Commit Graph

44 Commits

Author SHA1 Message Date
Kenneth Moreland
a2c280993c Remove UserPortal from ArrayHandle.
The UserPortal in ArrayHandle was used to copy a pointer the user
created into an ArrayHandle to use in VTK-m algorithms. However, this is
only really valid for a basic storage, so the functionality has been
moved there, and you have to construct an ArrayHandle with a storage
instead of an array portal.
2015-04-28 10:49:46 -04:00
Robert Maynard
dca1f3b487 Enable Algorithm testing on all the DeviceAdapters. 2015-04-16 10:25:44 -04:00
Kenneth Moreland
6141e83be4 Expose allocation in ArrayHandle.
Add an Allocate method in ArrayHandle that basically forwards the
alllocate request to the storage object. This allows some measure of
control of the array from the control side. You can allocate the array
and set values (by getting the control array portal) if you so desire.
2015-02-10 15:58:41 -07:00
Kenneth Moreland
c224c2b98a Make ArrayHandle work better when uninitialized
Fixed a problem where ArrayHandle would cause a crash if you tried to
get the control portal on an uninitialized array (it was supposed to
throw an exception).

Also changed some methods in ArrayHandle so that they work resonably
without error when used with an uninitialized array. Specifically, the
aforementioned behavior was changed to "allocate" an array of size 0
(that is, call Allocate(0) on the storage object) to return an empty
array portal rather than throw an error. Although this use of
ArrayHandle can be considered erroneous, it is convenient the get an
empty array portal when dealing with a potentially unallocated array
rather than create a special condition.
2015-02-09 14:54:04 -07:00
Robert Maynard
d9270e408d Adding a cuda device adapter to vtkm.
Porting the dax device adapter over to vtkm. Unlike the dax version, doesn't
use the thrust::device_vector, but instead uses thrust::system calls so that
we can support multiple thrust based backends.

Also this has Texture Memory support for input array handles. Some more work
will need to be done to ArrayHandle so that everything works when using an
ArrayHandle inplace with texture memory bindings.
2014-12-19 13:47:28 -05:00
Robert Maynard
e2eb901be3 move DeviceAdapterAlgorithm to correct folder as it's namespace 2014-12-18 11:09:15 -05:00
Kenneth Moreland
bc3e1ebd21 delete operator and std::allocator are not necessarily the same
The unit test for StorageBasic tested the StealArray feature and then
used the delete[] operator on the stolen array to deallocate it. For
many standard libraries the default implementation for delete[] is
the same as (or at least compatible with) std::allocator, but for
the PGI compiler they were not compatible and this resulted in a
run-time error. This change fixes the problem with the test by using
the same allocator as the StorageBasic test.
2014-10-23 15:39:05 -06:00
Kenneth Moreland
d4ad846e65 Merge branch 'any-scalar-width' 2014-10-21 16:53:50 -06:00
Kenneth Moreland
7cf25331e2 Fix MSVC compiler warnings
Generally, the MSVC compiler tends to be more picky about implicit type
conversions. It warns if there is any possibility of precision loss.
2014-10-21 16:52:24 -06:00
Kenneth Moreland
10ba2efbf7 Unify test values.
Lots of tests have to move values in and out of arrays and check them
against expected values. It is also often the case that these tests are
run on lots of different types. There is some repeated code for
generating known values for particular indices. This change unifies some
of that. This can probably also encourage making more generic tests.
2014-10-14 10:00:34 -06:00
Kenneth Moreland
a7e6666037 Rename some type lists to be a bit more consistent. 2014-10-10 11:30:10 -06:00
Kenneth Moreland
7f94eafc9c Remove vtkm::Scalar and vtkm::Vector# types
Providing these types tends to "lock in" the precision of the algorithms
used in VTK-m. Since we are using templating anyway, our templates
should be generic enough to handle difference precision in the data.
Usually the appropriate type can be determined by the data provided. In
the case where there is no hint on the precision of data to use (for
example, in the code that provides coordinates for uniform data), there
is a vtkm::FloatDefault.
2014-10-09 08:54:56 -06:00
Kenneth Moreland
4881ed4ddb Change tests that try all base types to use different precision
Before we assumed that we would only use the basic types specified by
the widths of vtkm::Scalar and vtkm::Id. We want to expand this to make
sure the code works on whatever data precision we need.
2014-10-08 16:56:33 -06:00
Kenneth Moreland
0cc9d27e26 Expand the list of types to include multiple widths.
Since we want our code to generally handle data of different precision
(for example either float or double) expand the types in our list types
to include multiple precision.
2014-10-08 15:40:20 -06:00
Kenneth Moreland
b2298172ee Allow longer base lists
Previously we just hand coded base lists up to 4 entries, which was fine
for what we were using it for. However, now that we want to support base
types of different sizes, we are going to need much longer lists.
2014-10-08 12:53:01 -06:00
Kenneth Moreland
c3fbe073e8 Change VectorTraits to VecTraits.
Matches the previous move from Tuple to Vec. We can unify on this name.
2014-10-08 10:09:43 -06:00
Kenneth Moreland
2139d93206 Change vtkm::Tuple to vtkm::Vec
There are multiple reasons for this name change:

* The name Tuple conflicts with the boost::Tuple class, which as a
different interface and feature set. This gets confusing, especially
since VTK-m uses boost quite a bit.

* The use of this class is usually (although not always) as a
mathematical vector.

* The vtkm::Scalar and vtkm::Vector* classes are going to go away soon
to better support multiple base data type widths. Having this
abbriviated name will hopefully make the code a bit nicer when these
types have to be explicitly specified.

Also modified the implementation a bit to consolidate some of the code.
2014-10-08 10:09:43 -06:00
Kenneth Moreland
cbe6284b83 Add IdComponent and other base types with explicit widths
In preparation for supporting base types with more widths, add typedefs
for the base types with explicit widths (number of bits).

Also added a IdComponent type that should be used for indices for
components into tuples and vectors. There now should be no reason to use
"int" inside of VTK-m code (especially for indexing). This change cleans
up many of the int types that were used throughout.
2014-10-08 10:09:42 -06:00
Kenneth Moreland
8839e615e6 Remove GetIteratorBegin/End from all ArrayPortal classes.
Replace them (and their use) with the new ArrayPortalToIterators
functionality.
2014-09-08 14:59:11 -06:00
Kenneth Moreland
9bbbaecab6 Add ArrayPortalToIterators functionality.
This moves the ability to get an iterator from an array portal out of
the portal itself. The next step is to move the GetIteratorBegin/End out
of ArrayPortal. This should make the implemenation a bit cleaner.
2014-09-08 13:39:58 -06:00
Kenneth Moreland
6fb33f88af Use MSVC checked_array_iterator to suppress warnings and add checks.
MSVC likes to warn about using raw pointers as iterators in generic
algorithms because they have been known to lead to problems. When
compiling with that compiler, wrap raw pointers in
stdext::checked_array_pointer to suppress the error and also add a bit
more checking.
2014-08-12 15:25:45 -06:00
Kenneth Moreland
b917cf49f4 Replace CountByTwo with String Int in ArrayHandleCounting test.
I wanted to test ArrayHandleCounting with some non-standard data type.
I was using a class that looked like a number that counts by two, but
the operator behavior was not a proper group and that was causing issues.
Replaced that with a class that inefficiently represents an unsigned
integer as a string with that many characters. The inefficiency does not
matter because it is just a test.
2014-07-17 14:35:39 -06:00
Kenneth Moreland
9466151326 Make floating point comparison more tolerant in UnitTestDynamicArrayHandle
It appears that when the Intel compiler is optimizing, constant floating
point values can be slightly different than the same value stored in memory
and never changed. This change uses the test_equal method to compare
these floating point values that might have a slight numeric error.
2014-07-10 10:53:02 -06:00
Kenneth Moreland
21823500c3 Change ArrayContainerControl to Storage.
After a talk with Robert Maynard, we decided to change the name
ArrayContainerControl to Storage. There are several reasons for this
change.

1. The name ArrayContainerControl is unwieldy. It is long, hard for
humans to parse, and makes for long lines and wraparound. It is also
hard to distinguish from other names like ArrayHandleFoo and
ArrayExecutionManager.

2. The word container is getting overloaded. For example, there is a
SimplePolymorphicContainer. Container is being used for an object that
literally acts like a container for data. This class really manages
data.

3. The data does not necessarily have to be on the control side.
Implicit containers store the data nowhere. Derivative containers might
have all the real data on the execution side. It is possible in the
future to have storage on the execution environment instead of the
control (think interfacing with a simulator on the GPU).

Storage is not a perfect word (what does implicit storage really mean?),
but its the best English word we came up with.
2014-06-24 09:58:32 -06:00
Kenneth Moreland
9573aa2764 Fix a test object to handle changes in the counting array handle 2014-06-19 11:12:54 -06:00
Kenneth Moreland
a789d54e99 Remove CopyInto method from array-support classes
It was originally put there to support CopyInto in ArrayHandle, but that
has already been removed. It really only makes sense for trivial
examples and testing code, and it sometimes causes complications with
coding.
2014-06-11 16:15:46 -06:00
Kenneth Moreland
2bd9632a36 Fix testing versions.
There is a special version of the testing methods for use in the control
environment that handles execeptions that can be thrown there. There are
tests to make sure you are using the correct version of the testing
framework, but it was broken until the last commit. Now that it's fixed,
here are two places where the wrong testing method was used.
2014-06-11 10:45:36 -06:00
Kenneth Moreland
ed9cf46a17 Make sure all header wrapper macros start with vtk_m_ rather than vtkm_
We made this change a while ago to help with completion in IDEs.
(Completion was matching a bunch of wrapper macros that were almost
never used anywhere.) Most of the changes are in comments, but there are
a few bad macro definitions.
2014-06-11 10:43:36 -06:00
Kenneth Moreland
fb4f550918 Fix MSVC compiler warnings.
Most of the warnings were about losing precision in conversions.
2014-06-10 16:09:28 -06:00
Kenneth Moreland
50a5210a7d Add Timer class.
Helpful for safely timing parallel code across different devices.
2014-06-10 12:54:18 -06:00
Kenneth Moreland
da68debbf3 Merge branch 'dynamic-point-coordinates' 2014-06-09 11:13:17 -06:00
Kenneth Moreland
7b3ea2345d Add a helper class to determine composite array types
Getting the type right for ArrayHandleCompositeVector can be a bit
tricky. It is expressed in a somewhat strange function signature format
and you have to extract the right component type for the return. This
adds an ArrayHandleCompositeVectorType that makes it easier (although no
less verbose).
2014-06-06 16:05:55 -06:00
Robert Maynard
ec2032e1d3 Correc the rest of the alignmnet issues. 2014-05-19 14:20:52 -04:00
Robert Maynard
40c579f119 Correcting alignment issues so we compile on windows. 2014-05-19 13:17:04 -04:00
Kenneth Moreland
7d769a8f4a Add classes to manage point coordinates.
Each type of point coordinates has its own class with the name
PointCoordinates*. Currently there is a PointCoordiantesArray that contains
an ArrayHandle holding the point coordinates and a PointCoordinatesUniform
that takes the standard extent, origin, and spacing for a uniform rectilinear
grid and defines point coordiantes for that. Creating new PointCoordinates
arrays is pretty easy, and we will almost definitely add more. For example,
we should have an elevation version that takes uniform coordinates for
a 2D grid and then an elevation in the third dimension. We can probably
also use a basic composite point coordinates that can build them from
other coordinates.

There is also a DynamicPointCoordinates class that polymorphically stores
an instance of a PointCoordinates class. It has a CastAndCall method that
behaves like DynamicArrayHandle; it can call a functor with an array handle
(possible implicit) that holds the point coordinates.
2014-05-15 13:41:45 -06:00
Kenneth Moreland
ff31afca3e Merge branch 'composite-vector-array' into dynamic-point-coordinates 2014-05-14 14:26:23 -06:00
Kenneth Moreland
261157ed22 Created ArrayHandleCompositeVector.
This derived array handle creates an array of vectors whose components come
from other arrays of vectors. In either case ArrayHandleCompositeVector
handles scalars as vectors of size 1.
2014-05-13 15:31:07 -06:00
Kenneth Moreland
406e655910 Add implicit array for uniform grid point coordinates. 2014-05-01 19:19:54 -04:00
Kenneth Moreland
d309fa7ae5 Add a dynamic array handle.
The dynamic array handle holds a reference to an array handle of an
unknown type. It contains the ability to try to cast it to an instance
of array handle or to try lists of types and containers.

There is currently an issue that is causing the test code not to
compile. It is the case that some combinations of types and containers
are not compatible. For example, an implict container is bound to a
certain type, and the container is undefined if they do not agree. There
needs to be a mechanism to detect these invalid combinations and skip
over them in the MTP for each.
2014-04-03 14:04:48 -06:00
Kenneth Moreland
c2d926fa49 Add tag-based type list templates
Provies a list of types in a template like boost::mpl::vector and a
method to call a functor on each type. However, rather than explicitly
list each type, uses tags to identify the list. This provides the
following main advantages:

1. Can use these type lists without creating horrendously long class
names based on them, making compiler errors easier to read. For example,
you would have a typename like MyClass<TypeListTagVectors> instead of
MyClass<TypeList<Id3,Vector2,Vector3,Vector4> > (or worse if variadic
templates are not supported). This is the main motivation for this
implementation.

2. Do not require variadic templates and usually few constructions. That
should speed compile times.

There is one main disadvantage to this approach: It is difficult to get
a printed list of items in a list during an error. If necessary, it
probably would not be too hard to make a template to convert a tag to a
boost mpl vector.
2014-03-31 17:45:52 -06:00
Robert Maynard
2b7a0e0490 revise the header guard naming convention to not conflict with macro names. 2014-03-07 10:22:36 -05:00
Robert Maynard
c80fb9259f Update the initial repository to use the correct indentation style. 2014-02-11 16:20:30 -05:00
Robert Maynard
c2101b8ffc Add in a serial device adapter and required supporting classes.
We now can verify that the array handle is usable by a device adapter.
2014-02-11 12:34:56 -05:00
Robert Maynard
a94abd7a71 Add in the minimum part of the control env to have a testable array handle. 2014-02-10 15:00:17 -05:00