3210e50209
This commit solved z-fighting issues with two changes: - A small offset, proportional to distance between near and far planes, is applied in camera space to the edges. - The minimum screenspace offset is increased as well for the same reason. A new test case is added for uniform grids. Additionally, the line plotting algorithm is changed to round off the edge endpoints to fill in empty pixels seen on uniform grids. |
||
---|---|---|
.. | ||
egl | ||
glfw | ||
glut | ||
osmesa | ||
CMakeLists.txt | ||
RenderTest.h | ||
UnitTestMapperConnectivity.cxx | ||
UnitTestMapperRayTracer.cxx | ||
UnitTestMapperVolume.cxx | ||
UnitTestMapperWireframer.cxx | ||
UnitTestMultiMapper.cxx |