vtk-m2/vtkm/rendering/TextureGL.h

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//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
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//============================================================================
#ifndef vtk_m_TextureGL_h
#define vtk_m_TextureGL_h
#include <vtkm/rendering/vtkm_rendering_export.h>
#include <vtkm/Types.h>
#include <memory>
#include <vector>
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namespace vtkm
{
namespace rendering
{
class VTKM_RENDERING_EXPORT TextureGL
{
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public:
TextureGL();
~TextureGL();
bool Valid() const;
void Enable() const;
void Disable() const;
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void CreateAlphaFromRGBA(vtkm::Id width, vtkm::Id height, const std::vector<unsigned char>& rgba);
private:
struct InternalsType;
std::shared_ptr<InternalsType> Internals;
};
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}
} //namespace vtkm::rendering
#endif //vtk_m_rendering_TextureGL_h