03b6f62d05
All types of cell sets should have a consistent interface. This is tested (and fixed) for explicit and permutation cell sets. However, an unfixed bug that has been identified is that permutation cell sets only work for point to cell topologies. All others are not supported correctly.
218 lines
7.7 KiB
C++
218 lines
7.7 KiB
C++
//============================================================================
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// Copyright (c) Kitware, Inc.
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// All rights reserved.
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// See LICENSE.txt for details.
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// This software is distributed WITHOUT ANY WARRANTY; without even
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// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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// PURPOSE. See the above copyright notice for more information.
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//
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// Copyright 2015 Sandia Corporation.
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// Copyright 2015 UT-Battelle, LLC.
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// Copyright 2015 Los Alamos National Security.
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//
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// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
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// the U.S. Government retains certain rights in this software.
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//
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// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
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// Laboratory (LANL), the U.S. Government retains certain rights in
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// this software.
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//============================================================================
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#ifndef vtk_m_cont_CellSetPermutation_h
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#define vtk_m_cont_CellSetPermutation_h
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#include <vtkm/CellShape.h>
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#include <vtkm/CellTraits.h>
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#include <vtkm/cont/ArrayHandlePermutation.h>
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#include <vtkm/cont/CellSet.h>
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#include <vtkm/exec/ConnectivityPermuted.h>
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namespace vtkm
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{
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namespace cont
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{
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template <typename OriginalCellSet, typename ValidCellArrayHandleType>
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class CellSetPermutation;
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namespace internal
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{
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template <typename OriginalCellSet, typename PermutationArrayHandleType>
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class CellSetGeneralPermutation : public CellSet
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{
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public:
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VTKM_CONT
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CellSetGeneralPermutation(const PermutationArrayHandleType& validCellIds,
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const OriginalCellSet& cellset,
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const std::string& name)
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: CellSet(name)
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, ValidCellIds(validCellIds)
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, FullCellSet(cellset)
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{
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}
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VTKM_CONT
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CellSetGeneralPermutation(const std::string& name)
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: CellSet(name)
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, ValidCellIds()
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, FullCellSet()
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{
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}
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VTKM_CONT
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vtkm::Id GetNumberOfCells() const VTKM_OVERRIDE { return this->ValidCellIds.GetNumberOfValues(); }
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VTKM_CONT
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vtkm::Id GetNumberOfPoints() const VTKM_OVERRIDE { return this->FullCellSet.GetNumberOfPoints(); }
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vtkm::Id GetNumberOfFaces() const VTKM_OVERRIDE { return -1; }
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vtkm::Id GetNumberOfEdges() const VTKM_OVERRIDE { return -1; }
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//This is the way you can fill the memory from another system without copying
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VTKM_CONT
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void Fill(const PermutationArrayHandleType& validCellIds, const OriginalCellSet& cellset)
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{
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ValidCellIds = validCellIds;
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FullCellSet = cellset;
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}
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template <typename TopologyElement>
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VTKM_CONT vtkm::Id GetSchedulingRange(TopologyElement) const
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{
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VTKM_IS_TOPOLOGY_ELEMENT_TAG(TopologyElement);
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return this->ValidCellIds.GetNumberOfValues();
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}
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template <typename Device, typename FromTopology, typename ToTopology>
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struct ExecutionTypes
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{
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VTKM_IS_DEVICE_ADAPTER_TAG(Device);
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VTKM_IS_TOPOLOGY_ELEMENT_TAG(FromTopology);
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VTKM_IS_TOPOLOGY_ELEMENT_TAG(ToTopology);
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typedef typename PermutationArrayHandleType::template ExecutionTypes<Device>::PortalConst
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ExecPortalType;
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typedef typename OriginalCellSet::template ExecutionTypes<Device, FromTopology, ToTopology>::
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ExecObjectType OrigExecObjectType;
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typedef vtkm::exec::ConnectivityPermuted<ExecPortalType, OrigExecObjectType> ExecObjectType;
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};
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template <typename Device, typename FromTopology, typename ToTopology>
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typename ExecutionTypes<Device, FromTopology, ToTopology>::ExecObjectType
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PrepareForInput(Device, FromTopology, ToTopology) const
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{
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// Developer's note: I looked into supporting cell to point connectivity in a permutation cell
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// set and found it to be complex. It is not straightforward to implement this on top of the
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// original cell set's cell to point because points could be attached to cells that do not
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// exist in the permuted topology. Ultimately, you will probably have to rebuild these
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// connections in a way very similar to how CellSetExplicit already does it. In fact, the
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// easiest implementation will probably be to just convert to a CellSetExplicit and use that.
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// In fact, it may be possible to change this whole implementation to just be a subclass of
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// CellSetExplicit with some fancy arrays for its point to cell arrays.
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throw vtkm::cont::ErrorBadType(
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"CellSetPermutation currently only supports point to cell connectivity. "
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"To support other connectivity, convert to an explicit grid with the CellDeepCopy "
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"worklet or the CleanGrid filter.");
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}
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template <typename Device>
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typename ExecutionTypes<Device,
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vtkm::TopologyElementTagPoint,
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vtkm::TopologyElementTagCell>::ExecObjectType
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PrepareForInput(Device d, vtkm::TopologyElementTagPoint f, vtkm::TopologyElementTagCell t) const
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{
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using FromTopology = vtkm::TopologyElementTagPoint;
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using ToTopology = vtkm::TopologyElementTagCell;
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using ConnectivityType =
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typename ExecutionTypes<Device, FromTopology, ToTopology>::ExecObjectType;
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return ConnectivityType(this->ValidCellIds.PrepareForInput(d),
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this->FullCellSet.PrepareForInput(d, f, t));
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}
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void PrintSummary(std::ostream& out) const VTKM_OVERRIDE
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{
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out << " CellSetGeneralPermutation of: " << std::endl;
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this->FullCellSet.PrintSummary(out);
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}
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private:
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PermutationArrayHandleType ValidCellIds;
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OriginalCellSet FullCellSet;
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};
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} //namespace internal
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#ifndef VTKM_DEFAULT_CELLSET_PERMUTATION_STORAGE_TAG
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#define VTKM_DEFAULT_CELLSET_PERMUTATION_STORAGE_TAG VTKM_DEFAULT_STORAGE_TAG
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#endif
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template <typename OriginalCellSet,
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typename PermutationArrayHandleType =
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vtkm::cont::ArrayHandle<vtkm::Id, VTKM_DEFAULT_CELLSET_PERMUTATION_STORAGE_TAG>>
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class CellSetPermutation
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: public vtkm::cont::internal::CellSetGeneralPermutation<OriginalCellSet,
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PermutationArrayHandleType>
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{
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VTKM_IS_CELL_SET(OriginalCellSet);
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VTKM_IS_ARRAY_HANDLE(PermutationArrayHandleType);
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typedef typename vtkm::cont::internal::CellSetGeneralPermutation<OriginalCellSet,
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PermutationArrayHandleType>
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ParentType;
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public:
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VTKM_CONT
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CellSetPermutation(const PermutationArrayHandleType& validCellIds,
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const OriginalCellSet& cellset,
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const std::string& name = std::string())
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: ParentType(validCellIds, cellset, name)
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{
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}
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VTKM_CONT
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CellSetPermutation(const std::string& name = std::string())
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: ParentType(name)
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{
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}
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VTKM_CONT
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CellSetPermutation<OriginalCellSet, PermutationArrayHandleType>& operator=(
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const CellSetPermutation<OriginalCellSet, PermutationArrayHandleType>& src)
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{
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ParentType::operator=(src);
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return *this;
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}
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};
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template <typename OriginalCellSet, typename PermutationArrayHandleType>
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vtkm::cont::CellSetPermutation<OriginalCellSet, PermutationArrayHandleType> make_CellSetPermutation(
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const PermutationArrayHandleType& cellIndexMap,
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const OriginalCellSet& cellSet,
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const std::string& name)
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{
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VTKM_IS_CELL_SET(OriginalCellSet);
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VTKM_IS_ARRAY_HANDLE(PermutationArrayHandleType);
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return vtkm::cont::CellSetPermutation<OriginalCellSet, PermutationArrayHandleType>(
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cellIndexMap, cellSet, name);
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}
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template <typename OriginalCellSet, typename PermutationArrayHandleType>
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vtkm::cont::CellSetPermutation<OriginalCellSet, PermutationArrayHandleType> make_CellSetPermutation(
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const PermutationArrayHandleType& cellIndexMap,
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const OriginalCellSet& cellSet)
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{
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VTKM_IS_CELL_SET(OriginalCellSet);
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VTKM_IS_ARRAY_HANDLE(PermutationArrayHandleType);
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return vtkm::cont::make_CellSetPermutation(cellIndexMap, cellSet, cellSet.GetName());
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}
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}
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} // namespace vtkm::cont
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#endif //vtk_m_cont_CellSetPermutation_h
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