Kenneth Moreland
eb9288cb1a
Change vtkm::rendering::Window to View
...
The rendering classes do not actually manage windows, and window was not
descriptive of what this class was doing. We decided that the class was
mostly analogous to what we call a "view" in ParaView.
2016-06-02 15:43:40 -06:00
Kenneth Moreland
9fc86890eb
Change vtkm::rendering::SceneRenderer* to Mapper*
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This name was chosen to reflect the analogous name in VTK.
2016-06-02 13:41:14 -06:00
Kenneth Moreland
1934049df9
Change vtkm::rendering::View to Camera
2016-06-02 13:04:01 -06:00
Jeremy Meredith
6c8045bdc3
unifying 2d and 3d scenes
2016-06-01 13:51:37 -04:00
Kenneth Moreland
507222c489
Change rendering classes to use Range and Bounds
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In addition to this being necessary to be compatible with recent
changes, it makes for cleaner declaration of these values.
2016-05-29 18:49:37 -06:00
Kenneth Moreland
fcbfacb4f0
Better conform Plot.h to VTK-m style
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Principally, the indentation style was changed to 2 spaces and the
member variables of classes were changed to start with a capitol.
2016-05-24 14:54:20 -06:00
Kenneth Moreland
3456fc1455
Better conform Scene.h to VTK-m style
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Principally, the indentation style was changed to 2 spaces and the
member variables of classes were changed to start with a capitol.
2016-05-24 14:46:12 -06:00
Dave Pugmire
5be7ef945c
convert float/double to vtkm::Float32/vtkm::Float64
2016-05-19 12:49:45 -04:00
Dave Pugmire
e409255c61
Merge branch 'annot2' of gitlab.kitware.com:jsmeredith/vtk-m into annot2
2016-04-19 09:16:10 -04:00
Dave Pugmire
1af37d0102
Support for 2D rendering. And some general clean up.
2016-04-18 16:42:59 -04:00
Jeremy Meredith
4593ceb408
adding world annotation capability and 3d bounding box.
2016-04-15 15:24:23 -04:00
Robert Maynard
daf419feb7
Correct unused and casting warnings in Scene.h
2016-04-07 20:07:22 -04:00
Dave Pugmire
aa90c06c09
Allow the renderSurface to get passed to the Plot::Render()
2016-03-28 08:51:36 -04:00
Dave Pugmire
f84401243a
Initial checkin for rendering infrastructure.
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This largely follows things from EAVL. This is going to change going forward.
Most of the stuff is inside Window.h right now for convenience.
2016-03-28 08:51:35 -04:00