vtk-m2/vtkm/cont/ArrayHandle.hxx
Kenneth Moreland 4e34feecb4 Add ability to specialize worklet for device
This adds an ExecutionSignature tag named Device that passes the
DeviceAdapterTag as an argument to the worklet's operator(). This allows
worklets to specialize their code based on the device.
2019-04-01 10:01:54 -06:00

434 lines
13 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2014 National Technology & Engineering Solutions of Sandia, LLC (NTESS).
// Copyright 2014 UT-Battelle, LLC.
// Copyright 2014 Los Alamos National Security.
//
// Under the terms of Contract DE-NA0003525 with NTESS,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#ifndef vtk_m_cont_ArrayHandle_hxx
#define vtk_m_cont_ArrayHandle_hxx
#include <vtkm/cont/ArrayHandle.h>
namespace vtkm
{
namespace cont
{
template <typename T, typename S>
ArrayHandle<T, S>::ArrayHandle()
: Internals(new InternalStruct)
{
this->Internals->ControlArrayValid = false;
this->Internals->ExecutionArrayValid = false;
}
template <typename T, typename S>
ArrayHandle<T, S>::ArrayHandle(const ArrayHandle<T, S>& src)
: Internals(src.Internals)
{
}
template <typename T, typename S>
ArrayHandle<T, S>::ArrayHandle(ArrayHandle<T, S>&& src) noexcept
: Internals(std::move(src.Internals))
{
}
template <typename T, typename S>
ArrayHandle<T, S>::ArrayHandle(const typename ArrayHandle<T, S>::StorageType& storage)
: Internals(new InternalStruct)
{
this->Internals->ControlArray = storage;
this->Internals->ControlArrayValid = true;
this->Internals->ExecutionArrayValid = false;
}
template <typename T, typename S>
ArrayHandle<T, S>::ArrayHandle(typename ArrayHandle<T, S>::StorageType&& storage) noexcept
: Internals(new InternalStruct)
{
this->Internals->ControlArray = std::move(storage);
this->Internals->ControlArrayValid = true;
this->Internals->ExecutionArrayValid = false;
}
template <typename T, typename S>
ArrayHandle<T, S>::~ArrayHandle()
{
}
template <typename T, typename S>
ArrayHandle<T, S>& ArrayHandle<T, S>::operator=(const ArrayHandle<T, S>& src)
{
this->Internals = src.Internals;
return *this;
}
template <typename T, typename S>
ArrayHandle<T, S>& ArrayHandle<T, S>::operator=(ArrayHandle<T, S>&& src) noexcept
{
this->Internals = std::move(src.Internals);
return *this;
}
template <typename T, typename S>
typename ArrayHandle<T, S>::StorageType& ArrayHandle<T, S>::GetStorage()
{
this->SyncControlArray();
if (this->Internals->ControlArrayValid)
{
return this->Internals->ControlArray;
}
else
{
throw vtkm::cont::ErrorInternal(
"ArrayHandle::SyncControlArray did not make control array valid.");
}
}
template <typename T, typename S>
const typename ArrayHandle<T, S>::StorageType& ArrayHandle<T, S>::GetStorage() const
{
this->SyncControlArray();
if (this->Internals->ControlArrayValid)
{
return this->Internals->ControlArray;
}
else
{
throw vtkm::cont::ErrorInternal(
"ArrayHandle::SyncControlArray did not make control array valid.");
}
}
template <typename T, typename S>
typename ArrayHandle<T, S>::PortalControl ArrayHandle<T, S>::GetPortalControl()
{
this->SyncControlArray();
if (this->Internals->ControlArrayValid)
{
// If the user writes into the iterator we return, then the execution
// array will become invalid. Play it safe and release the execution
// resources. (Use the const version to preserve the execution array.)
this->ReleaseResourcesExecutionInternal();
return this->Internals->ControlArray.GetPortal();
}
else
{
throw vtkm::cont::ErrorInternal(
"ArrayHandle::SyncControlArray did not make control array valid.");
}
}
template <typename T, typename S>
typename ArrayHandle<T, S>::PortalConstControl ArrayHandle<T, S>::GetPortalConstControl() const
{
this->SyncControlArray();
if (this->Internals->ControlArrayValid)
{
return this->Internals->ControlArray.GetPortalConst();
}
else
{
throw vtkm::cont::ErrorInternal(
"ArrayHandle::SyncControlArray did not make control array valid.");
}
}
template <typename T, typename S>
vtkm::Id ArrayHandle<T, S>::GetNumberOfValues() const
{
if (this->Internals->ControlArrayValid)
{
return this->Internals->ControlArray.GetNumberOfValues();
}
else if (this->Internals->ExecutionArrayValid)
{
return this->Internals->ExecutionArray->GetNumberOfValues();
}
else
{
return 0;
}
}
template <typename T, typename S>
void ArrayHandle<T, S>::Shrink(vtkm::Id numberOfValues)
{
VTKM_ASSERT(numberOfValues >= 0);
if (numberOfValues > 0)
{
vtkm::Id originalNumberOfValues = this->GetNumberOfValues();
if (numberOfValues < originalNumberOfValues)
{
if (this->Internals->ControlArrayValid)
{
this->Internals->ControlArray.Shrink(numberOfValues);
}
if (this->Internals->ExecutionArrayValid)
{
this->Internals->ExecutionArray->Shrink(numberOfValues);
}
}
else if (numberOfValues == originalNumberOfValues)
{
// Nothing to do.
}
else // numberOfValues > originalNumberOfValues
{
throw vtkm::cont::ErrorBadValue("ArrayHandle::Shrink cannot be used to grow array.");
}
VTKM_ASSERT(this->GetNumberOfValues() == numberOfValues);
}
else // numberOfValues == 0
{
// If we are shrinking to 0, there is nothing to save and we might as well
// free up memory. Plus, some storage classes expect that data will be
// deallocated when the size goes to zero.
this->Allocate(0);
}
}
template <typename T, typename S>
template <typename DeviceAdapterTag>
typename ArrayHandle<T, S>::template ExecutionTypes<DeviceAdapterTag>::PortalConst
ArrayHandle<T, S>::PrepareForInput(DeviceAdapterTag) const
{
VTKM_IS_DEVICE_ADAPTER_TAG(DeviceAdapterTag);
if (!this->Internals->ControlArrayValid && !this->Internals->ExecutionArrayValid)
{
// Want to use an empty array.
// Set up ArrayHandle state so this actually works.
this->Internals->ControlArray.Allocate(0);
this->Internals->ControlArrayValid = true;
}
this->PrepareForDevice(DeviceAdapterTag());
typename ExecutionTypes<DeviceAdapterTag>::PortalConst portal =
this->Internals->ExecutionArray->PrepareForInput(!this->Internals->ExecutionArrayValid,
DeviceAdapterTag());
this->Internals->ExecutionArrayValid = true;
return portal;
}
template <typename T, typename S>
template <typename DeviceAdapterTag>
typename ArrayHandle<T, S>::template ExecutionTypes<DeviceAdapterTag>::Portal
ArrayHandle<T, S>::PrepareForOutput(vtkm::Id numberOfValues, DeviceAdapterTag)
{
VTKM_IS_DEVICE_ADAPTER_TAG(DeviceAdapterTag);
// Invalidate any control arrays.
// Should the control array resource be released? Probably not a good
// idea when shared with execution.
this->Internals->ControlArrayValid = false;
this->PrepareForDevice(DeviceAdapterTag());
typename ExecutionTypes<DeviceAdapterTag>::Portal portal =
this->Internals->ExecutionArray->PrepareForOutput(numberOfValues, DeviceAdapterTag());
// We are assuming that the calling code will fill the array using the
// iterators we are returning, so go ahead and mark the execution array as
// having valid data. (A previous version of this class had a separate call
// to mark the array as filled, but that was onerous to call at the the
// right time and rather pointless since it is basically always the case
// that the array is going to be filled before anything else. In this
// implementation the only access to the array is through the iterators
// returned from this method, so you would have to work to invalidate this
// assumption anyway.)
this->Internals->ExecutionArrayValid = true;
return portal;
}
template <typename T, typename S>
template <typename DeviceAdapterTag>
typename ArrayHandle<T, S>::template ExecutionTypes<DeviceAdapterTag>::Portal
ArrayHandle<T, S>::PrepareForInPlace(DeviceAdapterTag)
{
VTKM_IS_DEVICE_ADAPTER_TAG(DeviceAdapterTag);
if (!this->Internals->ControlArrayValid && !this->Internals->ExecutionArrayValid)
{
// Want to use an empty array.
// Set up ArrayHandle state so this actually works.
this->Internals->ControlArray.Allocate(0);
this->Internals->ControlArrayValid = true;
}
this->PrepareForDevice(DeviceAdapterTag());
typename ExecutionTypes<DeviceAdapterTag>::Portal portal =
this->Internals->ExecutionArray->PrepareForInPlace(!this->Internals->ExecutionArrayValid,
DeviceAdapterTag());
this->Internals->ExecutionArrayValid = true;
// Invalidate any control arrays since their data will become invalid when
// the execution data is overwritten. Don't actually release the control
// array. It may be shared as the execution array.
this->Internals->ControlArrayValid = false;
return portal;
}
template <typename T, typename S>
template <typename DeviceAdapterTag>
void ArrayHandle<T, S>::PrepareForDevice(DeviceAdapterTag) const
{
if (this->Internals->ExecutionArray != nullptr)
{
if (this->Internals->ExecutionArray->IsDeviceAdapter(DeviceAdapterTag()))
{
// Already have manager for correct device adapter. Nothing to do.
return;
}
else
{
// Have the wrong manager. Delete the old one and create a new one
// of the right type. (BTW, it would be possible for the array handle
// to hold references to execution arrays on multiple devices. However,
// there is not a clear use case for that yet and it is unclear what
// the behavior of "dirty" arrays should be, so it is not currently
// implemented.)
this->SyncControlArray();
// Need to change some state that does not change the logical state from
// an external point of view.
this->Internals->ExecutionArray.reset();
this->Internals->ExecutionArrayValid = false;
}
}
VTKM_ASSERT(this->Internals->ExecutionArray == nullptr);
VTKM_ASSERT(!this->Internals->ExecutionArrayValid);
// Need to change some state that does not change the logical state from
// an external point of view.
this->Internals->ExecutionArray.reset(
new vtkm::cont::internal::ArrayHandleExecutionManager<T, StorageTag, DeviceAdapterTag>(
&this->Internals->ControlArray));
}
template <typename T, typename S>
void ArrayHandle<T, S>::SyncControlArray() const
{
if (!this->Internals->ControlArrayValid)
{
// Need to change some state that does not change the logical state from
// an external point of view.
if (this->Internals->ExecutionArrayValid)
{
this->Internals->ExecutionArray->RetrieveOutputData(&this->Internals->ControlArray);
this->Internals->ControlArrayValid = true;
}
else
{
// This array is in the null state (there is nothing allocated), but
// the calling function wants to do something with the array. Put this
// class into a valid state by allocating an array of size 0.
this->Internals->ControlArray.Allocate(0);
this->Internals->ControlArrayValid = true;
}
}
}
}
} // vtkm::cont
namespace vtkm
{
namespace cont
{
namespace internal
{
namespace detail
{
template <typename ArrayHandle>
inline void VTKM_CONT StorageSerialization(vtkmdiy::BinaryBuffer& bb,
const ArrayHandle& obj,
std::false_type)
{
vtkm::Id count = obj.GetNumberOfValues();
vtkmdiy::save(bb, count);
vtkmdiy::save(bb, vtkm::Id(0)); //not a basic storage
auto portal = obj.GetPortalConstControl();
for (vtkm::Id i = 0; i < count; ++i)
{
vtkmdiy::save(bb, portal.Get(i));
}
}
template <typename ArrayHandle>
inline void VTKM_CONT StorageSerialization(vtkmdiy::BinaryBuffer& bb,
const ArrayHandle& obj,
std::true_type)
{
vtkm::Id count = obj.GetNumberOfValues();
vtkmdiy::save(bb, count);
vtkmdiy::save(bb, vtkm::Id(1)); //is basic storage
vtkmdiy::save(bb, obj.GetStorage().GetArray(), static_cast<std::size_t>(count));
}
}
template <typename T, typename S>
inline void VTKM_CONT ArrayHandleDefaultSerialization(vtkmdiy::BinaryBuffer& bb,
const vtkm::cont::ArrayHandle<T, S>& obj)
{
using is_basic = typename std::is_same<S, vtkm::cont::StorageTagBasic>::type;
detail::StorageSerialization(bb, obj, is_basic{});
}
}
}
} // vtkm::cont::internal
namespace mangled_diy_namespace
{
template <typename T>
VTKM_CONT void Serialization<vtkm::cont::ArrayHandle<T>>::load(BinaryBuffer& bb,
vtkm::cont::ArrayHandle<T>& obj)
{
vtkm::Id count = 0;
vtkmdiy::load(bb, count);
obj.Allocate(count);
vtkm::Id input_was_basic_storage = 0;
vtkmdiy::load(bb, input_was_basic_storage);
if (input_was_basic_storage)
{
vtkmdiy::load(bb, obj.GetStorage().GetArray(), static_cast<std::size_t>(count));
}
else
{
auto portal = obj.GetPortalControl();
for (vtkm::Id i = 0; i < count; ++i)
{
T val{};
vtkmdiy::load(bb, val);
portal.Set(i, val);
}
}
}
} // diy
#endif //vtk_m_cont_ArrayHandle_hxx