Fixing problem with uniform cell locator 3D
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@ -47,7 +47,7 @@ void CellLocatorUniformGrid::Build()
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this->RangeTransform[1] = static_cast<vtkm::FloatDefault>(this->CellDims[1]) /
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static_cast<vtkm::FloatDefault>(this->Bounds.Y.Length());
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}
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else if (cellSet.IsSameType(Structured2DType()))
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else if (cellSet.IsSameType(Structured3DType()))
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{
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this->Is3D = true;
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this->Bounds = coords.GetBounds();
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