80b11afa24
Found via `codespell -q 3` via downstream VTK
205 lines
5.0 KiB
CMake
205 lines
5.0 KiB
CMake
##============================================================================
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## Copyright (c) Kitware, Inc.
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## All rights reserved.
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## See LICENSE.txt for details.
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## This software is distributed WITHOUT ANY WARRANTY; without even
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## the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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## PURPOSE. See the above copyright notice for more information.
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##
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## Copyright 2016 National Technology & Engineering Solutions of Sandia, LLC (NTESS).
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## Copyright 2016 UT-Battelle, LLC.
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## Copyright 2016 Los Alamos National Security.
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##
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## Under the terms of Contract DE-NA0003525 with NTESS,
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## the U.S. Government retains certain rights in this software.
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##
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## Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
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## Laboratory (LANL), the U.S. Government retains certain rights in
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## this software.
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##============================================================================
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set(headers
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Actor.h
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AxisAnnotation.h
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AxisAnnotation2D.h
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AxisAnnotation3D.h
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BitmapFont.h
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BitmapFontFactory.h
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BoundingBoxAnnotation.h
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Camera.h
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Canvas.h
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CanvasRayTracer.h
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Color.h
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ColorBarAnnotation.h
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ColorLegendAnnotation.h
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ColorTable.h
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ConnectivityProxy.h
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DecodePNG.h
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LineRenderer.h
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MatrixHelpers.h
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Scene.h
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Mapper.h
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MapperRayTracer.h
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MapperVolume.h
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MapperConnectivity.h
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MapperWireframer.h
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TextAnnotation.h
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TextAnnotationBillboard.h
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TextAnnotationScreen.h
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TextRenderer.h
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Texture2D.h
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Triangulator.h
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View.h
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View1D.h
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View2D.h
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View3D.h
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WorldAnnotator.h
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)
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set(sources
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Actor.cxx
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AxisAnnotation.cxx
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AxisAnnotation2D.cxx
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AxisAnnotation3D.cxx
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BitmapFont.cxx
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BitmapFontFactory.cxx
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BoundingBoxAnnotation.cxx
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Camera.cxx
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Color.cxx
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ColorBarAnnotation.cxx
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ColorLegendAnnotation.cxx
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ColorTable.cxx
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DecodePNG.cxx
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LineRenderer.cxx
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MapperConnectivity.cxx
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MapperRayTracer.cxx
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MapperVolume.cxx
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Scene.cxx
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TextAnnotation.cxx
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TextAnnotationBillboard.cxx
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TextAnnotationScreen.cxx
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View.cxx
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View1D.cxx
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View2D.cxx
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View3D.cxx
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WorldAnnotator.cxx
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internal/RunTriangulator.cxx
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raytracing/ConnectivityBase.cxx
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raytracing/ConnectivityTracerBase.cxx
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raytracing/ConnectivityTracerFactory.cxx
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raytracing/Logger.cxx
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)
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set(opengl_headers
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CanvasGL.h
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MapperGL.h
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TextureGL.h
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WorldAnnotatorGL.h
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)
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set(opengl_sources
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CanvasGL.cxx
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MapperGL.cxx
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TextureGL.cxx
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WorldAnnotatorGL.cxx
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)
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set(egl_headers
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CanvasEGL.h
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)
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set(egl_sources
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CanvasEGL.cxx
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)
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set(osmesa_headers
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CanvasOSMesa.h
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)
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set(osmesa_sources
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CanvasOSMesa.cxx
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)
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# This list of sources has code that uses devices and so might need to be
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# compiled with a device-specific compiler (like CUDA).
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set(device_sources
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Canvas.cxx
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CanvasRayTracer.cxx
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ConnectivityProxy.cxx
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Mapper.cxx
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MapperWireframer.cxx
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TextRenderer.cxx
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raytracing/BoundingVolumeHierarchy.cxx
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raytracing/Camera.cxx
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raytracing/ChannelBuffer.cxx
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raytracing/ConnectivityTracer.cxx
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raytracing/RayOperations.cxx
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raytracing/RayTracer.cxx
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raytracing/VolumeRendererStructured.cxx
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)
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#-----------------------------------------------------------------------------
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vtkm_configure_component_OpenGL()
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if(VTKm_OpenGL_FOUND)
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list(APPEND headers ${opengl_headers})
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list(APPEND sources ${opengl_sources})
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vtkm_configure_component_OSMesa()
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if(VTKm_OSMesa_FOUND)
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list(APPEND headers ${osmesa_headers})
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list(APPEND sources ${osmesa_sources})
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endif()
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# vtkm_configure_component_EGL()
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# if(VTKm_EGL_FOUND)
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# list(APPEND headers ${egl_headers})
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# list(APPEND sources ${egl_sources})
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# endif()
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endif()
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if(VTKm_ENABLE_OSMESA AND NOT VTKm_OSMesa_FOUND)
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message(SEND_ERROR "OSMesa was requested by not properly configured.
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Either make sure the OSMesa headers and library are properly found or set
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VTKm_ENABLE_OSMESA to OFF.")
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endif()
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vtkm_declare_headers(${headers})
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vtkm_library(
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SOURCES ${sources}
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WRAP_FOR_CUDA ${device_sources}
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)
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# EGL Libs are added here to ensure proper linking when statically compiling.
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# This is safe to do even when not using EGL as the values will then be empty.
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target_link_libraries(vtkm_rendering
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PUBLIC vtkm_cont
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PRIVATE ${VTKm_OPENGL_LIBRARIES}
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${VTKm_BACKEND_LIBRARIES}
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${EGL_LIBRARIES}
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)
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# EGL Dirs are added here to ensure proper linking when statically compiling.
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# This is safe to do even when not using EGL as the values will then be empty.
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target_include_directories(vtkm_rendering
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PRIVATE ${VTKm_OPENGL_INCLUDE_DIRS}
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${VTKm_BACKEND_INCLUDE_DIRS}
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${EGL_INCLUDE_DIRS}
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)
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if(UNIX AND NOT APPLE)
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target_link_libraries(vtkm_rendering PRIVATE rt )
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endif()
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# Subclasses need rendering library
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vtkm_configure_component_Rendering()
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add_subdirectory(internal)
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add_subdirectory(raytracing)
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#-----------------------------------------------------------------------------
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add_subdirectory(testing)
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