vtk-m/vtkm/rendering/AxisAnnotation3D.h
Kenneth Moreland fdaccc22db Remove exports for header-only functions/methods
Change the VTKM_CONT_EXPORT to VTKM_CONT. (Likewise for EXEC and
EXEC_CONT.) Remove the inline from these macros so that they can be
applied to everything, including implementations in a library.

Because inline is not declared in these modifies, you have to add the
keyword to functions and methods where the implementation is not inlined
in the class.
2016-11-15 22:22:13 -07:00

142 lines
3.8 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2016 Sandia Corporation.
// Copyright 2016 UT-Battelle, LLC.
// Copyright 2016 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#ifndef vtk_m_rendering_AxisAnnotation3D_h
#define vtk_m_rendering_AxisAnnotation3D_h
#include <vtkm/rendering/vtkm_rendering_export.h>
#include <vtkm/Range.h>
#if defined(_MSC_VER) && _MSC_VER < 1900
#define snprintf _snprintf
#endif
#include <vtkm/cont/DataSet.h>
#include <vtkm/rendering/Camera.h>
#include <vtkm/rendering/Color.h>
#include <vtkm/rendering/Scene.h>
#include <vtkm/rendering/WorldAnnotator.h>
#include <vtkm/rendering/AxisAnnotation.h>
#include <vtkm/rendering/TextAnnotationBillboard.h>
#include <sstream>
namespace vtkm {
namespace rendering {
class VTKM_RENDERING_EXPORT AxisAnnotation3D : public AxisAnnotation
{
private:
protected:
vtkm::Float64 TickMajorSize, TickMajorOffset;
vtkm::Float64 TickMinorSize, TickMinorOffset;
int Axis;
vtkm::Vec<vtkm::Float32,3> Invert;
vtkm::Vec<vtkm::Float64,3> Point0, Point1;
vtkm::Range Range;
vtkm::Float64 FontScale;
vtkm::Float32 FontOffset;
vtkm::Float32 LineWidth;
vtkm::rendering::Color Color;
std::vector<TextAnnotationBillboard*> Labels;
int MoreOrLessTickAdjustment;
public:
AxisAnnotation3D();
~AxisAnnotation3D();
VTKM_CONT
void SetMoreOrLessTickAdjustment(int offset)
{
this->MoreOrLessTickAdjustment = offset;
}
VTKM_CONT
void SetColor(vtkm::rendering::Color c)
{
this->Color = c;
}
VTKM_CONT
void SetAxis(int a)
{
this->Axis = a;
}
void SetTickInvert(bool x, bool y, bool z);
/// offset of 0 means the tick is inside the frame
/// offset of 1 means the tick is outside the frame
/// offset of 0.5 means the tick is centered on the frame
VTKM_CONT
void SetMajorTickSize(vtkm::Float64 size, vtkm::Float64 offset)
{
this->TickMajorSize = size;
this->TickMajorOffset = offset;
}
VTKM_CONT
void SetMinorTickSize(vtkm::Float64 size, vtkm::Float64 offset)
{
this->TickMinorSize = size;
this->TickMinorOffset = offset;
}
VTKM_CONT
void SetWorldPosition(const vtkm::Vec<vtkm::Float64,3> &point0,
const vtkm::Vec<vtkm::Float64,3> &point1)
{
this->Point0 = point0;
this->Point1 = point1;
}
VTKM_CONT
void SetWorldPosition(vtkm::Float64 x0, vtkm::Float64 y0, vtkm::Float64 z0,
vtkm::Float64 x1, vtkm::Float64 y1, vtkm::Float64 z1)
{
this->SetWorldPosition(vtkm::make_Vec(x0,y0,z0), vtkm::make_Vec(x1,y1,z1));
}
void SetLabelFontScale(vtkm::Float64 s);
void SetLabelFontOffset(vtkm::Float32 off)
{
this->FontOffset = off;
}
void SetRange(const vtkm::Range &range)
{
this->Range = range;
}
void SetRange(vtkm::Float64 lower, vtkm::Float64 upper)
{
this->SetRange(vtkm::Range(lower, upper));
}
virtual void Render(const vtkm::rendering::Camera &camera,
const vtkm::rendering::WorldAnnotator &worldAnnotator,
vtkm::rendering::Canvas &canvas) VTKM_OVERRIDE;
};
}} //namespace vtkm::rendering
#endif // vtk_m_rendering_AxisAnnotation3D_h