vtk-m2/vtkm/rendering/CMakeLists.txt
Kenneth Moreland db6d61cadb Modify build to handle non-X-based OpenGL
Specifically, I am trying to compile the code on OSX. OSX uses OpenGL
libraries in a different directory than most other installs (including
X11) and does not generally support GLX. These changes remove the files
that support GLX in systems that do not support it.

I also added several header files to the CMake lists that were not there
but should have been.
2016-05-25 15:34:14 -06:00

82 lines
2.0 KiB
CMake

##============================================================================
## Copyright (c) Kitware, Inc.
## All rights reserved.
## See LICENSE.txt for details.
## This software is distributed WITHOUT ANY WARRANTY; without even
## the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
## PURPOSE. See the above copyright notice for more information.
##
## Copyright 2016 Sandia Corporation.
## Copyright 2016 UT-Battelle, LLC.
## Copyright 2016 Los Alamos National Security.
##
## Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
## the U.S. Government retains certain rights in this software.
##
## Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
## Laboratory (LANL), the U.S. Government retains certain rights in
## this software.
##============================================================================
set(headers
AxisAnnotation.h
AxisAnnotation2D.h
AxisAnnotation3D.h
BoundingBoxAnnotation.h
Color.h
ColorBarAnnotation.h
ColorTable.h
Plot.h
RenderSurface.h
RenderSurfaceRayTracer.h
Scene.h
SceneRenderer.h
SceneRendererRayTracer.h
SceneRendererVolume.h
Triangulator.h
View.h
Window.h
WorldAnnotator.h
)
set(opengl_headers
RenderSurfaceGL.h
SceneRendererGL.h
WorldAnnotatorGL.h
)
set(glx_headers
RenderSurfaceGLX.h
)
set(osmesa_headers
RenderSurfaceOSMesa.h
)
#-----------------------------------------------------------------------------
if(OPENGL_FOUND)
set(headers ${headers} ${opengl_headers})
# Is there a better check for GLX?
if (UNIX AND NOT APPLE)
set(headers ${headers} ${glx_headers})
find_package(MESA)
if (OSMESA_FOUND)
set(headers ${headers} ${glx_headers})
endif()
endif()
endif()
vtkm_declare_headers(${headers})
add_subdirectory(internal)
add_subdirectory(raytracing)
include_directories(${OSMESA_INCLUDE_DIR})
#-----------------------------------------------------------------------------
add_subdirectory(testing)