Extend the CMake rewrite to include vtkm_rendering

This commit is contained in:
Robert Maynard 2017-10-05 10:28:44 -04:00
parent 56c7362258
commit 3ded554831
27 changed files with 807 additions and 243 deletions

468
CMake/FindOpenGL.cmake Normal file

@ -0,0 +1,468 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
#.rst:
# FindOpenGL
# ----------
#
# FindModule for OpenGL and GLU.
#
# Optional COMPONENTS
# ^^^^^^^^^^^^^^^^^^^
#
# This module respects several optional COMPONENTS: ``EGL``, ``GLX``, and
# ``OpenGL``. There are corresponding import targets for each of these flags.
#
# IMPORTED Targets
# ^^^^^^^^^^^^^^^^
#
# This module defines the :prop_tgt:`IMPORTED` targets:
#
# ``OpenGL::GL``
# Defined to the platform-specific OpenGL libraries if the system has OpenGL.
# ``OpenGL::OpenGL``
# Defined to libOpenGL if the system is GLVND-based.
# ``OpenGL::GL``
# ``OpenGL::GLU``
# Defined if the system has GLU.
# ``OpenGL::GLX``
# Defined if the system has GLX.
# ``OpenGL::EGL``
# Defined if the system has EGL.
#
# Result Variables
# ^^^^^^^^^^^^^^^^
#
# This module sets the following variables:
#
# ``OPENGL_FOUND``
# True, if the system has OpenGL and all components are found.
# ``OPENGL_XMESA_FOUND``
# True, if the system has XMESA.
# ``OPENGL_GLU_FOUND``
# True, if the system has GLU.
# ``OpenGL_OpenGL_FOUND``
# True, if the system has an OpenGL library.
# ``OpenGL_GLX_FOUND``
# True, if the system has GLX.
# ``OpenGL_EGL_FOUND``
# True, if the system has EGL.
# ``OPENGL_INCLUDE_DIR``
# Path to the OpenGL include directory.
# ``OPENGL_EGL_INCLUDE_DIRS``
# Path to the EGL include directory.
# ``OPENGL_LIBRARIES``
# Paths to the OpenGL library, windowing system libraries, and GLU libraries.
# On Linux, this assumes glX and is never correct for EGL-based targets.
# Clients are encouraged to use the ``OpenGL::*`` import targets instead.
#
# Cache variables
# ^^^^^^^^^^^^^^^
#
# The following cache variables may also be set:
#
# ``OPENGL_egl_LIBRARY``
# Path to the EGL library.
# ``OPENGL_glu_LIBRARY``
# Path to the GLU library.
# ``OPENGL_glx_LIBRARY``
# Path to the GLVND 'GLX' library.
# ``OPENGL_opengl_LIBRARY``
# Path to the GLVND 'OpenGL' library
# ``OPENGL_gl_LIBRARY``
# Path to the OpenGL library. New code should prefer the ``OpenGL::*`` import
# targets.
#
# Linux-specific
# ^^^^^^^^^^^^^^
#
# Some Linux systems utilize GLVND as a new ABI for OpenGL. GLVND separates
# context libraries from OpenGL itself; OpenGL lives in "libOpenGL", and
# contexts are defined in "libGLX" or "libEGL". GLVND is currently the only way
# to get OpenGL 3+ functionality via EGL in a manner portable across vendors.
#
# On Linux systems FindOpenGL defaults to using GLVND if available. Users can
# utilize GLVND explicitly with targets ``OpenGL::OpenGL``, ``OpenGL::GLX``, and
# ``OpenGL::EGL``. Additionally, when GLVND is available the ``OpenGL::GL``
# target is equivalent to ``OpenGL::OpenGL OpenGL::GLX``. When the system is
# not GLVND-based, ``OpenGL::GL`` expands to libGL as it has historically done.
# Thus, for non-EGL-based Linux targets, the ``OpenGL::GL`` target is most
# portable.
#
# For EGL targets the client must rely on GLVND support on the user's system.
# Linking should use the ``OpenGL::OpenGL OpenGL::EGL`` targets. Using GLES*
# libraries is theoretically possible in place of ``OpenGL::OpenGL``, but this
# module does not currently support that; contributions welcome.
#
# ``OPENGL_egl_LIBRARY`` and ``OPENGL_EGL_INCLUDE_DIRS`` are defined in the case of
# GLVND. For non-GLVND Linux and other systems these are left undefined.
#
# macOS-Specific
# ^^^^^^^^^^^^^^
#
# On OSX FindOpenGL defaults to using the framework version of OpenGL. People
# will have to change the cache values of OPENGL_glu_LIBRARY and
# OPENGL_gl_LIBRARY to use OpenGL with X11 on OSX.
set(_OpenGL_REQUIRED_VARS OPENGL_gl_LIBRARY)
# Provide OPENGL_USE_<C> variables for each component.
foreach(component ${OpenGL_FIND_COMPONENTS})
string(TOUPPER ${component} _COMPONENT)
set(OPENGL_USE_${_COMPONENT} 1)
endforeach()
if (CYGWIN)
find_path(OPENGL_INCLUDE_DIR GL/gl.h )
list(APPEND _OpenGL_REQUIRED_VARS OPENGL_INCLUDE_DIR)
find_library(OPENGL_gl_LIBRARY opengl32 )
find_library(OPENGL_glu_LIBRARY glu32 )
elseif (WIN32)
if(BORLAND)
set (OPENGL_gl_LIBRARY import32 CACHE STRING "OpenGL library for win32")
set (OPENGL_glu_LIBRARY import32 CACHE STRING "GLU library for win32")
else()
set (OPENGL_gl_LIBRARY opengl32 CACHE STRING "OpenGL library for win32")
set (OPENGL_glu_LIBRARY glu32 CACHE STRING "GLU library for win32")
endif()
elseif (APPLE)
# The OpenGL.framework provides both gl and glu
find_library(OPENGL_gl_LIBRARY OpenGL DOC "OpenGL library for OS X")
find_library(OPENGL_glu_LIBRARY OpenGL DOC
"GLU library for OS X (usually same as OpenGL library)")
find_path(OPENGL_INCLUDE_DIR OpenGL/gl.h DOC "Include for OpenGL on OS X")
list(APPEND _OpenGL_REQUIRED_VARS OPENGL_INCLUDE_DIR)
else()
if (CMAKE_SYSTEM_NAME MATCHES "HP-UX")
# Handle HP-UX cases where we only want to find OpenGL in either hpux64
# or hpux32 depending on if we're doing a 64 bit build.
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(_OPENGL_LIB_PATH
/opt/graphics/OpenGL/lib/hpux32/)
else()
set(_OPENGL_LIB_PATH
/opt/graphics/OpenGL/lib/hpux64/
/opt/graphics/OpenGL/lib/pa20_64)
endif()
elseif(CMAKE_SYSTEM_NAME STREQUAL Haiku)
set(_OPENGL_LIB_PATH
/boot/develop/lib/x86)
set(_OPENGL_INCLUDE_PATH
/boot/develop/headers/os/opengl)
endif()
# The first line below is to make sure that the proper headers
# are used on a Linux machine with the NVidia drivers installed.
# They replace Mesa with NVidia's own library but normally do not
# install headers and that causes the linking to
# fail since the compiler finds the Mesa headers but NVidia's library.
# Make sure the NVIDIA directory comes BEFORE the others.
# - Atanas Georgiev <atanas@cs.columbia.edu>
find_path(OPENGL_INCLUDE_DIR GL/gl.h
/usr/share/doc/NVIDIA_GLX-1.0/include
/usr/openwin/share/include
/opt/graphics/OpenGL/include /usr/X11R6/include
${_OPENGL_INCLUDE_PATH}
)
find_path(OPENGL_GLX_INCLUDE_DIR GL/glx.h ${_OPENGL_INCLUDE_PATH})
find_path(OPENGL_EGL_INCLUDE_DIR EGL/egl.h ${_OPENGL_INCLUDE_PATH})
find_path(OPENGL_xmesa_INCLUDE_DIR GL/xmesa.h
/usr/share/doc/NVIDIA_GLX-1.0/include
/usr/openwin/share/include
/opt/graphics/OpenGL/include /usr/X11R6/include
)
find_library(OPENGL_gl_LIBRARY
NAMES GL MesaGL
PATHS /opt/graphics/OpenGL/lib
/usr/openwin/lib
/usr/shlib /usr/X11R6/lib
${_OPENGL_LIB_PATH}
)
# Search for the GLVND libraries. We do this regardless of COMPONENTS; we'll
# take into account the COMPONENTS logic later.
find_library(OPENGL_opengl_LIBRARY
NAMES OpenGL
PATHS /usr/X11R6/lib
${_OPENGL_LIB_PATH}
)
find_library(OPENGL_glx_LIBRARY
NAMES GLX
PATHS /usr/X11R6/lib
${_OPENGL_LIB_PATH}
)
find_library(OPENGL_egl_LIBRARY
NAMES EGL
PATHS ${_OPENGL_LIB_PATH}
)
find_library(OPENGL_glu_LIBRARY
NAMES GLU MesaGLU
PATHS ${OPENGL_gl_LIBRARY}
/opt/graphics/OpenGL/lib
/usr/openwin/lib
/usr/shlib /usr/X11R6/lib
)
# FPHSA cannot handle "this OR that is required", so we conditionally set what
# it must look for. First clear any previous config we might have done:
set(_OpenGL_REQUIRED_VARS)
# now we append the libraries as appropriate. The complicated logic
# basically comes down to "use libOpenGL when we can, and add in specific
# context mechanisms when requested, or we need them to preserve the previous
# default where glx is always available."
if((NOT OPENGL_USE_EGL AND
NOT OPENGL_opengl_LIBRARY AND
OPENGL_glx_LIBRARY AND
NOT OPENGL_gl_LIBRARY) OR
(NOT OPENGL_USE_EGL AND
NOT OPENGL_glx_LIBRARY AND
NOT OPENGL_gl_LIBRARY) OR
(NOT OPENGL_USE_EGL AND
OPENGL_opengl_LIBRARY AND
OPENGL_glx_LIBRARY) OR
( OPENGL_USE_EGL))
list(APPEND _OpenGL_REQUIRED_VARS OPENGL_opengl_LIBRARY)
endif()
# GLVND GLX library. Preferred when available.
if((NOT OPENGL_USE_OPENGL AND
NOT OPENGL_USE_GLX AND
NOT OPENGL_USE_EGL AND
NOT OPENGL_glx_LIBRARY AND
NOT OPENGL_gl_LIBRARY) OR
( OPENGL_USE_GLX AND
NOT OPENGL_USE_EGL AND
NOT OPENGL_glx_LIBRARY AND
NOT OPENGL_gl_LIBRARY) OR
(NOT OPENGL_USE_EGL AND
OPENGL_opengl_LIBRARY AND
OPENGL_glx_LIBRARY) OR
(OPENGL_USE_GLX AND OPENGL_USE_EGL))
list(APPEND _OpenGL_REQUIRED_VARS OPENGL_glx_LIBRARY)
endif()
# GLVND EGL library.
if(OPENGL_USE_EGL)
list(APPEND _OpenGL_REQUIRED_VARS OPENGL_egl_LIBRARY)
endif()
# Old-style "libGL" library: used as a fallback when GLVND isn't available.
if((NOT OPENGL_USE_EGL AND
NOT OPENGL_opengl_LIBRARY AND
OPENGL_glx_LIBRARY AND
OPENGL_gl_LIBRARY) OR
(NOT OPENGL_USE_EGL AND
NOT OPENGL_glx_LIBRARY AND
OPENGL_gl_LIBRARY))
list(APPEND _OpenGL_REQUIRED_VARS OPENGL_gl_LIBRARY)
endif()
# We always need the 'gl.h' include dir.
list(APPEND _OpenGL_REQUIRED_VARS OPENGL_INCLUDE_DIR)
unset(_OPENGL_INCLUDE_PATH)
unset(_OPENGL_LIB_PATH)
find_library(OPENGL_glu_LIBRARY
NAMES GLU MesaGLU
PATHS ${OPENGL_gl_LIBRARY}
/opt/graphics/OpenGL/lib
/usr/openwin/lib
/usr/shlib /usr/X11R6/lib
)
endif ()
if(OPENGL_xmesa_INCLUDE_DIR)
set( OPENGL_XMESA_FOUND "YES" )
else()
set( OPENGL_XMESA_FOUND "NO" )
endif()
if(OPENGL_glu_LIBRARY)
set( OPENGL_GLU_FOUND "YES" )
else()
set( OPENGL_GLU_FOUND "NO" )
endif()
# OpenGL_OpenGL_FOUND is a bit unique in that it is okay if /either/ libOpenGL
# or libGL is found.
# Using libGL with libEGL is never okay, though; we handle that case later.
if(NOT OPENGL_opengl_LIBRARY AND NOT OPENGL_gl_LIBRARY)
set(OpenGL_OpenGL_FOUND FALSE)
else()
set(OpenGL_OpenGL_FOUND TRUE)
endif()
if(OPENGL_glx_LIBRARY AND OPENGL_GLX_INCLUDE_DIR)
set(OpenGL_GLX_FOUND TRUE)
else()
set(OpenGL_GLX_FOUND FALSE)
endif()
if(OPENGL_egl_LIBRARY AND OPENGL_EGL_INCLUDE_DIR)
set(OpenGL_EGL_FOUND TRUE)
else()
set(OpenGL_EGL_FOUND FALSE)
endif()
# User-visible names should be plural.
if(OPENGL_EGL_INCLUDE_DIR)
set(OPENGL_EGL_INCLUDE_DIRS ${OPENGL_EGL_INCLUDE_DIR})
endif()
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenGL REQUIRED_VARS ${_OpenGL_REQUIRED_VARS}
HANDLE_COMPONENTS)
unset(_OpenGL_REQUIRED_VARS)
# OpenGL:: targets
if(OPENGL_FOUND)
# ::OpenGL is a GLVND library, and thus Linux-only: we don't bother checking
# for a framework version of this library.
if(OPENGL_opengl_LIBRARY AND NOT TARGET OpenGL::OpenGL)
if(IS_ABSOLUTE "${OPENGL_opengl_LIBRARY}")
add_library(OpenGL::OpenGL UNKNOWN IMPORTED)
set_target_properties(OpenGL::OpenGL PROPERTIES IMPORTED_LOCATION
"${OPENGL_opengl_LIBRARY}")
else()
add_library(OpenGL::OpenGL INTERFACE IMPORTED)
set_target_properties(OpenGL::OpenGL PROPERTIES IMPORTED_LIBNAME
"${OPENGL_opengl_LIBRARY}")
endif()
set_target_properties(OpenGL::OpenGL PROPERTIES INTERFACE_INCLUDE_DIRECTORIES
"${OPENGL_INCLUDE_DIR}")
endif()
# ::GLX is a GLVND library, and thus Linux-only: we don't bother checking
# for a framework version of this library.
if(OpenGL_GLX_FOUND AND NOT TARGET OpenGL::GLX)
if(IS_ABSOLUTE "${OPENGL_glx_LIBRARY}")
add_library(OpenGL::GLX UNKNOWN IMPORTED)
set_target_properties(OpenGL::GLX PROPERTIES IMPORTED_LOCATION
"${OPENGL_glx_LIBRARY}")
else()
add_library(OpenGL::GLX INTERFACE IMPORTED)
set_target_properties(OpenGL::GLX PROPERTIES IMPORTED_LIBNAME
"${OPENGL_glx_LIBRARY}")
endif()
set_target_properties(OpenGL::GLX PROPERTIES INTERFACE_LINK_LIBRARIES
OpenGL::OpenGL)
set_target_properties(OpenGL::GLX PROPERTIES INTERFACE_INCLUDE_DIRECTORIES
"${OPENGL_GLX_INCLUDE_DIR}")
endif()
if(TARGET OpenGL::OpenGL AND TARGET OpenGL::GLX AND NOT TARGET OpenGL::GL)
# if GLVND with GLX is available, make ::GL a synonym for 'OpenGL::OpenGL
# OpenGL::GLX'.
add_library(OpenGL::GL INTERFACE IMPORTED)
set_target_properties(OpenGL::GL PROPERTIES INTERFACE_LINK_LIBRARIES
OpenGL::OpenGL)
set_property(TARGET OpenGL::GL APPEND PROPERTY INTERFACE_LINK_LIBRARIES
OpenGL::GLX)
set_target_properties(OpenGL::GL PROPERTIES INTERFACE_INCLUDE_DIRECTORIES
"${OPENGL_INCLUDE_DIR}")
elseif(NOT TARGET OpenGL::GL)
if(IS_ABSOLUTE "${OPENGL_gl_LIBRARY}")
add_library(OpenGL::GL UNKNOWN IMPORTED)
if(OPENGL_gl_LIBRARY MATCHES "/([^/]+)\\.framework$")
set(_gl_fw "${OPENGL_gl_LIBRARY}/${CMAKE_MATCH_1}")
if(EXISTS "${_gl_fw}.tbd")
string(APPEND _gl_fw ".tbd")
endif()
set_target_properties(OpenGL::GL PROPERTIES
IMPORTED_LOCATION "${_gl_fw}")
else()
set_target_properties(OpenGL::GL PROPERTIES
IMPORTED_LOCATION "${OPENGL_gl_LIBRARY}")
endif()
else()
add_library(OpenGL::GL INTERFACE IMPORTED)
set_target_properties(OpenGL::GL PROPERTIES
IMPORTED_LIBNAME "${OPENGL_gl_LIBRARY}")
endif()
set_target_properties(OpenGL::GL PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${OPENGL_INCLUDE_DIR}")
endif()
# ::EGL is a GLVND library, and thus Linux-only: we don't bother checking
# for a framework version of this library.
# Note we test for OpenGL::OpenGL as a target. When this module is updated to
# support GLES, we would additionally want to check for the hypothetical GLES
# target and enable EGL if either ::GLES or ::OpenGL is created.
if(TARGET OpenGL::OpenGL AND OpenGL_EGL_FOUND AND NOT TARGET OpenGL::EGL)
if(IS_ABSOLUTE "${OPENGL_egl_LIBRARY}")
add_library(OpenGL::EGL UNKNOWN IMPORTED)
set_target_properties(OpenGL::EGL PROPERTIES IMPORTED_LOCATION
"${OPENGL_egl_LIBRARY}")
else()
add_library(OpenGL::EGL INTERFACE IMPORTED)
set_target_properties(OpenGL::EGL PROPERTIES IMPORTED_LIBNAME
"${OPENGL_egl_LIBRARY}")
endif()
set_target_properties(OpenGL::EGL PROPERTIES INTERFACE_LINK_LIBRARIES
OpenGL::OpenGL)
# Note that EGL's include directory is different from OpenGL/GLX's!
set_target_properties(OpenGL::EGL PROPERTIES INTERFACE_INCLUDE_DIRECTORIES
"${OPENGL_EGL_INCLUDE_DIR}")
endif()
if(OPENGL_GLU_FOUND AND NOT TARGET OpenGL::GLU)
if(IS_ABSOLUTE "${OPENGL_glu_LIBRARY}")
add_library(OpenGL::GLU UNKNOWN IMPORTED)
if(OPENGL_glu_LIBRARY MATCHES "/([^/]+)\\.framework$")
set(_glu_fw "${OPENGL_glu_LIBRARY}/${CMAKE_MATCH_1}")
if(EXISTS "${_glu_fw}.tbd")
string(APPEND _glu_fw ".tbd")
endif()
set_target_properties(OpenGL::GLU PROPERTIES
IMPORTED_LOCATION "${_glu_fw}")
else()
set_target_properties(OpenGL::GLU PROPERTIES
IMPORTED_LOCATION "${OPENGL_glu_LIBRARY}")
endif()
else()
add_library(OpenGL::GLU INTERFACE IMPORTED)
set_target_properties(OpenGL::GLU PROPERTIES
IMPORTED_LIBNAME "${OPENGL_glu_LIBRARY}")
endif()
set_target_properties(OpenGL::GLU PROPERTIES
INTERFACE_LINK_LIBRARIES OpenGL::GL)
endif()
# OPENGL_LIBRARIES mirrors OpenGL::GL's logic ...
set(OPENGL_LIBRARIES ${OPENGL_gl_LIBRARY})
if(TARGET OpenGL::GLX AND TARGET OpenGL::OpenGL)
set(OPENGL_LIBRARIES ${OPENGL_opengl_LIBRARY} ${OPENGL_glx_LIBRARY})
endif()
# ... and also includes GLU, if available.
if(TARGET OpenGL::GLU)
list(APPEND OPENGL_LIBRARIES ${OPENGL_glu_LIBRARY})
endif()
endif()
# This deprecated setting is for backward compatibility with CMake1.4
set(OPENGL_LIBRARY ${OPENGL_LIBRARIES})
# This deprecated setting is for backward compatibility with CMake1.4
set(OPENGL_INCLUDE_PATH ${OPENGL_INCLUDE_DIR})
mark_as_advanced(
OPENGL_INCLUDE_DIR
OPENGL_xmesa_INCLUDE_DIR
OPENGL_egl_LIBRARY
OPENGL_glu_LIBRARY
OPENGL_glx_LIBRARY
OPENGL_gl_LIBRARY
OPENGL_opengl_LIBRARY
OPENGL_EGL_INCLUDE_DIR
OPENGL_GLX_INCLUDE_DIR
)

@ -23,6 +23,8 @@
#
# vtkm Target that should be used to link to VTK-m
#
# vtkm_rendering Target that contains all the rendering code
#
# vtkm::tbb Target that contains tbb related link information
# implicitly linked to by `vtkm` if tbb is enabled
#
@ -58,6 +60,8 @@ endif()
set(VTKm_BUILD_SHARED_LIBS "@BUILD_SHARED_LIBS@")
set(VTKm_ENABLE_CUDA "@VTKm_ENABLE_CUDA@")
set(VTKm_ENABLE_TBB "@VTKm_ENABLE_TBB@")
set(VTKm_ENABLE_RENDERING "@VTKm_ENABLE_RENDERING@")
set(VTKm_RENDERING_BACKEND "@VTKm_RENDERING_BACKEND@")
# Load the library exports, but only if not compiling VTK-m itself
set_and_check(VTKm_CONFIG_DIR "@PACKAGE_VTKm_INSTALL_CONFIG_DIR@")
@ -73,4 +77,8 @@ set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${VTKm_CMAKE_MODULE_PATH})
# This includes a host of functions used by VTK-m CMake.
include(VTKmWrappers)
if(VTKm_ENABLE_RENDERING)
include(VTKmRenderingBackends)
endif()
check_required_components(vtkm)

@ -0,0 +1,114 @@
##============================================================================
## Copyright (c) Kitware, Inc.
## All rights reserved.
## See LICENSE.txt for details.
## This software is distributed WITHOUT ANY WARRANTY; without even
## the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
## PURPOSE. See the above copyright notice for more information.
##
## Copyright 2014 National Technology & Engineering Solutions of Sandia, LLC (NTESS).
## Copyright 2014 UT-Battelle, LLC.
## Copyright 2014 Los Alamos National Security.
##
## Under the terms of Contract DE-NA0003525 with NTESS,
## the U.S. Government retains certain rights in this software.
##
## Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
## Laboratory (LANL), the U.S. Government retains certain rights in
## this software.
##============================================================================
#-----------------------------------------------------------------------------
# find OpenGL and supporting libraries provided to make using VTK-m easier
# for consumers.
#
# vtkm_find_gl(
# REQUIRED [GL|GLUT|GLEW]
# OPTIONAL [GL|GLUT|GLEW]
# QUIET [ON/OFF]
# )
#
# Imports everything as imported modules with the following names:
# - GLUT::GLUT
# - GLEW::GLEW
# - OpenGL::GL
# For OpenGL Will also provide the more explicit targets of:
# - OpenGL::OpenGL
# - OpenGL::GLX
# - OpenGL::EGL
function(vtkm_find_gl)
set(oneValueArgs QUIET)
set(multiValueArgs REQUIRED OPTIONAL)
cmake_parse_arguments(find_gl
"${options}" "${oneValueArgs}" "${multiValueArgs}"
${ARGN}
)
set(QUIETLY )
if(find_gl_QUIET)
set(QUIETLY "QUIET")
endif()
foreach(item ${find_gl_REQUIRED})
set(${item}_REQUIRED "REQUIRED")
set(DO_${item}_FIND TRUE)
endforeach()
foreach(item ${find_gl_OPTIONAL})
set(DO_${item}_FIND TRUE)
endforeach()
#Find GL
if(CMAKE_VERSION VERSION_LESS 3.10)
if(DO_GL_FIND AND NOT TARGET OpenGL::GL)
find_package(OpenGL ${GL_REQUIRED} ${QUIETLY} MODULE)
endif()
else()
#clunky but we need to make sure we use the upstream module if it exists
set(orig_CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH})
set(CMAKE_MODULE_PATH "")
if(DO_GL_FIND AND NOT TARGET OpenGL::GL)
find_package(OpenGL ${GL_REQUIRED} ${QUIETLY} MODULE)
endif()
set(CMAKE_MODULE_PATH ${orig_CMAKE_MODULE_PATH})
endif()
#Find GLEW
if(DO_GLEW_FIND AND NOT TARGET GLEW::GLEW)
find_package(GLEW ${GLEW_REQUIRED} ${QUIETLY})
endif()
if(DO_GLUT_FIND AND NOT TARGET GLUT::GLUT)
find_package(GLUT ${GLUT_REQUIRED} ${QUIETLY})
endif()
endfunction()
#-----------------------------------------------------------------------------
if(TARGET vtkm_rendering_backend)
return()
endif()
add_library(vtkm_rendering_backend INTERFACE)
if(NOT VTKm_RENDERING_BACKEND STREQUAL "None")
vtkm_find_gl(REQUIRED GL GLEW
OPTIONAL
QUIET)
endif()
#-----------------------------------------------------------------------------
if(VTKm_RENDERING_BACKEND STREQUAL "OpenGL")
if(TARGET OpenGL::GLX)
target_link_libraries(vtkm_rendering_backend
INTERFACE OpenGL::OpenGL OpenGL::GLX GLEW::GLEW)
elseif(TARGET OpenGL::GL)
target_link_libraries(vtkm_rendering_backend
INTERFACE OpenGL::GL GLEW::GLEW)
endif()
elseif(VTKm_RENDERING_BACKEND STREQUAL "OSMesa")
target_link_libraries(vtkm_rendering_backend
INTERFACE OpenGL::GL GLEW::GLEW)
elseif(VTKm_RENDERING_BACKEND STREQUAL "EGL")
target_link_libraries(vtkm_rendering_backend
INTERFACE OpenGL::OpenGL OpenGL::EGL GLEW::GLEW)
endif()

@ -117,8 +117,6 @@ function(vtkm_install_template_sources)
vtkm_install_headers("${dir_prefix}" ${hfiles})
endfunction(vtkm_install_template_sources)
#-----------------------------------------------------------------------------
# Add a VTK-m library. The name of the library will match the "kit" name
# (e.g. vtkm_rendering) unless the NAME argument is given.
@ -231,7 +229,7 @@ function(vtkm_unit_tests)
RUNTIME_OUTPUT_DIRECTORY ${VTKm_EXECUTABLE_OUTPUT_PATH}
)
target_link_libraries(${test_prog} PRIVATE vtkm)
target_link_libraries(${test_prog} PRIVATE vtkm ${VTKm_UT_LIBRARIES})
if(NOT VTKm_UT_NO_TESTS)
return()

@ -75,7 +75,6 @@ option(VTKm_ENABLE_TBB "Enable TBB support" OFF)
option(VTKm_ENABLE_RENDERING "Enable rendering library" ON)
option(VTKm_ENABLE_TESTING "Enable VTKm Testing" ON)
option(VTKm_ENABLE_BENCHMARKS "Enable VTKm Benchmarking" OFF)
option(VTKm_ENABLE_OSMESA "Enable creating the OSMesa canvas" OFF)
option(VTKm_ENABLE_DOCUMENTATION "Build Doxygen documentation" OFF)
option(VTKm_ENABLE_EXAMPLES "Build examples" OFF)
@ -222,6 +221,7 @@ install(FILES ${VTKm_SOURCE_DIR}/LICENSE.txt
install(
FILES
${VTKm_SOURCE_DIR}/CMake/FindTBB.cmake
${VTKm_SOURCE_DIR}/CMake/FindOpenGL.cmake
DESTINATION ${VTKm_INSTALL_CMAKE_MODULE_DIR}
)
@ -230,6 +230,7 @@ install(
FILES
${VTKm_SOURCE_DIR}/CMake/VTKmWrappers.cmake
${VTKm_SOURCE_DIR}/CMake/VTKmBackends.cmake
${VTKm_SOURCE_DIR}/CMake/VTKmRenderingBackends.cmake
${VTKm_SOURCE_DIR}/CMake/VTKmExportHeaderTemplate.h.in
DESTINATION ${VTKm_INSTALL_CMAKE_MODULE_DIR}
)

@ -23,20 +23,17 @@
#path so that our examples can find VTK-m
set(CMAKE_PREFIX_PATH ${VTKm_BINARY_DIR}/${VTKm_INSTALL_CONFIG_DIR})
# add_subdirectory(clipping)
add_subdirectory(clipping)
# add_subdirectory(contour_tree)
# add_subdirectory(cosmotools)
# add_subdirectory(demo)
add_subdirectory(demo)
# add_subdirectory(dynamic_dispatcher)
# add_subdirectory(game_of_life)
# add_subdirectory(hello_world)
add_subdirectory(game_of_life)
add_subdirectory(hello_world)
# add_subdirectory(isosurface)
add_subdirectory(multi_backend)
# add_subdirectory(streamline)
# add_subdirectory(tetrahedra)
# add_subdirectory(particle_advection)
# if(VTKm_ENABLE_RENDERING)
# add_subdirectory(rendering)
# endif()
add_subdirectory(rendering)
# add_subdirectory(unified_memory)

@ -19,45 +19,33 @@
## this software.
##
##=============================================================================
cmake_minimum_required(VERSION 3.9 FATAL_ERROR)
project(Clipping CXX)
#Find the VTK-m package
find_package(VTKm REQUIRED QUIET
OPTIONAL_COMPONENTS Serial CUDA TBB
)
find_package(VTKm REQUIRED QUIET)
add_executable(Clipping_SERIAL Clipping.cxx)
target_include_directories(Clipping_SERIAL PRIVATE ${VTKm_INCLUDE_DIRS})
target_link_libraries(Clipping_SERIAL PRIVATE ${VTKm_LIBRARIES})
target_compile_options(Clipping_SERIAL PRIVATE ${VTKm_COMPILE_OPTIONS})
target_compile_definitions(Clipping_SERIAL PRIVATE
"VTKM_DEVICE_ADAPTER=VTKM_DEVICE_ADAPTER_SERIAL")
target_link_libraries(Clipping_SERIAL PRIVATE vtkm)
if(VTKm_CUDA_FOUND)
if(TARGET vtkm::tbb)
add_executable(Clipping_TBB Clipping.cxx)
target_compile_definitions(Clipping_TBB PRIVATE
"VTKM_DEVICE_ADAPTER=VTKM_DEVICE_ADAPTER_TBB")
target_link_libraries(Clipping_TBB PRIVATE vtkm)
endif()
if(TARGET vtkm::cuda)
set (cudaSource "${CMAKE_CURRENT_BINARY_DIR}/Clipping.cu")
configure_file(Clipping.cxx ${cudaSource} COPYONLY)
set(old_nvcc_flags ${CUDA_NVCC_FLAGS})
set(old_cxx_flags ${CMAKE_CXX_FLAGS})
vtkm_setup_nvcc_flags( old_nvcc_flags old_cxx_flags)
# Cuda compiles do not respect target_include_directories
cuda_include_directories(${VTKm_INCLUDE_DIRS})
cuda_add_executable(Clipping_CUDA ${cudaSource})
target_include_directories(Clipping_CUDA PRIVATE ${VTKm_INCLUDE_DIRS})
target_link_libraries(Clipping_CUDA PRIVATE ${VTKm_LIBRARIES})
target_compile_options(Clipping_CUDA PRIVATE ${VTKm_COMPILE_OPTIONS})
set(CUDA_NVCC_FLAGS ${old_nvcc_flags})
set(CMAKE_CXX_FLAGS ${old_cxx_flags})
add_executable(Clipping_CUDA ${cudaSource})
endif()
if(VTKm_TBB_FOUND)
add_executable(Clipping_TBB Clipping.cxx)
target_include_directories(Clipping_TBB PRIVATE ${VTKm_INCLUDE_DIRS})
target_link_libraries(Clipping_TBB PRIVATE ${VTKm_LIBRARIES})
target_compile_options(Clipping_TBB PRIVATE PRIVATE ${VTKm_COMPILE_OPTIONS})
target_compile_definitions(Clipping_TBB PRIVATE
"VTKM_DEVICE_ADAPTER=VTKM_DEVICE_ADAPTER_TBB")
target_compile_definitions(Clipping_CUDA PRIVATE
"VTKM_DEVICE_ADAPTER=VTKM_DEVICE_ADAPTER_CUDA")
target_link_libraries(Clipping_CUDA PRIVATE vtkm)
endif()

@ -19,33 +19,23 @@
## this software.
##
##=============================================================================
cmake_minimum_required(VERSION 3.9 FATAL_ERROR)
project(VTKmDemo CXX)
#Find the VTK-m package
find_package(VTKm QUIET REQUIRED
OPTIONAL_COMPONENTS Serial CUDA TBB OSMesa Rendering
)
find_package(VTKm REQUIRED QUIET)
if(TARGET vtkm_rendering)
if(VTKm_OSMesa_FOUND AND VTKm_Rendering_FOUND)
if(VTKm_CUDA_FOUND)
# Cuda compiles do not respect target_include_directories
cuda_include_directories(${VTKm_INCLUDE_DIRS})
cuda_add_executable(Demo Demo.cu)
else()
add_executable(Demo Demo.cxx)
endif()
add_executable(Demo Demo.cxx)
target_link_libraries(Demo PRIVATE vtkm_rendering)
#need to setup the default device adapter.
target_include_directories(Demo PRIVATE ${VTKm_INCLUDE_DIRS})
target_link_libraries(Demo PRIVATE ${VTKm_LIBRARIES})
target_compile_options(Demo PRIVATE ${VTKm_COMPILE_OPTIONS})
#when we are using TBB pass in the default device adapter as
#a compile definition to make sure we build with TBB selected
if(VTKm_TBB_FOUND)
if(TARGET vtkm::cuda)
set_source_files_properties(Demo.cxx LANGUAGE "CUDA")
target_compile_definitions(Demo
PRIVATE "VTKM_DEVICE_ADAPTER=VTKM_DEVICE_ADAPTER_CUDA")
elseif(TARGET vtkm::tbb)
target_compile_definitions(Demo
PRIVATE "VTKM_DEVICE_ADAPTER=VTKM_DEVICE_ADAPTER_TBB")
endif()
endif()

@ -85,7 +85,7 @@ int main(int argc, char* argv[])
vtkm::rendering::Camera camera = vtkm::rendering::Camera();
//Set3DView
vtkm::Bounds coordsBounds = coords.GetBounds(VTKM_DEFAULT_DEVICE_ADAPTER_TAG());
vtkm::Bounds coordsBounds = coords.GetBounds();
camera.ResetToBounds(coordsBounds);

@ -19,22 +19,22 @@
## this software.
##
##=============================================================================
cmake_minimum_required(VERSION 3.8 FATAL_ERROR)
cmake_minimum_required(VERSION 3.9 FATAL_ERROR)
project(GameOfLife CXX)
#Find the VTK-m package
find_package(VTKm REQUIRED
OPTIONAL_COMPONENTS Serial CUDA TBB OpenGL GLUT
)
find_package(VTKm REQUIRED QUIET)
vtkm_find_gl(OPTIONAL GL GLUT GLEW)
if(TARGET OpenGL::GL AND
TARGET GLUT::GLUT AND
TARGET GLEW::GLEW)
if(TARGET vtkm::cuda)
set_source_files_properties(GameOfLife.cxx LANGUAGE "CUDA")
endif()
if(VTKm_CUDA_FOUND)
cuda_add_executable(GameOfLife GameOfLife.cu LoadShaders.h)
else()
add_executable(GameOfLife GameOfLife.cxx LoadShaders.h)
target_link_libraries(GameOfLife PRIVATE vtkm OpenGL::GL GLEW::GLEW GLUT::GLUT)
endif()
target_include_directories(GameOfLife PRIVATE ${VTKm_INCLUDE_DIRS})
target_link_libraries(GameOfLife PRIVATE ${VTKm_LIBRARIES})
target_compile_options(GameOfLife PRIVATE ${VTKm_COMPILE_OPTIONS})

@ -17,6 +17,8 @@
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
// Must be included before any other GL includes:
#include <GL/glew.h>
// Must be included before any other GL includes:
#include <GL/glew.h>

@ -19,35 +19,30 @@
## this software.
##
##=============================================================================
cmake_minimum_required(VERSION 3.9 FATAL_ERROR)
project(HelloWorld CXX)
#Find the VTK-m package
find_package(VTKm REQUIRED QUIET
OPTIONAL_COMPONENTS Serial CUDA TBB OpenGL GLUT
)
find_package(VTKm REQUIRED QUIET)
vtkm_find_gl(OPTIONAL GL GLUT GLEW)
if(TARGET OpenGL::GL AND
TARGET GLUT::GLUT AND
TARGET GLEW::GLEW)
if(VTKm_OpenGL_FOUND AND VTKm_GLUT_FOUND)
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
add_executable(HelloWorld_SERIAL HelloWorld.cxx LoadShaders.h)
set_source_files_properties(LoadShaders.h PROPERTIES HEADER_FILE_ONLY TRUE)
target_include_directories(HelloWorld_SERIAL PRIVATE ${VTKm_INCLUDE_DIRS})
target_link_libraries(HelloWorld_SERIAL PRIVATE ${VTKm_LIBRARIES})
target_compile_options(HelloWorld_SERIAL PRIVATE ${VTKm_COMPILE_OPTIONS})
target_link_libraries(HelloWorld_SERIAL
PRIVATE vtkm OpenGL::GL GLEW::GLEW GLUT::GLUT)
if(VTKm_CUDA_FOUND)
# Cuda compiles do not respect target_include_directories
cuda_include_directories(${VTKm_INCLUDE_DIRS})
cuda_add_executable(HelloWorld_CUDA HelloWorld.cu LoadShaders.h)
target_include_directories(HelloWorld_CUDA PRIVATE ${VTKm_INCLUDE_DIRS})
target_link_libraries(HelloWorld_CUDA PRIVATE ${VTKm_LIBRARIES})
target_compile_options(HelloWorld_CUDA PRIVATE ${VTKm_COMPILE_OPTIONS})
endif()
if(VTKm_TBB_FOUND)
if(TARGET vtkm::tbb)
add_executable(HelloWorld_TBB HelloWorldTBB.cxx LoadShaders.h)
target_include_directories(HelloWorld_TBB PRIVATE ${VTKm_INCLUDE_DIRS})
target_link_libraries(HelloWorld_TBB PRIVATE ${VTKm_LIBRARIES})
target_compile_options(HelloWorld_TBB PRIVATE ${VTKm_COMPILE_OPTIONS})
target_link_libraries(HelloWorld_TBB
PRIVATE vtkm OpenGL::GL GLEW::GLEW GLUT::GLUT)
endif()
if(TARGET vtkm::cuda)
add_executable(HelloWorld_CUDA HelloWorld.cu LoadShaders.h)
target_link_libraries(HelloWorld_CUDA
PRIVATE vtkm OpenGL::GL GLEW::GLEW GLUT::GLUT)
endif()
endif()

@ -19,6 +19,8 @@
## this software.
##
##=============================================================================
cmake_minimum_required(VERSION 3.9 FATAL_ERROR)
project(MultiBackend CXX)
#Find the VTK-m package
find_package(VTKm REQUIRED QUIET)

@ -19,15 +19,27 @@
## this software.
##
##=============================================================================
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(Rendering CXX)
#Find the VTK-m package
find_package(VTKm REQUIRED QUIET
OPTIONAL_COMPONENTS Serial OpenGL Rendering GLUT
)
find_package(VTKm REQUIRED QUIET)
if(VTKm_OpenGL_FOUND AND VTKm_Rendering_FOUND AND VTKm_GLUT_FOUND)
add_executable(Rendering_SERIAL Rendering.cxx)
target_include_directories(Rendering_SERIAL PRIVATE ${VTKm_INCLUDE_DIRS})
target_link_libraries(Rendering_SERIAL PRIVATE ${VTKm_LIBRARIES})
target_compile_options(Rendering_SERIAL PRIVATE ${VTKm_COMPILE_OPTIONS})
if(NOT TARGET vtkm_rendering OR NOT VTKm_RENDERING_BACKEND STREQUAL "OpenGL")
return()
endif()
vtkm_find_gl(OPTIONAL GLUT)
if(NOT TARGET GLUT::GLUT)
return()
endif()
add_executable(Rendering_SERIAL Rendering.cxx)
target_link_libraries(Rendering_SERIAL PRIVATE vtkm_rendering GLUT::GLUT)
if(TARGET vtkm::tbb)
add_executable(Rendering_TBB Rendering.cxx)
target_compile_definitions(Rendering_TBB PRIVATE
"VTKM_DEVICE_ADAPTER=VTKM_DEVICE_ADAPTER_TBB")
target_link_libraries(Rendering_TBB PRIVATE vtkm_rendering GLUT::GLUT)
endif()

@ -82,11 +82,9 @@ add_subdirectory(filter)
#-----------------------------------------------------------------------------
# Build rendering
# if(VTKm_ENABLE_RENDERING)
# add_subdirectory(rendering)
# endif()
add_subdirectory(rendering)
# add_subdirectory(interop)
add_subdirectory(interop)
#-----------------------------------------------------------------------------
#add the benchmarking folder

@ -23,9 +23,11 @@ set(headers
TransferToOpenGL.h
)
if(VTKm_ENABLE_TESTING)
# Determine if we actually want to compile OpenGL Interop tests.
vtkm_configure_component_OpenGL()
#-----------------------------------------------------------------------------
vtkm_declare_headers(${headers} TESTABLE FALSE)
if(VTKm_ENABLE_TESTING AND TARGET vtkm_rendering)
add_subdirectory(testing)
endif()
#-----------------------------------------------------------------------------
@ -34,11 +36,3 @@ add_subdirectory(internal)
if(VTKm_CUDA_FOUND)
add_subdirectory(cuda)
endif()
#-----------------------------------------------------------------------------
vtkm_declare_headers(${headers} TESTABLE FALSE)
#-----------------------------------------------------------------------------
if(VTKm_OpenGL_FOUND)
add_subdirectory(testing)
endif()

@ -28,6 +28,6 @@ set(headers
vtkm_declare_headers(${headers} TESTABLE FALSE)
#-----------------------------------------------------------------------------
if(VTKm_OpenGL_FOUND)
if(TARGET vtkm_rendering)
add_subdirectory(testing)
endif()

@ -18,9 +18,13 @@
## this software.
##============================================================================
if(NOT TARGET GLEW::GLEW)
return()
endif()
set(unit_tests
UnitTestBufferTypePicker.cxx
UnitTestOpenGLHeaders.cxx
UnitTestOpenGLHeaders.cxx
UnitTestBufferTypePicker.cxx
)
vtkm_unit_tests(SOURCES ${unit_tests})
vtkm_unit_tests(SOURCES ${unit_tests} LIBRARIES GLEW::GLEW)

@ -22,40 +22,35 @@ set(headers
TestingOpenGLInterop.h
TestingTransferFancyHandles.h
)
vtkm_declare_headers(${headers} TESTABLE FALSE)
set(unit_tests)
# So because we are using GLEW to do our
# GL binding we can only expect one
# of these transfer tests to work
#
#
set(needs_rendering FALSE)
if(VTKm_OSMesa_FOUND AND TARGET vtkm_rendering)
if(NOT TARGET GLUT::GLUT)
find_package(GLUT QUIET)
if(NOT TARGET GLUT::GLUT)
return()
endif()
endif()
# rendering can only have a single backend so we need to
if(VTKm_RENDERING_BACKEND STREQUAL "OSMesa" AND TARGET vtkm_rendering)
list(APPEND unit_tests
UnitTestTransferOSMesa.cxx
UnitTestFancyTransferOSMesa.cxx
)
set(needs_rendering TRUE)
elseif(VTKm_EGL_FOUND AND TARGET vtkm_rendering)
elseif(VTKm_RENDERING_BACKEND STREQUAL "EGL" AND TARGET vtkm_rendering)
list(APPEND unit_tests
UnitTestTransferEGL.cxx
UnitTestFancyTransferEGL.cxx
)
set(needs_rendering TRUE)
else()
vtkm_configure_component_GLUT()
if(VTKm_GLUT_FOUND)
list(APPEND unit_tests
UnitTestTransferGLUT.cxx
UnitTestFancyTransferGLUT.cxx
)
endif()
elseif(VTKm_RENDERING_BACKEND STREQUAL "OpenGL" AND TARGET vtkm_rendering)
list(APPEND unit_tests
UnitTestTransferGLUT.cxx
UnitTestFancyTransferGLUT.cxx
)
endif()
vtkm_declare_headers(${headers} TESTABLE FALSE)
vtkm_unit_tests(SOURCES ${unit_tests})
if(needs_rendering)
target_link_libraries(UnitTests_vtkm_interop_testing PRIVATE vtkm_rendering)
if(unit_tests)
vtkm_unit_tests(SOURCES ${unit_tests} LIBRARIES vtkm_rendering GLUT::GLUT)
endif()

@ -18,6 +18,24 @@
## this software.
##============================================================================
if(NOT VTKm_ENABLE_RENDERING)
return()
endif()
# determine what backend for rendering we want to build
set(default_backend "OpenGL")
if(NOT VTKm_RENDERING_BACKEND)
message(STATUS "Setting rendering backend to '${default_backend}' as none was specified.")
set(VTKm_RENDERING_BACKEND "${default_backend}" CACHE
STRING "Choose the backend for vtkm rendering." FORCE)
# Set the possible values of rendering backend types for cmake-gui
set(extra_backends )
if(UNIX AND NOT APPLE)
list(APPEND extra_backends "OSMesa" "EGL")
endif()
set_property(CACHE VTKm_RENDERING_BACKEND PROPERTY STRINGS "None" "OpenGL" ${extra_backends})
endif()
set(headers
Actor.h
AxisAnnotation.h
@ -100,6 +118,8 @@ set(sources
raytracing/VolumeRendererStructured.cxx
)
# Note that EGL and OSMesa Canvas depend on the GL version being built. Only
# the None backend supports not building the opengl version
set(opengl_headers
CanvasGL.h
MapperGL.h
@ -148,64 +168,39 @@ set(device_sources
)
#-----------------------------------------------------------------------------
vtkm_configure_component_OpenGL()
if(VTKm_OpenGL_FOUND)
list(APPEND headers ${opengl_headers})
list(APPEND sources ${opengl_sources})
vtkm_configure_component_OSMesa()
if(VTKm_OSMesa_FOUND)
list(APPEND headers ${osmesa_headers})
list(APPEND sources ${osmesa_sources})
endif()
# vtkm_configure_component_EGL()
# if(VTKm_EGL_FOUND)
# list(APPEND headers ${egl_headers})
# list(APPEND sources ${egl_sources})
# endif()
endif()
if(VTKm_ENABLE_OSMESA AND NOT VTKm_OSMesa_FOUND)
message(SEND_ERROR "OSMesa was requested by not properly configured.
Either make sure the OSMesa headers and library are properly found or set
VTKm_ENABLE_OSMESA to OFF.")
endif()
vtkm_declare_headers(${headers})
vtkm_library(
NAME vtkm_rendering
SOURCES ${sources}
HEADERS ${headers}
WRAP_FOR_CUDA ${device_sources}
)
# EGL Libs are added here to ensure propper linking when statically compiling.
# This is safe to do even when not using EGL as the values will then be empty.
target_link_libraries(vtkm_rendering
PUBLIC vtkm_cont
PRIVATE ${VTKm_OPENGL_LIBRARIES}
${VTKm_BACKEND_LIBRARIES}
${EGL_LIBRARIES}
)
if(VTKm_RENDERING_BACKEND STREQUAL "OpenGL")
vtkm_declare_headers(${opengl_headers})
target_sources(vtkm_rendering PRIVATE ${opengl_sources})
elseif(VTKm_RENDERING_BACKEND STREQUAL "OSMesa")
vtkm_declare_headers(${opengl_headers} ${osmesa_headers})
target_sources(vtkm_rendering PRIVATE ${opengl_sources} ${osmesa_sources})
elseif(VTKm_RENDERING_BACKEND STREQUAL "EGL")
vtkm_declare_headers(${opengl_headers} ${egl_headers})
target_sources(vtkm_rendering PRIVATE ${opengl_sources} ${egl_sources})
endif()
# EGL Dirs are added here to ensure propper linking when statically compiling.
# This is safe to do even when not using EGL as the values will then be empty.
target_include_directories(vtkm_rendering
PRIVATE ${VTKm_OPENGL_INCLUDE_DIRS}
${VTKm_BACKEND_INCLUDE_DIRS}
${EGL_INCLUDE_DIRS}
)
#-----------------------------------------------------------------------------
target_link_libraries(vtkm_rendering PUBLIC vtkm)
if(UNIX AND NOT APPLE)
target_link_libraries(vtkm_rendering PRIVATE rt )
endif()
# Subclasses need rendering library
vtkm_configure_component_Rendering()
add_subdirectory(internal)
add_subdirectory(raytracing)
#-----------------------------------------------------------------------------
include(VTKmRenderingBackends)
target_link_libraries(vtkm_rendering PUBLIC vtkm_rendering_backend)
install(TARGETS vtkm_rendering_backend
EXPORT ${VTKm_EXPORT_NAME}
)
#-----------------------------------------------------------------------------
add_subdirectory(internal)
add_subdirectory(raytracing)
add_subdirectory(testing)

@ -19,15 +19,11 @@
##============================================================================
set(headers
OpenGLHeaders.h
RunTriangulator.h
)
set(opengl_headers
OpenGLHeaders.h
)
if(VTKm_OpenGL_FOUND)
list(APPEND headers ${opengl_headers})
endif()
set_source_files_properties(OpenGLHeaders.h
PROPERTIES VTKm_CANT_BE_HEADER_TESTED TRUE)
vtkm_declare_headers(${headers})

@ -33,9 +33,15 @@ set(unit_tests
UnitTestMapperVolume.cxx
)
VTKm_unit_tests(SOURCES ${unit_tests})
#add_subdirectory(osmesa)
#add_subdirectory(egl)
#add_subdirectory(glfw)
vtkm_unit_tests(SOURCES ${unit_tests} LIBRARIES vtkm_rendering)
if(VTKm_RENDERING_BACKEND STREQUAL "OpenGL")
# message(STATUS "rendering testing/glfw needs a FindGLFW")
# message(STATUS "rendering testing/glut needs compile corrections")
# add_subdirectory(glfw)
# add_subdirectory(glut)
elseif(VTKm_RENDERING_BACKEND STREQUAL "OSMesa")
add_subdirectory(osmesa)
elseif(VTKm_RENDERING_BACKEND STREQUAL "EGL")
add_subdirectory(egl)
endif()

@ -18,11 +18,7 @@
## this software.
##============================================================================
vtkm_configure_component_EGL()
if (VTKm_EGL_FOUND)
set(unit_tests
UnitTestMapperEGL.cxx
)
VTKm_unit_tests(SOURCES ${unit_tests})
endif()
set(unit_tests
UnitTestMapperEGL.cxx
)
vtkm_unit_tests(SOURCES ${unit_tests} LIBRARIES vtkm_rendering)

@ -17,15 +17,15 @@
## Laboratory (LANL), the U.S. Government retains certain rights in
## this software.
##============================================================================
vtkm_configure_component_GLFW()
if (VTKm_GLFW_FOUND)
set(unit_tests
UnitTestMapperGLFW.cxx
)
VTKm_unit_tests(
SOURCES ${unit_tests}
TEST_ARGS -B
)
find_package(GLFW QUIET)
if(NOT TARGET GLFW::GLFW)
return()
endif()
set(unit_tests
UnitTestMapperGLFW.cxx
)
vtkm_unit_tests(SOURCES ${unit_tests}
TEST_ARGS -B
LIBRARIES vtkm_rendering GLFW::GLFW)

@ -17,15 +17,19 @@
## Laboratory (LANL), the U.S. Government retains certain rights in
## this software.
##============================================================================
if(NOT TARGET GLUT::GLUT)
find_package(GLUT QUIET)
vtkm_configure_component_GLUT()
if(VTKm_GLUT_FOUND)
set(unit_tests
UnitTestMapperGLUT.cxx
)
VTKm_unit_tests(
SOURCES ${unit_tests}
TEST_ARGS -B
)
if(NOT TARGET GLUT::GLUT)
return()
endif()
endif()
set(unit_tests
UnitTestMapperGLUT.cxx
)
vtkm_unit_tests(SOURCES ${unit_tests}
TEST_ARGS -B
LIBRARIES vtkm_rendering GLUT::GLUT)

@ -20,11 +20,13 @@
#include <vtkm/Bounds.h>
#include <vtkm/cont/testing/MakeTestDataSet.h>
#include <GL/glew.h>
#if defined(__APPLE__)
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif
#include <string.h>
#include <vtkm/cont/DeviceAdapter.h>
#include <vtkm/cont/testing/Testing.h>

@ -17,11 +17,10 @@
## Laboratory (LANL), the U.S. Government retains certain rights in
## this software.
##============================================================================
vtkm_configure_component_OSMesa()
if (VTKm_OSMesa_FOUND)
set(unit_tests
set(unit_tests
UnitTestMapperOSMesa.cxx
)
VTKm_unit_tests(SOURCES ${unit_tests})
endif()
vtkm_unit_tests(SOURCES ${unit_tests} LIBRARIES vtkm_rendering)