Starting in OSX 10.9, apple has deprecated the glut.h provided header
so we need to figure out how we want to do window management on OSX. I expect
the way forward is to require the developer to install openGLUT.
Add DeviceAdapterAlgorithm as an include to the TransferToOpenGL
file.
Clean up comments in opengl/cuda/internal/TransferToOpenGL.h
Add FindGLEW.cmake to the License exepmtion list
Copy the OpenGL Interop code from DAX and convert it to VTKm.
Tests include transferring data to an OpenGL context for all VTKm common
data types.
A WindowBase class using GLUT is also included.