mirror of
https://gitlab.kitware.com/vtk/vtk-m
synced 2024-09-08 13:23:51 +00:00
While updating the slides for an upcoming tutorial, some minor changes were made to the tutorial examples to more clearly explain concepts or simply fit things better on slides.
57 lines
1.9 KiB
C++
57 lines
1.9 KiB
C++
//============================================================================
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// Copyright (c) Kitware, Inc.
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// All rights reserved.
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// See LICENSE.txt for details.
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//
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// This software is distributed WITHOUT ANY WARRANTY; without even
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// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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// PURPOSE. See the above copyright notice for more information.
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//============================================================================
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#include <vtkm/cont/ColorTable.h>
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#include <vtkm/cont/DataSet.h>
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#include <vtkm/cont/Initialize.h>
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#include <vtkm/io/VTKDataSetReader.h>
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#include <vtkm/rendering/Actor.h>
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#include <vtkm/rendering/CanvasRayTracer.h>
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#include <vtkm/rendering/MapperRayTracer.h>
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#include <vtkm/rendering/Scene.h>
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#include <vtkm/rendering/View3D.h>
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int main(int argc, char** argv)
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{
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vtkm::cont::Initialize(argc, argv);
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//Loading .vtk File
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vtkm::io::VTKDataSetReader reader("data/kitchen.vtk");
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vtkm::cont::DataSet ds_from_file = reader.ReadDataSet();
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//Creating Actor
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vtkm::cont::ColorTable colorTable("viridis");
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vtkm::rendering::Actor actor(ds_from_file.GetCellSet(),
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ds_from_file.GetCoordinateSystem(),
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ds_from_file.GetField("c1"),
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colorTable);
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//Creating Scene and adding Actor
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vtkm::rendering::Scene scene;
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scene.AddActor(actor);
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//Creating and initializing the View using the Canvas, Ray Tracer Mappers, and Scene
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vtkm::rendering::MapperRayTracer mapper;
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vtkm::rendering::CanvasRayTracer canvas(1920, 1080);
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vtkm::rendering::View3D view(scene, mapper, canvas);
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//Setting the background and foreground colors; optional.
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view.SetBackgroundColor(vtkm::rendering::Color(1.0f, 1.0f, 1.0f));
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view.SetForegroundColor(vtkm::rendering::Color(0.0f, 0.0f, 0.0f));
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//Painting View
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view.Paint();
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//Saving View
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view.SaveAs("BasicRendering.png");
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return 0;
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}
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