Removed commented ContourTreeBlockData.SortOrder
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@ -407,7 +407,6 @@ VTKM_CONT void ContourTreeAugmented::DoPostExecute(
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// Construct the contour tree mesh from the last block
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vtkm::worklet::contourtree_augmented::ContourTreeMesh<T> contourTreeMeshOut;
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contourTreeMeshOut.NumVertices = localDataBlocks[0]->NumVertices;
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// contourTreeMeshOut.SortOrder = localDataBlocks[0]->SortOrder;
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contourTreeMeshOut.SortOrder = vtkm::cont::ArrayHandleIndex(contourTreeMeshOut.NumVertices);
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contourTreeMeshOut.SortIndices = vtkm::cont::ArrayHandleIndex(contourTreeMeshOut.NumVertices);
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contourTreeMeshOut.SortedValues = localDataBlocks[0]->SortedValue;
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@ -77,8 +77,6 @@ struct ContourTreeBlockData
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// ContourTreeMesh data
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vtkm::Id NumVertices;
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// TODO Should be able to remove sortOrder here, but we need to figure out what to return in the worklet instead
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// vtkm::worklet::contourtree_augmented::IdArrayType SortOrder;
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vtkm::cont::ArrayHandle<FieldType> SortedValue;
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vtkm::worklet::contourtree_augmented::IdArrayType GlobalMeshIndex;
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vtkm::worklet::contourtree_augmented::IdArrayType Neighbours;
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