) ==
boundary->IsRadiusInYBoundary(1),
"Got invalid Y radius boundary");
VTKM_TEST_ASSERT(((index3d[2] != 0) && (index3d[2] != (POINT_DIMS[2] - 1))) ==
boundary->IsRadiusInZBoundary(1),
"Got invalid Z radius boundary");
VTKM_TEST_ASSERT((index3d[0] != 0) == boundary->IsNeighborInXBoundary(-1),
"Got invalid X negative neighbor boundary");
VTKM_TEST_ASSERT((index3d[1] != 0) == boundary->IsNeighborInYBoundary(-1),
"Got invalid Y negative neighbor boundary");
VTKM_TEST_ASSERT((index3d[2] != 0) == boundary->IsNeighborInZBoundary(-1),
"Got invalid Z negative neighbor boundary");
VTKM_TEST_ASSERT((index3d[0] != (POINT_DIMS[0] - 1)) == boundary->IsNeighborInXBoundary(1),
"Got invalid X positive neighbor boundary");
VTKM_TEST_ASSERT((index3d[1] != (POINT_DIMS[1] - 1)) == boundary->IsNeighborInYBoundary(1),
"Got invalid Y positive neighbor boundary");
VTKM_TEST_ASSERT((index3d[2] != (POINT_DIMS[2] - 1)) == boundary->IsNeighborInZBoundary(1),
"Got invalid Z positive neighbor boundary");
VTKM_TEST_ASSERT(((boundary->MinNeighborIndices(1)[0] == -1) &&
(boundary->MaxNeighborIndices(1)[0] == 1)) == boundary->IsRadiusInXBoundary(1),
"Got invalid min/max X indices");
VTKM_TEST_ASSERT(((boundary->MinNeighborIndices(1)[1] == -1) &&
(boundary->MaxNeighborIndices(1)[1] == 1)) == boundary->IsRadiusInYBoundary(1),
"Got invalid min/max Y indices");
VTKM_TEST_ASSERT(((boundary->MinNeighborIndices(1)[2] == -1) &&
(boundary->MaxNeighborIndices(1)[2] == 1)) == boundary->IsRadiusInZBoundary(1),
"Got invalid min/max Z indices");
T forwardX = neighbors.Get(1, 0, 0);
expected = (index3d[0] == POINT_DIMS[0] - 1) ? TestValue(index, T()) : TestValue(index + 1, T());
VTKM_TEST_ASSERT(test_equal(forwardX, expected), "Got invalid value from Load.");
T backwardsX = neighbors.Get(-1, 0, 0);
expected = (index3d[0] == 0) ? TestValue(index, T()) : TestValue(index - 1, T());
VTKM_TEST_ASSERT(test_equal(backwardsX, expected), "Got invalid value from Load.");
}
template <typename T>
struct FetchArrayNeighborhoodInTests
{
void operator()()
{
TestPortal<T> execObject;
using FetchType = vtkm::exec::arg::Fetch<vtkm::exec::arg::FetchTagArrayNeighborhoodIn,
vtkm::exec::arg::AspectTagDefault,
TestPortal<T>>;
FetchType fetch;
vtkm::internal::ConnectivityStructuredInternals<3> connectivityInternals;
connectivityInternals.SetPointDimensions(POINT_DIMS);
vtkm::exec::
ConnectivityStructured<vtkm::TopologyElementTagPoint, vtkm::TopologyElementTagCell, 3>
connectivity(connectivityInternals);
// Verify that 3D scheduling works with neighborhoods
{
vtkm::Id3 index3d;
vtkm::Id index = 0;
for (vtkm::Id k = 0; k < POINT_DIMS[2]; k++)
{
index3d[2] = k;
for (vtkm::Id j = 0; j < POINT_DIMS[1]; j++)
{
index3d[1] = j;
for (vtkm::Id i = 0; i < POINT_DIMS[0]; i++, index++)
{
index3d[0] = i;
vtkm::exec::arg::ThreadIndicesPointNeighborhood indices(index3d, index, connectivity);
auto neighbors = fetch.Load(indices, execObject);
T value = neighbors.Get(0, 0, 0);
VTKM_TEST_ASSERT(test_equal(value, TestValue(index, T())),
"Got invalid value from Load.");
//We now need to check the neighbors.
verify_neighbors(neighbors, index, index3d, value);
// This should be a no-op, but we should be able to call it.
fetch.Store(indices, execObject, neighbors);
}
}
}
}
//Verify that 1D scheduling works with neighborhoods
for (vtkm::Id index = 0; index < (POINT_DIMS[0] * POINT_DIMS[1] * POINT_DIMS[2]); index++)
{
vtkm::exec::arg::ThreadIndicesPointNeighborhood indices(index, index, 0, index, connectivity);
auto neighbors = fetch.Load(indices, execObject);
T value = neighbors.Get(0, 0, 0); //center value
VTKM_TEST_ASSERT(test_equal(value, TestValue(index, T())), "Got invalid value from Load.");
const vtkm::Id indexij = index % (POINT_DIMS[0] * POINT_DIMS[1]);
vtkm::Id3 index3d(
indexij % POINT_DIMS[0], indexij / POINT_DIMS[0], index / (POINT_DIMS[0] * POINT_DIMS[1]));
//We now need to check the neighbors.
verify_neighbors(neighbors, index, index3d, value);
// This should be a no-op, but we should be able to call it.
fetch.Store(indices, execObject, neighbors);
}
}
};
struct TryType
{
template <typename T>
void operator()(T) const
{
FetchArrayNeighborhoodInTests<T>()();
}
};
void TestExecNeighborhoodFetch()
{
vtkm::testing::Testing::TryTypes(TryType());
}
} // anonymous namespace
int UnitTestFetchArrayNeighborhoodIn(int argc, char* argv[])
{
return vtkm::testing::Testing::Run(TestExecNeighborhoodFetch, argc, argv);
}