vtk-m2/vtkm/rendering/AxisAnnotation3D.h
Kenneth Moreland 77ecfbeb78 Explicitly implement constructors and destructors
The clang compiler was running into linker errors constructors of
classes with virtual methods that were inline and destructors that were
not declared at all. In this case, the compiler was not creating
everything needed by a virtual table and the link died.
2016-09-08 17:08:17 -06:00

145 lines
3.9 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2016 Sandia Corporation.
// Copyright 2016 UT-Battelle, LLC.
// Copyright 2016 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#ifndef vtk_m_rendering_AxisAnnotation3D_h
#define vtk_m_rendering_AxisAnnotation3D_h
#include <vtkm/rendering/vtkm_rendering_export.h>
#include <vtkm/Range.h>
#include <vtkm/cont/DataSet.h>
#include <vtkm/rendering/Camera.h>
#include <vtkm/rendering/Color.h>
#include <vtkm/rendering/Scene.h>
#include <vtkm/rendering/WorldAnnotator.h>
#include <vtkm/rendering/AxisAnnotation.h>
#include <vtkm/rendering/TextAnnotationBillboard.h>
#include <sstream>
namespace vtkm {
namespace rendering {
class AxisAnnotation3D : public AxisAnnotation
{
private:
protected:
vtkm::Float64 TickMajorSize, TickMajorOffset;
vtkm::Float64 TickMinorSize, TickMinorOffset;
int Axis;
vtkm::Vec<vtkm::Float32,3> Invert;
vtkm::Vec<vtkm::Float64,3> Point0, Point1;
vtkm::Range Range;
vtkm::Float64 FontScale;
vtkm::Float32 FontOffset;
vtkm::Float32 LineWidth;
vtkm::rendering::Color Color;
std::vector<TextAnnotationBillboard*> Labels;
int MoreOrLessTickAdjustment;
public:
VTKM_RENDERING_EXPORT
AxisAnnotation3D();
VTKM_RENDERING_EXPORT
~AxisAnnotation3D();
VTKM_CONT_EXPORT
void SetMoreOrLessTickAdjustment(int offset)
{
this->MoreOrLessTickAdjustment = offset;
}
VTKM_CONT_EXPORT
void SetColor(vtkm::rendering::Color c)
{
this->Color = c;
}
VTKM_CONT_EXPORT
void SetAxis(int a)
{
this->Axis = a;
}
VTKM_RENDERING_EXPORT
void SetTickInvert(bool x, bool y, bool z);
/// offset of 0 means the tick is inside the frame
/// offset of 1 means the tick is outside the frame
/// offset of 0.5 means the tick is centered on the frame
VTKM_CONT_EXPORT
void SetMajorTickSize(vtkm::Float64 size, vtkm::Float64 offset)
{
this->TickMajorSize = size;
this->TickMajorOffset = offset;
}
VTKM_CONT_EXPORT
void SetMinorTickSize(vtkm::Float64 size, vtkm::Float64 offset)
{
this->TickMinorSize = size;
this->TickMinorOffset = offset;
}
VTKM_CONT_EXPORT
void SetWorldPosition(const vtkm::Vec<vtkm::Float64,3> &point0,
const vtkm::Vec<vtkm::Float64,3> &point1)
{
this->Point0 = point0;
this->Point1 = point1;
}
VTKM_CONT_EXPORT
void SetWorldPosition(vtkm::Float64 x0, vtkm::Float64 y0, vtkm::Float64 z0,
vtkm::Float64 x1, vtkm::Float64 y1, vtkm::Float64 z1)
{
this->SetWorldPosition(vtkm::make_Vec(x0,y0,z0), vtkm::make_Vec(x1,y1,z1));
}
VTKM_RENDERING_EXPORT
void SetLabelFontScale(vtkm::Float64 s);
VTKM_RENDERING_EXPORT
void SetLabelFontOffset(vtkm::Float32 off)
{
this->FontOffset = off;
}
VTKM_RENDERING_EXPORT
void SetRange(const vtkm::Range &range)
{
this->Range = range;
}
VTKM_RENDERING_EXPORT
void SetRange(vtkm::Float64 lower, vtkm::Float64 upper)
{
this->SetRange(vtkm::Range(lower, upper));
}
virtual void Render(const vtkm::rendering::Camera &camera,
const vtkm::rendering::WorldAnnotator &worldAnnotator,
vtkm::rendering::Canvas &canvas) VTKM_OVERRIDE;
};
}} //namespace vtkm::rendering
#endif // vtk_m_rendering_AxisAnnotation3D_h