Commit Graph

5 Commits

Author SHA1 Message Date
Kenneth Moreland
9f3e0e5952 Implement roll, elevation, and azimuth for 3D cameras
Also implement pan and zoom for 2D cameras.

Update the rendering tests to do these camera rotations. This matches
better the viewpoint used before the previous camera changes.
2016-06-09 13:34:29 -06:00
Kenneth Moreland
cdeeda67bb Make a shared header of 3D transformations
Affine transformations of homogeneous coordinates using 4x4 matrices are
quite common in visualization. Create a new math header file in the base
vtkm namespace that has common functions for such coordinates.

Much of this implementation was taken from the rendering matrix helpers.
2016-06-09 13:34:29 -06:00
Kenneth Moreland
55af901f60 Hide Camera private parts
With only a few exceptions for simple structures, we do not expose the
members of classes. Instead, we provide accessor methods. Do this for
Camera as well as add some helper methods.
2016-06-09 12:07:58 -06:00
Kenneth Moreland
0769b96bf3 Remove Width and Height from Camera
The width and height are maintained out of necessity by the canvas. A
second copy was maintained by the camera, which was only used for
computing the aspect ratio and similar metrics for projections.

Having to maintain the width/height in two places is a bit of a hassle
and provides the opportunity for bugs if they get out of sync. Instead,
have the width/height managed in one place (the canvas) and pass them as
parameters as necessary.
2016-06-09 12:07:56 -06:00
Kenneth Moreland
1934049df9 Change vtkm::rendering::View to Camera 2016-06-02 13:04:01 -06:00