text annotations almost working, pending one texture bug fix

This commit is contained in:
Jeremy Meredith 2016-05-20 17:57:56 -04:00
parent 854cbf5c7f
commit 230650c02b
6 changed files with 183 additions and 64 deletions

@ -28,6 +28,7 @@
#include <vtkm/rendering/RenderSurface.h>
#include <vtkm/rendering/WorldAnnotator.h>
#include <vtkm/rendering/AxisAnnotation.h>
#include <vtkm/rendering/TextAnnotation.h>
namespace vtkm {
namespace rendering {
@ -39,15 +40,15 @@ protected:
vtkm::Float64 min_tx, min_ty, min_toff;
vtkm::Float64 x0, y0, x1, y1;
vtkm::Float64 lower, upper;
vtkm::Float64 fontscale;
vtkm::Float32 fontscale;
vtkm::Float32 linewidth;
vtkm::rendering::Color color;
bool logarithmic;
#if 0
eavlTextAnnotation::HorizontalAlignment halign;
eavlTextAnnotation::VerticalAlignment valign;
std::vector<eavlTextAnnotation*> labels;
#endif
TextAnnotation::HorizontalAlignment halign;
TextAnnotation::VerticalAlignment valign;
std::vector<TextAnnotation*> labels;
std::vector<vtkm::Float64> maj_positions;
std::vector<vtkm::Float64> maj_proportions;
@ -55,23 +56,17 @@ protected:
std::vector<vtkm::Float64> min_positions;
std::vector<vtkm::Float64> min_proportions;
///\todo: Don't need anymore??
bool worldSpace;
int moreOrLessTickAdjustment;
public:
AxisAnnotation2D() : AxisAnnotation()
{
#if 0
halign = eavlTextAnnotation::HCenter;
valign = eavlTextAnnotation::VCenter;
#endif
fontscale = 0.05;
halign = TextAnnotation::HCenter;
valign = TextAnnotation::VCenter;
fontscale = 0.05f;
linewidth = 1.0;
color = Color(1,1,1);
logarithmic = false;
moreOrLessTickAdjustment = 0;
worldSpace = false;
}
virtual ~AxisAnnotation2D()
{
@ -82,10 +77,6 @@ public:
logarithmic = l;
}
#endif
void SetWorldSpace(bool ws)
{
worldSpace = ws;
}
void SetMoreOrLessTickAdjustment(int offset)
{
moreOrLessTickAdjustment = offset;
@ -123,21 +114,17 @@ public:
x1 = x1_;
y1 = y1_;
}
#if 0
void SetLabelAlignment(eavlTextAnnotation::HorizontalAlignment h,
eavlTextAnnotation::VerticalAlignment v)
void SetLabelAlignment(TextAnnotation::HorizontalAlignment h,
TextAnnotation::VerticalAlignment v)
{
halign = h;
valign = v;
}
#endif
void SetLabelFontScale(vtkm::Float64 s)
void SetLabelFontScale(vtkm::Float32 s)
{
fontscale = s;
#if 0
for (unsigned int i=0; i<labels.size(); i++)
labels[i]->SetScale(s);
#endif
}
void SetRangeForAutoTicks(vtkm::Float64 l, vtkm::Float64 u)
{
@ -173,33 +160,22 @@ public:
min_proportions.clear();
min_proportions.insert(min_proportions.begin(), prop.begin(), prop.end());
}
virtual void Render(View &,
WorldAnnotator &,
virtual void Render(View &view,
WorldAnnotator &worldAnnotator,
RenderSurface &renderSurface)
{
renderSurface.AddLine(x0,y0, x1,y1, linewidth, color);
// major ticks
unsigned int nmajor = (unsigned int)maj_proportions.size();
#if 0
while (labels.size() < nmajor)
{
if (worldSpace)
{
labels.push_back(new eavlBillboardTextAnnotation(win,"test",
color,
fontscale,
0,0,0, true));
}
else
{
labels.push_back(new eavlScreenTextAnnotation(win,"test",
color,
fontscale,
0,0, 0));
}
labels.push_back(new ScreenTextAnnotation("test",
color,
fontscale,
0,0, 0));
}
#endif
for (unsigned int i=0; i<nmajor; ++i)
{
vtkm::Float64 xc = x0 + (x1-x0) * maj_proportions[i];
@ -220,17 +196,12 @@ public:
char val[256];
snprintf(val, 256, "%g", maj_positions[i]);
#if 0
labels[i]->SetText(val);
//if (fabs(maj_positions[i]) < 1e-10)
// labels[i]->SetText("0");
if (worldSpace)
((eavlBillboardTextAnnotation*)(labels[i]))->SetPosition(xs,ys,0);
else
((eavlScreenTextAnnotation*)(labels[i]))->SetPosition(xs,ys);
((ScreenTextAnnotation*)(labels[i]))->SetPosition(xs,ys);
labels[i]->SetAlignment(halign,valign);
#endif
}
// minor ticks
@ -250,13 +221,12 @@ public:
}
}
#if 0
for (int i=0; i<nmajor; ++i)
{
labels[i]->Render(view);
labels[i]->Render(view, worldAnnotator, renderSurface);
///\todo: REMOVE THIS BREAK
break;
}
#endif
}
};

@ -72,6 +72,8 @@ public:
axis.SetScreenPosition(l,b, r,b);
axis.SetMajorTickSize(0, .02, 1.0);
axis.SetMinorTickSize(0,0,0); // no minor ticks
axis.SetLabelAlignment(TextAnnotation::HCenter,
TextAnnotation::Top);
axis.Render(view, worldAnnotator, renderSurface);
}
};

@ -249,8 +249,10 @@ public:
private:
void RenderText(float scale, float anchorx, float anchory, std::string text)
{
std::cerr << "Doing RenderText ("<<text<<")\n";
static BitmapFont font = BitmapFontFactory::CreateLiberation2Sans();
static TextureGL tex;
std::cerr << "tex.id="<<tex.id<<"\n";
if (tex.id == 0)
{
std::vector<unsigned char> &rawpngdata = font.GetRawImageData();
@ -310,6 +312,8 @@ private:
glEnd();
tex.Disable();
//glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, 0);
glDepthMask(GL_TRUE);
glDisable(GL_ALPHA_TEST);

@ -0,0 +1,144 @@
//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2015 Sandia Corporation.
// Copyright 2015 UT-Battelle, LLC.
// Copyright 2015 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#ifndef vtk_m_rendering_TextAnnotation_h
#define vtk_m_rendering_TextAnnotation_h
#include <vtkm/cont/DataSet.h>
#include <vtkm/rendering/ColorTable.h>
#include <vtkm/rendering/View.h>
#include <vtkm/rendering/RenderSurface.h>
namespace vtkm {
namespace rendering {
class TextAnnotation
{
public:
enum HorizontalAlignment
{
Left,
HCenter,
Right
};
enum VerticalAlignment
{
Bottom,
VCenter,
Top
};
protected:
std::string text;
Color color;
vtkm::Float32 scale;
vtkm::Float32 anchorx, anchory;
public:
TextAnnotation(const std::string &txt, Color c, vtkm::Float32 s)
: text(txt), color(c), scale(s)
{
// default anchor: bottom-left
anchorx = -1;
anchory = -1;
}
virtual ~TextAnnotation()
{
}
void SetText(const std::string &txt)
{
text = txt;
}
void SetRawAnchor(vtkm::Float32 h, vtkm::Float32 v)
{
anchorx = h;
anchory = v;
}
void SetAlignment(HorizontalAlignment h, VerticalAlignment v)
{
switch (h)
{
case Left: anchorx = -1.0f; break;
case HCenter: anchorx = 0.0f; break;
case Right: anchorx = +1.0f; break;
}
// For vertical alignment, "center" is generally the center
// of only the above-baseline contents of the font, so we
// use a value slightly off of zero for VCenter.
// (We don't use an offset value instead of -1.0 for the
// bottom value, because generally we want a true minimum
// extent, e.g. to have text sitting at the bottom of a
// window, and in that case, we need to keep all the text,
// including parts that descend below the baseline, above
// the bottom of the window.
switch (v)
{
case Bottom: anchory = -1.0f; break;
case VCenter: anchory = -0.06f; break;
case Top: anchory = +1.0f; break;
}
}
void SetScale(vtkm::Float32 s)
{
scale = s;
}
virtual void Render(View &view,
WorldAnnotator &worldAnnotator,
RenderSurface &renderSurface) = 0;
};
class ScreenTextAnnotation : public TextAnnotation
{
protected:
vtkm::Float32 x,y;
vtkm::Float32 angle;
public:
ScreenTextAnnotation(const std::string &txt, Color c, vtkm::Float32 s,
vtkm::Float32 ox, vtkm::Float32 oy, vtkm::Float32 angleDeg = 0.)
: TextAnnotation(txt,c,s)
{
x = ox;
y = oy;
angle = angleDeg;
}
void SetPosition(vtkm::Float32 ox, vtkm::Float32 oy)
{
x = ox;
y = oy;
}
virtual void Render(View &view,
WorldAnnotator &,
RenderSurface &renderSurface)
{
vtkm::Float32 WindowAspect = vtkm::Float32(view.Width) /
vtkm::Float32(view.Height);
//win->SetupForScreenSpace();
renderSurface.AddText(x,y,
scale,
angle,
WindowAspect,
anchorx, anchory,
color, text);
}
};
}} //namespace vtkm::rendering
#endif //vtk_m_rendering_TextAnnotation_h

@ -71,6 +71,7 @@ class TextureGL
}
else if (dim == 2)
{
std::cerr << "Binding 2D, id="<<id<<"\n";
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);

@ -29,6 +29,7 @@
#include <vtkm/rendering/AxisAnnotation3D.h>
#include <vtkm/rendering/AxisAnnotation2D.h>
#include <vtkm/rendering/ColorBarAnnotation.h>
#include <vtkm/rendering/TextAnnotation.h>
namespace vtkm {
namespace rendering {
@ -255,8 +256,8 @@ public:
haxis.SetRangeForAutoTicks(this->view.View2d.Left, this->view.View2d.Right);
haxis.SetMajorTickSize(0, .05, 1.0);
haxis.SetMinorTickSize(0, .02, 1.0);
//haxis.SetLabelAlignment(eavlTextAnnotation::HCenter,
// eavlTextAnnotation::Top);
haxis.SetLabelAlignment(TextAnnotation::HCenter,
TextAnnotation::Top);
haxis.Render(this->view, this->worldAnnotator, this->surface);
vtkm::Float32 windowaspect = vtkm::Float32(this->view.Width) / vtkm::Float32(this->view.Height);
@ -266,8 +267,8 @@ public:
vaxis.SetRangeForAutoTicks(this->view.View2d.Bottom, this->view.View2d.Top);
vaxis.SetMajorTickSize(.05 / windowaspect, 0, 1.0);
vaxis.SetMinorTickSize(.02 / windowaspect, 0, 1.0);
//vaxis.SetLabelAlignment(eavlTextAnnotation::Right,
// eavlTextAnnotation::VCenter);
vaxis.SetLabelAlignment(TextAnnotation::Right,
TextAnnotation::VCenter);
vaxis.Render(this->view, this->worldAnnotator, this->surface);
if (scene.plots.size() > 0)
@ -278,12 +279,9 @@ public:
colorbar.Render(this->view, this->worldAnnotator, this->surface);
}
this->surface.AddText(-.9f,-.9f,
.1f,
0,1,
0,0,
Color(1,1,1),
"TEsTinG");
ScreenTextAnnotation st("hello", Color(1,1,1), 0.1, 0,0,0);
st.SetAlignment(TextAnnotation::Left, TextAnnotation::Top);
st.Render(this->view, this->worldAnnotator, this->surface);
}
};