This is a subclass of ExecutionObject and a superset of its
functionality. In addition to having a PrepareForExecution method, it
also has a PrepareForControl method that gets an object appropriate for
the control environment. This is helpful for situations where you need
code to work in both environments, such as the functor in an
ArrayHandleTransform.
Also added several runtime checks for execution objects and execution
and cotnrol objects.
This change allows you to set a subclass of
vtkm::cont::ExecutionObjectBase as a functor
used in ArrayHandleTransform. This latter class will then detect that
the functor is an ExecObject and will call PrepareForExecution with the
appropriate device to get the actual Functor object.
This change allows you to use virtual objects and other device dependent
objects as functors for ArrayHandleTransform without knowing a priori
what device the portal will be used on.
Rather than force all dispatchers to be templated on a device adapter,
instead use a TryExecute internally within the invoke to select a device
adapter.
Because this removes the need to declare a device when invoking a
worklet, this commit also removes the need to declare a device in
several other areas of the code.
Adds a fancy array handle that restricts access to an array to some
window of values. It takes a start offset and a size and represents the
values between that start offset and size past that.
554bc3d36 At runtime TryExecute supports a specific deviceId to execute on.
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Kenneth Moreland <kmorel@sandia.gov>
Merge-request: !1334
The OpenMP Device Reduction algorithm previously used a std::vector<T>
to store the reduction results of each thread. This caused problems
when T=bool as the types became a proxy type which isn't usable
with vtkm BinaryOperators.
Additionally by fixing this issue in the FunctorsOpenMP we
can remove a workaround in FunctorsGeneral that caused
compile failures when using complex BinaryOperators
such as MinAndMax.
std::random_shuffle is deprecated in C++14 because it's using std::rand
which uses a non uniform distribution and the underlying algorithm is
unspecified. Using std::shuffle can provide a reliable result in a 64
bit version.
Previously ArrayHandleBasicImpl had no support for OpenMP since
we forgot to update the implementation. This version will
work when adding new devices without any changes.
96ae94420 Simplified execution object creation for atomic array
0bd197af9 moved TwoLevelUniformGridExecutionObject to vtkm/exec/internal
6ce895be8 simplified how atomic arrays create execution objects
f1ee5b92a fix a rebase error
25d140361 fix bad rabse for wireframer
f892695f1 fixing so wierd merging issue
9bb00ec66 moved the execution object for TwoLevelUniform grid to vrkm::exec
db1c9bfee Change the namespacing of atomic array
...
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Robert Maynard <robert.maynard@kitware.com>
Merge-request: !1243
Most of the arguments given to device adapter algorithms are actually
control-side arguments that get converted to execution objects internally
(usually a `vtkm::cont::ArrayHandle`). However, some of the algorithms,
take an argument that is passed directly to the execution environment, such
as the predicate argument of `Sort`. If the argument is a plain-old-data
(POD) type, which is common enough, then you can just pass the object
straight through. However, if the object has any special elements that have
to be transferred to the execution environment, such as internal arrays,
passing this to the `vtkm::cont::Algorithm` functions becomes
problematic.
To cover this use case, all the `vtkm::cont::Algorithm` functions now
support automatically transferring objects that support the `ExecObject`
worklet convention. If any argument to any of the `vtkm::cont::Algorithm`
functions inherits from `vtkm::cont::ExecutionObjectBase`, then the
`PrepareForExecution` method is called with the device the algorithm is
running on, which allows these device-specific objects to be used without
the hassle of creating a `TryExecute`.
1. Have a per-thread pinned array for cuda errors
2. Check for errors before scheduling new tasks and at explicit sync points
3. Remove explicit synchronizations from most places
Addresses part 2 of #168
There was an error in TestingPointLocatorUniformGrid in which it was
creating arrays of type vtkm::Float32 and passing them to a worklet that
expected vtkm::FloatDefault. This is corrected.
Previously when PointLocatorUniformGrid.h was compiled by the CUDA
compiler, the compiler would crash. Apparently during the ptxas
part of the compiler goes into a crazy recursion and runs out of
stack space. This appears to be a long-standing bug in CUDA
(been there for multiple releases) without a clear reason why it
sometimes rears its ugly head. (See for example
https://devtalk.nvidia.com/default/topic/1028825/cuda-programming-and-performance/-ptxas-died-with-status-0xc00000fd-stack_overflow-/)
The problem appears to be when having a doubly or triply nested
loop over a box of values to check in the uniform array. This
appears to fix the problem by converting that to a single for
loop with some index magic to convert that to 3D indices.
Found via `codespell` and `grep`
more typos
includes source typo change and a typo that needs further review
follow-up typos
Follow-up typos
Revert a commit
Previously, it was not possible to call Allocate or Shrink on an
implicit storage. The reason for this is that the implicit storage does
not represent any real memory and any attempt to modify it is wrong.
However, there are some rare cases where ArrayHandle will attempt to
"allocate" the storage even when behaving in a read-only manner. The use
case this is being created for is when an ArrayHandleImplicit first
calls ReleaseResources and then calls ReleaseResourcesExecution (or
anything else that tries to get a control-side portal). In this case,
the ReleaseResources makes the control side portal invalid and the
ReleaseResourcesExecution attempts to make it valid again by allocating
the storage to size 0. This change solves the problem by allowing the
implicit storage to be "allocated" to something smaller than originally
created.
157894436 Enable Vec construction with intializer_list of single value
79afe2a16 Simplify make_ArrayHandleSwizzle
ae8d994d2 Add support for initializer lists in Vec
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Allison Vacanti <allison.vacanti@kitware.com>
Merge-request: !1239
- Adding API files
- Adding back Manish's BoundingIntervalHierarchy search structure
- Updating CMakeLists.txt to accomodate these changes
- Adding the old test file from Manish - won't build for now
-Changing the existing CellLocator.h to CellLocatorHelper.h,
it's used by CellLocatorTwoLevelUniformGrid.h
-Changing unit tests and worklets that use CellLocator.h to use CellLocatorHelper.h
183bcf109 Add initial version of an OpenMP backend.
7b5ad3e80 Expand device scheduler test to check for overlap.
e621b6ba3 Generalize the TBB radix sort implementation.
d60278434 Specialize swap for ArrayPortalValueReference types.
761f8986f Cache inputs to SSI::Unique benchmark.
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Robert Maynard <robert.maynard@kitware.com>
Merge-request: !1099
This fix addresses issue #110. Test functions in TestingDeviceAdapter have
been updated to test large arrays through random indices using
std::uniform_int_distribution rather than testing every 100th or 50th value.