2b05487398
This is a subclass of ExecutionObject and a superset of its functionality. In addition to having a PrepareForExecution method, it also has a PrepareForControl method that gets an object appropriate for the control environment. This is helpful for situations where you need code to work in both environments, such as the functor in an ArrayHandleTransform. Also added several runtime checks for execution objects and execution and cotnrol objects.
188 lines
4.8 KiB
CMake
188 lines
4.8 KiB
CMake
##============================================================================
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## Copyright (c) Kitware, Inc.
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## All rights reserved.
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## See LICENSE.txt for details.
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## This software is distributed WITHOUT ANY WARRANTY; without even
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## the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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## PURPOSE. See the above copyright notice for more information.
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##
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## Copyright 2014 National Technology & Engineering Solutions of Sandia, LLC (NTESS).
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## Copyright 2014 UT-Battelle, LLC.
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## Copyright 2014 Los Alamos National Security.
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##
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## Under the terms of Contract DE-NA0003525 with NTESS,
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## the U.S. Government retains certain rights in this software.
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##
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## Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
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## Laboratory (LANL), the U.S. Government retains certain rights in
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## this software.
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##============================================================================
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set(headers
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Algorithm.h
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ArrayCopy.h
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ArrayHandle.h
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ArrayHandleCast.h
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ArrayHandleCartesianProduct.h
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ArrayHandleCompositeVector.h
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ArrayHandleConstant.h
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ArrayHandleCounting.h
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ArrayHandleExtractComponent.h
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ArrayHandleDiscard.h
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ArrayHandleGroupVec.h
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ArrayHandleGroupVecVariable.h
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ArrayHandleImplicit.h
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ArrayHandleIndex.h
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ArrayHandlePermutation.h
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ArrayHandleReverse.h
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ArrayHandleStreaming.h
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ArrayHandleSwizzle.h
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ArrayHandleTransform.h
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ArrayHandleUniformPointCoordinates.h
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ArrayHandleView.h
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ArrayHandleVirtualCoordinates.h
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ArrayHandleZip.h
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ArrayPortal.h
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ArrayPortalToIterators.h
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ArrayHandleConcatenate.h
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ArrayRangeCompute.h
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AssignerMultiBlock.h
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AtomicArray.h
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BoundingIntervalHierarchyNode.h
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BoundingIntervalHierarchy.h
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BoundsCompute.h
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BoundsGlobalCompute.h
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CellLocator.h
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CellLocatorHelper.h
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CellLocatorTwoLevelUniformGrid.h
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CellSet.h
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CellSetExplicit.h
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CellSetListTag.h
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CellSetSingleType.h
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CellSetStructured.h
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CellSetPermutation.h
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ColorTable.h
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ColorTableSamples.h
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CoordinateSystem.h
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DataSet.h
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DataSetBuilderExplicit.h
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DataSetBuilderRectilinear.h
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DataSetBuilderUniform.h
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DataSetFieldAdd.h
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DeviceAdapter.h
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DeviceAdapterAlgorithm.h
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DeviceAdapterListTag.h
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DynamicArrayHandle.h
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DynamicCellSet.h
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EnvironmentTracker.h
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Error.h
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ErrorBadAllocation.h
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ErrorBadDevice.h
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ErrorBadType.h
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ErrorBadValue.h
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ErrorFilterExecution.h
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ErrorExecution.h
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ErrorInternal.h
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ExecutionAndControlObjectBase.h
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ExecutionObjectBase.h
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Field.h
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FieldRangeCompute.h
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FieldRangeGlobalCompute.h
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ImplicitFunctionHandle.h
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MultiBlock.h
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PointLocator.h
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PointLocatorUniformGrid.h
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RuntimeDeviceInformation.h
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RuntimeDeviceTracker.h
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Storage.h
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StorageBasic.h
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StorageImplicit.h
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StorageListTag.h
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Timer.h
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TryExecute.h
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VirtualObjectHandle.h
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)
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set(template_sources
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ArrayHandle.hxx
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ArrayRangeCompute.hxx
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BoundingIntervalHierarchy.hxx
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CellSetExplicit.hxx
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CellSetStructured.hxx
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CoordinateSystem.hxx
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FieldRangeCompute.hxx
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FieldRangeGlobalCompute.hxx
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StorageBasic.hxx
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)
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set(sources
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ArrayHandle.cxx
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AssignerMultiBlock.cxx
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BoundsCompute.cxx
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BoundsGlobalCompute.cxx
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CellSet.cxx
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CellSetStructured.cxx
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DataSet.cxx
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DataSetBuilderExplicit.cxx
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DataSetBuilderRectilinear.cxx
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DataSetBuilderUniform.cxx
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DynamicArrayHandle.cxx
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EnvironmentTracker.cxx
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ErrorBadDevice.cxx
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Field.cxx
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FieldRangeCompute.cxx
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FieldRangeGlobalCompute.cxx
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internal/ArrayHandleBasicImpl.cxx
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internal/ArrayManagerExecutionShareWithControl.cxx
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internal/DeviceAdapterTag.cxx
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internal/SimplePolymorphicContainer.cxx
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MultiBlock.cxx
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PresetColorTables.cxx
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RuntimeDeviceTracker.cxx
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StorageBasic.cxx
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TryExecute.cxx
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)
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# This list of sources has code that uses devices and so might need to be
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# compiled with a device-specific compiler (like CUDA).
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set(device_sources
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ArrayRangeCompute.cxx
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CellSetExplicit.cxx
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ColorTable.cxx
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CoordinateSystem.cxx
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)
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#-----------------------------------------------------------------------------
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vtkm_library( NAME vtkm_cont
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SOURCES ${sources}
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TEMPLATE_SOURCES ${template_sources}
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HEADERS ${headers}
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WRAP_FOR_CUDA ${device_sources}
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)
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add_subdirectory(internal)
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add_subdirectory(arg)
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add_subdirectory(diy)
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add_subdirectory(serial)
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add_subdirectory(tbb)
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add_subdirectory(openmp)
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add_subdirectory(cuda)
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set(backends )
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if(TARGET vtkm::tbb)
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list(APPEND backends vtkm::tbb)
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endif()
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if(TARGET vtkm::cuda)
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list(APPEND backends vtkm::cuda)
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endif()
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if(TARGET vtkm::openmp)
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list(APPEND backends vtkm::openmp)
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endif()
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target_link_libraries(vtkm_cont PUBLIC vtkm_compiler_flags ${backends})
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if(TARGET vtkm_diy)
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# This will become a required dependency eventually.
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target_link_libraries(vtkm_cont PUBLIC vtkm_diy vtkm_taotuple)
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endif()
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#-----------------------------------------------------------------------------
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add_subdirectory(testing)
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