Commit Graph

10 Commits

Author SHA1 Message Date
Kenneth Moreland
5461d27948 Do not compile hello_world without GLEW
The GLEW library is optional, but without it you cannot do OpenGL
interop. The hello_world example uses OpenGL interop, but did not check
that GLEW was available. It tried to use GLEW and an error occured.
2016-06-16 11:15:23 -06:00
Kenneth Moreland
a8169fbf61 Make sure all source files are declared in the examples
For header files, this only adds the file to IDE file lists, which is
convenient but not critical. However, the test did find a ligit error in
the hello_world example where the TBB build was actually using the
serial device adapter.
2016-06-02 10:24:21 -06:00
Robert Maynard
ad4f6c6485 All examples now use the proper CMake CUDA found variable. 2016-02-22 11:25:15 -05:00
Robert Maynard
ee368d0d68 Do not add c++ compiler optimizations to all compilers, but on a target basis.
As reported in Issue #54 the add_compile_options pollutes the global compile
flags. Instead we provided cmake flags for people to use.
2016-01-25 14:38:06 -05:00
Kenneth Moreland
fac5d79a52 Remove direct use of TBB_LIBRARIES and TBB_INCLUDE_DIRS
Instead, use VTKm_LIBRARIES and VTKm_INCLUDE_DIRS where the configuration
stores all necessary libraries and include directories.
2015-11-12 14:34:31 -07:00
Robert Maynard
91a09c8ba2 Remove unneeded cmake code from the examples.
This is needed as it allows the policies specified in the root of
vtk-m to propagate properly to the examples. When CMake
sees a cmake_minimum_required command it resets all policy flags.
2015-10-21 10:27:21 -04:00
Robert Maynard
46dc67c336 Suppress warnings from examples. 2015-09-21 14:17:25 -04:00
Robert Maynard
9c3ff00b6e Switch over to a simpler way to specify the vtkm backend. 2015-09-16 13:16:25 -04:00
Robert Maynard
5ce3e1f3d0 Update HelloWorld Example to properly use the correct device adapter. 2015-09-15 14:15:56 -04:00
Robert Maynard
c75facf940 Add a HelloWorld example that uses opengl interop.
Based on the work of Tyson Neuroth and Huu Tan Nguyen at the VTK-m code
sprint.

Shows how to invoke a simple worklet to generate coordinates and colors,
and than use opengl interop to display it to the screen.
2015-09-04 09:38:07 -04:00