Dave Pugmire
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294b73e00e
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Make the rendering part of the build optional.
Add the mesa libs to the link line.
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2016-03-28 08:51:36 -04:00 |
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Dave Pugmire
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719b715b59
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Support for explicit cell sets.
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2016-03-28 08:51:36 -04:00 |
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Matt Larsen
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9883773557
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Corrected error in projection matrix that was causing mismatches with ray tracing image and depth buffers.
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2016-03-28 08:51:36 -04:00 |
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Dave Pugmire
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f9c6f9cde7
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cleanup of code.
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2016-03-28 08:51:36 -04:00 |
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mclarsen
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693b98b92a
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Merging
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2016-03-28 08:51:36 -04:00 |
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mclarsen
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39cffd7baa
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Triangulator fix
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2016-03-28 08:51:36 -04:00 |
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Dave Pugmire
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aa90c06c09
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Allow the renderSurface to get passed to the Plot::Render()
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2016-03-28 08:51:36 -04:00 |
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Dave Pugmire
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b36091f7f4
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Clean up the rendersurface code.
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2016-03-28 08:51:35 -04:00 |
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Dave Pugmire
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f84401243a
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Initial checkin for rendering infrastructure.
This largely follows things from EAVL. This is going to change going forward.
Most of the stuff is inside Window.h right now for convenience.
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2016-03-28 08:51:35 -04:00 |
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mclarsen
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03a95c44b1
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adding rendering from other branch
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2016-03-28 08:50:04 -04:00 |
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