Previously, ArrayHandleVirtual was using the default Transfer object.
This was problematic because it would copy/allocate things in the
execution environment independently from the array that it was wrapped
around. This caused several negative effects, particularly for CUDA
devices. First, if the data were already on the device (or the array is
implicit), a second copy of the data would be made. Second, the copy to
the device is likely less efficient. Third (and worst of all), the data
did not always get pulled back to the original array correctly.
This commit also contains instantiations of ArrayHandleVirtual and its
components for the most common types.