vtk-m2/vtkm/rendering/CMakeLists.txt

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CMake
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##============================================================================
## Copyright (c) Kitware, Inc.
## All rights reserved.
## See LICENSE.txt for details.
## This software is distributed WITHOUT ANY WARRANTY; without even
## the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
## PURPOSE. See the above copyright notice for more information.
##
## Copyright 2016 Sandia Corporation.
## Copyright 2016 UT-Battelle, LLC.
## Copyright 2016 Los Alamos National Security.
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##
## Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
## the U.S. Government retains certain rights in this software.
##
## Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
## Laboratory (LANL), the U.S. Government retains certain rights in
## this software.
##============================================================================
set(headers
Actor.h
AxisAnnotation.h
AxisAnnotation2D.h
AxisAnnotation3D.h
BitmapFont.h
BitmapFontFactory.h
BoundingBoxAnnotation.h
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Camera.h
Canvas.h
CanvasRayTracer.h
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Color.h
ColorBarAnnotation.h
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ColorTable.h
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DecodePNG.h
MatrixHelpers.h
Scene.h
Mapper.h
MapperRayTracer.h
MapperVolume.h
TextAnnotation.h
TextAnnotationBillboard.h
TextAnnotationScreen.h
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Triangulator.h
View.h
View2D.h
View3D.h
WorldAnnotator.h
)
set(sources
Actor.cxx
AxisAnnotation.cxx
AxisAnnotation2D.cxx
AxisAnnotation3D.cxx
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BitmapFont.cxx
BitmapFontFactory.cxx
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Camera.cxx
Canvas.cxx
CanvasRayTracer.cxx
ColorBarAnnotation.cxx
ColorTable.cxx
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DecodePNG.cxx
Mapper.cxx
MapperRayTracer.cxx
MapperVolume.cxx
Scene.cxx
TextAnnotation.cxx
TextAnnotationBillboard.cxx
TextAnnotationScreen.cxx
View.cxx
View2D.cxx
View3D.cxx
WorldAnnotator.cxx
internal/RunTriangulator.cxx
)
set(opengl_headers
CanvasGL.h
MapperGL.h
TextureGL.h
WorldAnnotatorGL.h
)
set(opengl_sources
CanvasGL.cxx
MapperGL.cxx
TextureGL.cxx
WorldAnnotatorGL.cxx
)
set(egl_headers
CanvasEGL.h
)
set(egl_sources
CanvasEGL.cxx
)
set(osmesa_headers
CanvasOSMesa.h
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)
set(osmesa_sources
CanvasOSMesa.cxx
)
# This list of sources has code that uses devices and so might need to be
# compiled with a device-specific compiler (like CUDA).
set(device_sources
CanvasRayTracer.cxx
)
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#-----------------------------------------------------------------------------
vtkm_configure_component_OpenGL()
if(VTKm_OpenGL_FOUND)
list(APPEND headers ${opengl_headers})
list(APPEND sources ${opengl_sources})
vtkm_configure_component_OSMesa()
if(VTKm_OSMesa_FOUND)
list(APPEND headers ${osmesa_headers})
list(APPEND sources ${osmesa_sources})
endif()
vtkm_configure_component_EGL()
if(VTKm_EGL_FOUND)
list(APPEND headers ${egl_headers})
list(APPEND sources ${egl_headers})
endif()
vtkm_configure_component_GLFW()
if(VTKm_GLFW_FOUND)
list(APPEND headers ${glfw_headers})
endif()
endif()
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vtkm_declare_headers(${headers})
if (VTKm_ENABLE_CUDA)
vtkm_library(
SOURCES ${sources}
CUDA
WRAP_FOR_CUDA ${device_sources}
)
else()
vtkm_library(
SOURCES ${sources}
)
endif()
# Subclasses need rendering library
vtkm_configure_component_Rendering()
add_subdirectory(internal)
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add_subdirectory(raytracing)
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#-----------------------------------------------------------------------------
add_subdirectory(testing)