Mark Kim
df0e64572a
Demo.cxx compiles, at least. But, the background isn't even correct.
2016-08-02 16:27:55 -04:00
Mark Kim
54b463c363
Don't need glBindAttributeLocation if layout(attribute) is given in shader.
2016-08-02 16:23:41 -04:00
Mark Kim
e966eb6b94
Merge branch 'glut-unittest' of https://gitlab.kitware.com/dpugmire/vtk-m into glut-unittest
2016-08-02 16:23:32 -04:00
Mark Kim
4928a4706d
Row vs Column order for the view and projection matrix.
...
Rudimentary error checking on shader compilation.
layout location swapped for vertex_position and vertex_color.
2016-08-02 16:16:32 -04:00
Samuel Li
b8c09693a3
saves another memcpy operation
2016-08-02 16:09:29 -04:00
Dave Pugmire
6c5834ed94
fix mtx copy
2016-08-02 15:32:39 -04:00
Samuel Li
fc609eddd2
fix IDWT worklet... An error was introduced in previous commit
2016-08-02 15:06:20 -04:00
Dave Pugmire
35411b140f
debugging mappergl
2016-08-02 14:59:44 -04:00
Samuel Li
1f2f88430c
small fix on idwt worklet
2016-08-02 14:50:54 -04:00
T.J. Corona
3461f5c940
Merge topic 'division-op-for-vec'
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3463db3b Add division operator for Vec/scalar operations.
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Brent Lessley <blessley@cs.uoregon.edu>
Merge-request: !489
2016-08-02 14:44:43 -04:00
T.J. Corona
62fa852e12
In CellSetExplicit::AddCell, change vtkm::Vec to template parameter.
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This commit is in reference to Issue #40 .
2016-08-02 14:40:59 -04:00
T.J. Corona
ce1eeca93b
Merge topic 'copyright-check'
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4f49a840 Update VTKmCheckCopyright.cmake to ignore build files.
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !486
2016-08-02 14:27:43 -04:00
T.J. Corona
e07e4aeda7
Merge topic 'expose-cellarray-api'
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8ad8eeda In DynamicCellSet, expose CellSet API.
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Kenneth Moreland <kmorel@sandia.gov>
Merge-request: !488
2016-08-02 14:25:15 -04:00
T.J. Corona
3463db3b28
Add division operator for Vec/scalar operations.
2016-08-02 14:21:19 -04:00
Samuel Li
d88bdff94c
DWT worklet uses WholeArrayOut to avoid a memory copy
2016-08-02 14:09:34 -04:00
T.J. Corona
2ade3ba8d8
Expose storage in ArrayHandle, and Expose data array in StorageBasic.
2016-08-02 14:05:05 -04:00
T.J. Corona
4f49a8407b
Update VTKmCheckCopyright.cmake to ignore build files.
2016-08-02 13:50:33 -04:00
Dave Pugmire
469af887e8
Merge branch 'glut-unittest' of gitlab.kitware.com:dpugmire/vtk-m into glut-unittest
2016-08-02 13:44:20 -04:00
Robert Maynard
f527b8a0b2
Merge topic 'collapse-exec-cont-portals'
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2e33f883 Collapse exec and cont portals into one class.
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !485
2016-08-02 13:42:57 -04:00
Dave Pugmire
7d5934ea22
use the matricies from the camera for the VBO rendering.
2016-08-02 13:42:47 -04:00
T.J. Corona
8ad8eeda77
In DynamicCellSet, expose CellSet API.
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Also changes GetCellSet() to CastToBase().
2016-08-02 13:39:25 -04:00
Mark Kim
293ba569e7
Demo.cxx has not been updated in a while (pre-ResultDataSet change).
2016-08-02 13:22:02 -04:00
Mark Kim
e8b17eb947
OSMesa, not OSMESA.
2016-08-02 13:10:32 -04:00
Dave Pugmire
9b81cd9ed2
Remove compiler warning.
2016-08-02 13:01:36 -04:00
Dave Pugmire
9ee497edb9
Add GLUT unit test.
2016-08-02 13:01:36 -04:00
Dave Pugmire
17e2a836f0
Adding GLUT unit test for rendering.
2016-08-02 13:01:36 -04:00
Matt Larsen
9659f35509
my changes
2016-08-02 09:56:26 -07:00
T.J. Corona
2e33f8830f
Collapse exec and cont portals into one class.
2016-08-02 11:26:29 -04:00
Kenneth Moreland
8f406cf460
Merge branch 'fix-infinite-recursion' into 'master'
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Fix an infinite recursion where the wrong overload was called
The intension was that if Camera::Zoom was called with a Float64, it
would call the Float32 version. However, I made a type where it called
itself. The latest version of XCode called me out on this infinite
recursion.
I think this is the equivalent of the compiler calling me a dumb-ass.
See merge request !483
2016-07-31 18:09:41 -04:00
Kenneth Moreland
8863769ea7
Fix an infinite recursion where the wrong overload was called
...
The intension was that if Camera::Zoom was called with a Float64, it
would call the Float32 version. However, I made a type where it called
itself. The latest version of XCode called me out on this infinite
recursion.
I think this is the equivalent of the compiler calling me a dumb-ass.
2016-07-31 11:47:30 -06:00
Matt Larsen
d39ac17951
Merge topic 'fix/Triangulator'
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a4012c16 Rmoving throw from worklet that prevents rendering from compiling with CUDA
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Robert Maynard <robert.maynard@kitware.com>
Acked-by: Matt Larsen <mlarsen@cs.uoregon.edu>
Merge-request: !481
2016-07-29 17:21:42 -04:00
Samuel Li
448e9be5a8
small tweaks, ready for pull request
2016-07-29 14:16:10 -07:00
Samuel Li
dd1ef8e47d
include all objects in the cmake file
2016-07-29 13:19:28 -07:00
Samuel Li
3cc6385426
remove unnecessary files
2016-07-29 13:05:53 -07:00
Samuel Li
ec46fd58a0
fixed bugs, ready for Chris to review
2016-07-29 11:27:37 -07:00
Robert Maynard
1efbbdc19a
Merge topic 'example_dispatcher_test_works_again'
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17966256 Cleanup the multiple dynamic array handle dispatch example.
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !480
2016-07-29 11:32:31 -04:00
Matt Larsen
a4012c1667
Rmoving throw from worklet that prevents rendering from compiling with CUDA
2016-07-29 07:50:14 -07:00
Robert Maynard
1796625616
Cleanup the multiple dynamic array handle dispatch example.
2016-07-29 09:48:13 -04:00
Samuel Li
ff620d0ab5
fixed a bug, identified another bug
2016-07-28 21:33:47 -07:00
Samuel Li
7f9fd0d66d
finish all the statics
2016-07-28 21:07:05 -06:00
Samuel Li
fa1198bb85
summation algorithm function is ready
2016-07-28 19:12:57 -06:00
Samuel Li
1a7bae0335
with a hack on ArrayHandlePermutation.h, wavelet works on CUDA device as well
2016-07-28 17:55:38 -06:00
Samuel Li
60d2428100
finishing squash function
2016-07-28 16:40:37 -06:00
Samuel Li
951d9fce2c
move device copy to a function of itself; other small changes
2016-07-28 14:55:10 -07:00
Robert Maynard
c739e02374
Merge topic 'vtkm_find_package_support_QUIET'
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063b349a Setup the examples to find vtkm components quietly.
e52f7628 VTKm config module now properly support the QUIET flag.
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !479
2016-07-28 16:35:44 -04:00
Robert Maynard
063a4248b3
Merge topic 'unify_contour'
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73440ccb vtkm::filter::MarchingCubes now uses vtkm::worklet
33d7ad8f Unify the contour MarchingCubes implementations.
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !476
2016-07-28 11:45:38 -04:00
Robert Maynard
063b349a20
Setup the examples to find vtkm components quietly.
2016-07-28 10:47:43 -04:00
Robert Maynard
e52f7628a7
VTKm config module now properly support the QUIET flag.
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The QUIET flag will also be properly propagated to all modules
that VTKm finds.
2016-07-28 10:46:59 -04:00
Robert Maynard
73440ccb4e
vtkm::filter::MarchingCubes now uses vtkm::worklet
...
Instead of having two separate implementations of MarchingCubes, we have
a single implementation in worklet, and filter uses that.
That does mean that the version in worklet has been updated to support
merging of duplicate point coordinates.
2016-07-28 08:52:34 -04:00
Samuel Li
7dc59d80d7
trying to figure out how to use deviceAdapterAlgorithms
2016-07-27 16:23:26 -07:00