`vtkm::cont::testing` now initializes with logging enabled and support
for device being passed on the command line, `vtkm::testing` only
enables logging.
Implement more general versions of `test_equal_ArrayHandles`, `test_equal_CellSets`, `test_equal_Fields`, and `test_equal_DataSets` functions and put them
in vtkm/cont/testing/Testing.hi with the hope that they will be useful for
others also.
This fixes the three following issues with StorageBasic.
1. Memory that was allocated by VTK-m and Stolen by the user needed the
proper free function called which is generally StorageBasicAllocator::deallocate.
But that was hard for the user to hold onto. So now we provide a function
pointer to the correct free function.
2. Memory that was allocated outside of VTK-m was impossible to transfer to
VTK-m as we didn't know how to free it. This is now resolved by allowing the
user to specify a free function to be called on release.
3. When the CUDA backend allocates memory for an ArrayHandle that has no
control representation, and the location we are running on supports concurrent
managed access we want to specify that cuda managed memory as also the host memory.
This requires that StorageBasic be able to call an arbitrary new delete function
which is chosen at runtime.
Sandia National Laboratories recently changed management from the
Sandia Corporation to the National Technology & Engineering Solutions
of Sandia, LLC (NTESS). The copyright statements need to be updated
accordingly.
Previously once an ArrayHandle was stolen it was placed in an invalid state
where it could not used again by VTK-m. Now instead after being stolen it
is placed into a state where it is identical to memory allocated outside
of VTK-m and passed in.
There were many tests that created code paths for every base and Vec
type that VTK-m supports (up to 4 components). Although this is
admirable, it is also excessive, and our compile times for the tests are
very long.
To shorten compile times, remove the TryAllTypes method. Replace it with
a version of TryTypes that uses a default list of "exemplar" set of
integers, floats, and Vecs.
The storage used will now be aligned to `VTKM_CACHE_LINE_SIZE bytes,
resulting in slightly better cache usage and load/store performance.
This define is set in `StorageBasic.h We also now detect if Posix is
available in Configure.h and will define VTKM_POSIX with _POSIX_VERSION
if it's available.
The AlignedAllocator used by StorageBasic is also STL compatible
and can be used in STL containers so user's can use it in their
std::vector and pass aligned user memory to the storage.
The unit test for StorageBasic tested the StealArray feature and then
used the delete[] operator on the stolen array to deallocate it. For
many standard libraries the default implementation for delete[] is
the same as (or at least compatible with) std::allocator, but for
the PGI compiler they were not compatible and this resulted in a
run-time error. This change fixes the problem with the test by using
the same allocator as the StorageBasic test.
Before we assumed that we would only use the basic types specified by
the widths of vtkm::Scalar and vtkm::Id. We want to expand this to make
sure the code works on whatever data precision we need.
After a talk with Robert Maynard, we decided to change the name
ArrayContainerControl to Storage. There are several reasons for this
change.
1. The name ArrayContainerControl is unwieldy. It is long, hard for
humans to parse, and makes for long lines and wraparound. It is also
hard to distinguish from other names like ArrayHandleFoo and
ArrayExecutionManager.
2. The word container is getting overloaded. For example, there is a
SimplePolymorphicContainer. Container is being used for an object that
literally acts like a container for data. This class really manages
data.
3. The data does not necessarily have to be on the control side.
Implicit containers store the data nowhere. Derivative containers might
have all the real data on the execution side. It is possible in the
future to have storage on the execution environment instead of the
control (think interfacing with a simulator on the GPU).
Storage is not a perfect word (what does implicit storage really mean?),
but its the best English word we came up with.