59 lines
2.0 KiB
C++
59 lines
2.0 KiB
C++
//============================================================================
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// Copyright (c) Kitware, Inc.
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// All rights reserved.
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// See LICENSE.txt for details.
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//
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// This software is distributed WITHOUT ANY WARRANTY; without even
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// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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// PURPOSE. See the above copyright notice for more information.
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//============================================================================
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#include <vtkm/cont/ColorTable.h>
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#include <vtkm/cont/DataSet.h>
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#include <vtkm/cont/Initialize.h>
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#include <vtkm/io/VTKDataSetReader.h>
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#include <vtkm/io/VTKDataSetWriter.h>
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#include <vtkm/rendering/Actor.h>
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#include <vtkm/rendering/CanvasRayTracer.h>
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#include <vtkm/rendering/MapperRayTracer.h>
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#include <vtkm/rendering/Scene.h>
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#include <vtkm/rendering/View3D.h>
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int main(int argc, char** argv)
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{
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auto opts = vtkm::cont::InitializeOptions::DefaultAnyDevice;
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vtkm::cont::InitializeResult config = vtkm::cont::Initialize(argc, argv, opts);
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//Loading .vtk File
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vtkm::io::VTKDataSetReader reader("data/kitchen.vtk");
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vtkm::cont::DataSet ds_from_file = reader.ReadDataSet();
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//Creating Actor
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vtkm::cont::ColorTable colorTable("viridis");
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vtkm::rendering::Actor actor(ds_from_file.GetCellSet(),
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ds_from_file.GetCoordinateSystem(),
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ds_from_file.GetField("c1"),
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colorTable);
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//Creating Scene and adding Actor
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vtkm::rendering::Scene scene;
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scene.AddActor(actor);
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//Creating and initializing the View using the Canvas, Ray Tracer Mappers, and Scene
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vtkm::rendering::MapperRayTracer mapper;
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vtkm::rendering::CanvasRayTracer canvas(1920, 1080);
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vtkm::rendering::View3D view(scene, mapper, canvas);
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//Setting the background and foreground colors; optional.
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view.SetBackgroundColor(vtkm::rendering::Color(1.0f, 1.0f, 1.0f));
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view.SetForegroundColor(vtkm::rendering::Color(0.0f, 0.0f, 0.0f));
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//Painting View
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view.Paint();
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//Saving View
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view.SaveAs("BasicRendering.png");
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return 0;
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}
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