vtk-m2/vtkm/worklet/internal/DispatcherBase.h
2017-02-24 09:39:22 -05:00

538 lines
20 KiB
C++

//============================================================================
// Copyright (c) Kitware, Inc.
// All rights reserved.
// See LICENSE.txt for details.
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// Copyright 2014 Sandia Corporation.
// Copyright 2014 UT-Battelle, LLC.
// Copyright 2014 Los Alamos National Security.
//
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//
// Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National
// Laboratory (LANL), the U.S. Government retains certain rights in
// this software.
//============================================================================
#ifndef vtk_m_worklet_internal_DispatcherBase_h
#define vtk_m_worklet_internal_DispatcherBase_h
#include <vtkm/StaticAssert.h>
#include <vtkm/internal/FunctionInterface.h>
#include <vtkm/internal/Invocation.h>
#include <vtkm/cont/DeviceAdapter.h>
#include <vtkm/cont/ErrorBadType.h>
#include <vtkm/cont/arg/ControlSignatureTagBase.h>
#include <vtkm/cont/arg/Transport.h>
#include <vtkm/cont/arg/TypeCheck.h>
#include <vtkm/cont/internal/DynamicTransform.h>
#include <vtkm/exec/arg/ExecutionSignatureTagBase.h>
#include <vtkm/exec/internal/WorkletInvokeFunctor.h>
#include <vtkm/internal/IntegerSequence.h>
#include <vtkm/internal/brigand.hpp>
#include <sstream>
namespace vtkm {
namespace worklet {
namespace internal {
namespace detail {
// This code is actually taking an error found at compile-time and not
// reporting it until run-time. This seems strange at first, but this
// behavior is actually important. With dynamic arrays and similar dynamic
// classes, there may be types that are technically possible (such as using a
// vector where a scalar is expected) but in reality never happen. Thus, for
// these unsupported combinations we just silently halt the compiler from
// attempting to create code for these errant conditions and throw a run-time
// error if one every tries to create one.
inline void PrintFailureMessage(int, std::true_type) {}
inline void PrintFailureMessage(int index, std::false_type)
{
std::stringstream message;
message << "Encountered bad type for parameter "
<< index
<< " when calling Invoke on a dispatcher.";
throw vtkm::cont::ErrorBadType(message.str());
}
// Is designed as a brigand fold operation.
template<typename T, typename State>
struct DetermineIfHasDynamicParameter
{
using DynamicTag = typename vtkm::cont::internal::DynamicTransformTraits<T>::DynamicTag;
using isDynamic = typename std::is_same<
DynamicTag,
vtkm::cont::internal::DynamicTransformTagCastAndCall>::type;
using type = std::integral_constant<bool,
(State::value || isDynamic::value) >;
};
// Is designed as a brigand fold operation.
template <typename Index, typename Params, typename SigTypes>
struct DetermineHasInCorrectParameters
{
using T = typename brigand::at_c<Params,Index::value>;
using ControlSignatureTag = typename brigand::at_c<SigTypes,Index::value>;
using TypeCheckTag = typename ControlSignatureTag::TypeCheckTag;
using type = std::integral_constant< bool,
vtkm::cont::arg::TypeCheck<TypeCheckTag,T>::value >;
static_assert( type::value,
"Unable to match 'ValueType' to the signature tag 'ControlSignatureTag'");
};
// Checks that an argument in a ControlSignature is a valid control signature
// tag. Causes a compile error otherwise.
struct DispatcherBaseControlSignatureTagCheck
{
template<typename ControlSignatureTag, vtkm::IdComponent Index>
struct ReturnType {
// If you get a compile error here, it means there is something that is
// not a valid control signature tag in a worklet's ControlSignature.
VTKM_IS_CONTROL_SIGNATURE_TAG(ControlSignatureTag);
typedef ControlSignatureTag type;
};
};
// Checks that an argument in a ExecutionSignature is a valid execution
// signature tag. Causes a compile error otherwise.
struct DispatcherBaseExecutionSignatureTagCheck
{
template<typename ExecutionSignatureTag, vtkm::IdComponent Index>
struct ReturnType {
// If you get a compile error here, it means there is something that is not
// a valid execution signature tag in a worklet's ExecutionSignature.
VTKM_IS_EXECUTION_SIGNATURE_TAG(ExecutionSignatureTag);
typedef ExecutionSignatureTag type;
};
};
// Used in the dynamic cast to check to make sure that the type passed into
// the Invoke method matches the type accepted by the ControlSignature.
template<typename ContinueFunctor,
typename TypeCheckTag,
vtkm::IdComponent Index>
struct DispatcherBaseTypeCheckFunctor
{
const ContinueFunctor &Continue;
VTKM_CONT
DispatcherBaseTypeCheckFunctor(const ContinueFunctor &continueFunc)
: Continue(continueFunc) { }
template<typename T>
VTKM_CONT
void operator()(const T &x) const
{
typedef std::integral_constant<bool,
vtkm::cont::arg::TypeCheck<TypeCheckTag,T>::value> CanContinueTagType;
vtkm::worklet::internal::detail::PrintFailureMessage(Index,CanContinueTagType());
this->WillContinue(x, CanContinueTagType());
}
private:
template<typename T>
VTKM_CONT
void WillContinue(const T &x, std::true_type) const
{
this->Continue(x);
}
template<typename T>
VTKM_CONT
void WillContinue(const T&, std::false_type) const
{ }
void operator=(const DispatcherBaseTypeCheckFunctor<ContinueFunctor,TypeCheckTag,Index> &) = delete;
};
// Uses vtkm::cont::internal::DynamicTransform and the DynamicTransformCont
// method of FunctionInterface to convert all DynamicArrayHandles and any
// other arguments declaring themselves as dynamic to static versions.
template<typename ControlInterface>
struct DispatcherBaseDynamicTransform
{
vtkm::cont::internal::DynamicTransform BasicDynamicTransform;
template<typename InputType,
typename ContinueFunctor,
vtkm::IdComponent Index>
VTKM_CONT
void operator()(const InputType &input,
const ContinueFunctor &continueFunc,
const vtkm::internal::IndexTag<Index>& indexTag) const
{
typedef typename ControlInterface::template ParameterType<Index>::type
ControlSignatureTag;
typedef DispatcherBaseTypeCheckFunctor<
ContinueFunctor, typename ControlSignatureTag::TypeCheckTag, Index>
TypeCheckFunctor;
this->BasicDynamicTransform(input, TypeCheckFunctor(continueFunc), indexTag);
}
};
// A functor called at the end of the dynamic transform to call the next
// step in the dynamic transform.
template<typename DispatcherBaseType>
struct DispatcherBaseDynamicTransformHelper
{
const DispatcherBaseType *Dispatcher;
VTKM_CONT
DispatcherBaseDynamicTransformHelper(const DispatcherBaseType *dispatcher)
: Dispatcher(dispatcher) { }
template<typename FunctionInterface>
VTKM_CONT
void operator()(const FunctionInterface &parameters) const {
this->Dispatcher->DynamicTransformInvoke(parameters, std::true_type() );
}
};
// A look up helper used by DispatcherBaseTransportFunctor to determine
//the types independent of the device we are templated on.
template<typename ControlInterface, vtkm::IdComponent Index>
struct DispatcherBaseTransportInvokeTypes
{
//Moved out of DispatcherBaseTransportFunctor to reduce code generation
typedef typename ControlInterface::template ParameterType<Index>::type
ControlSignatureTag;
typedef typename ControlSignatureTag::TransportTag TransportTag;
};
// A functor used in a StaticCast of a FunctionInterface to transport arguments
// from the control environment to the execution environment.
template<typename ControlInterface, typename InputDomainType, typename Device>
struct DispatcherBaseTransportFunctor
{
const InputDomainType &InputDomain; // Warning: this is a reference
vtkm::Id OutputSize;
VTKM_CONT
DispatcherBaseTransportFunctor(const InputDomainType &inputDomain,
vtkm::Id outputSize)
: InputDomain(inputDomain),
OutputSize(outputSize)
{ }
// TODO: We need to think harder about how scheduling on 3D arrays works.
// Chances are we need to allow the transport for each argument to manage
// 3D indices (for example, allocate a 3D array instead of a 1D array).
// But for now, just treat all transports as 1D arrays.
VTKM_CONT
DispatcherBaseTransportFunctor(const InputDomainType &inputDomain,
vtkm::Id3 dimensions)
: InputDomain(inputDomain),
OutputSize(dimensions[0]*dimensions[1]*dimensions[2])
{ }
template<typename ControlParameter, vtkm::IdComponent Index>
struct ReturnType {
using TransportTag = typename DispatcherBaseTransportInvokeTypes<ControlInterface, Index>::TransportTag;
using TransportType = typename vtkm::cont::arg::Transport<TransportTag,ControlParameter,Device>;
using type = typename TransportType::ExecObjectType;
};
template<typename ControlParameter, vtkm::IdComponent Index>
VTKM_CONT
typename ReturnType<ControlParameter, Index>::type
operator()(const ControlParameter &invokeData,
vtkm::internal::IndexTag<Index>) const
{
using TransportTag = typename DispatcherBaseTransportInvokeTypes<ControlInterface, Index>::TransportTag;
vtkm::cont::arg::Transport<TransportTag,ControlParameter,Device> transport;
return transport(invokeData, this->InputDomain, this->OutputSize);
}
private:
void operator=(const DispatcherBaseTransportFunctor &) = delete;
};
} // namespace detail
/// Base class for all dispatcher classes. Every worklet type should have its
/// own dispatcher.
///
template<typename DerivedClass,
typename WorkletType,
typename BaseWorkletType>
class DispatcherBase
{
private:
typedef DispatcherBase<DerivedClass,WorkletType,BaseWorkletType> MyType;
friend struct detail::DispatcherBaseDynamicTransformHelper<MyType>;
protected:
typedef vtkm::internal::FunctionInterface<
typename WorkletType::ControlSignature> ControlInterface;
typedef vtkm::internal::FunctionInterface<
typename WorkletType::ExecutionSignature> ExecutionInterface;
static const vtkm::IdComponent NUM_INVOKE_PARAMS = ControlInterface::ARITY;
private:
// We don't really need these types, but declaring them checks the arguments
// of the control and execution signatures.
typedef typename ControlInterface::
template StaticTransformType<
detail::DispatcherBaseControlSignatureTagCheck>::type
ControlSignatureCheck;
typedef typename ExecutionInterface::
template StaticTransformType<
detail::DispatcherBaseExecutionSignatureTagCheck>::type
ExecutionSignatureCheck;
template<typename Signature>
VTKM_CONT
void StartInvoke(
const vtkm::internal::FunctionInterface<Signature> &parameters) const
{
using ParameterInterface = vtkm::internal::FunctionInterface<Signature>;
VTKM_STATIC_ASSERT_MSG(ParameterInterface::ARITY == NUM_INVOKE_PARAMS,
"Dispatcher Invoke called with wrong number of arguments.");
static_assert( std::is_base_of<BaseWorkletType,WorkletType>::value,
"The worklet being scheduled by this dispatcher doesn't match the type of the dispatcher");
//We need to determine if we have the need to do any dynamic
//transforms. This is fairly simple of a query. We just need to check
//everything in the FunctionInterface and see if any of them have the
//proper dynamic trait. Doing this, allows us to generate zero dynamic
//check & convert code when we already know all the types. This results
//in smaller executables and libraries.
using ParamTypes = typename ParameterInterface::ParameterSig;
using HasDynamicTypes =
brigand::fold< ParamTypes,
std::false_type,
detail::DetermineIfHasDynamicParameter< brigand::_element,
brigand::_state
>
>;
this->StartInvokeDynamic(parameters, HasDynamicTypes() );
}
template<typename Signature>
VTKM_CONT
void StartInvokeDynamic(
const vtkm::internal::FunctionInterface<Signature> &parameters,
std::true_type) const
{
// As we do the dynamic transform, we are also going to check the static
// type against the TypeCheckTag in the ControlSignature tags. To do this,
// the check needs access to both the parameter (in the parameters
// argument) and the ControlSignature tags (in the ControlInterface type).
// To make this possible, we call DynamicTransform with a functor containing
// the control signature tags. It uses the index provided by the
// dynamic transform mechanism to get the right tag and make sure that
// the dynamic type is correct. (This prevents the compiler from expanding
// worklets with types that should not be.)
parameters.DynamicTransformCont(
detail::DispatcherBaseDynamicTransform<ControlInterface>(),
detail::DispatcherBaseDynamicTransformHelper<MyType>(this));
}
template<typename Signature>
VTKM_CONT
void StartInvokeDynamic(
const vtkm::internal::FunctionInterface<Signature> &parameters,
std::false_type) const
{
using ParameterInterface = vtkm::internal::FunctionInterface<Signature>;
//Nothing requires a conversion from dynamic to static types, so
//next we need to verify that each argument's type is correct. If not
//we need to throw a nice compile time error
using ParamTypes = typename ParameterInterface::ParameterSig;
using ContSigTypes = typename vtkm::internal::detail::FunctionSigInfo<
typename WorkletType::ControlSignature>::Parameters;
using NumParams = vtkm::internal::MakeIntegerSequence< ParameterInterface::ARITY >;
using isAllValid =
brigand::fold< NumParams,
std::true_type,
detail::DetermineHasInCorrectParameters< brigand::_element,
ParamTypes,
ContSigTypes
>
>;
//When isAllValid is false we produce a second static_assert
//stating that the static transform is not possible
static_assert( isAllValid::value, "Unable to match all parameter types" );
this->DynamicTransformInvoke(parameters, isAllValid());
}
template<typename Signature>
VTKM_CONT
void DynamicTransformInvoke(
const vtkm::internal::FunctionInterface<Signature> &parameters,
std::true_type ) const
{
// TODO: Check parameters
static const vtkm::IdComponent INPUT_DOMAIN_INDEX =
WorkletType::InputDomain::INDEX;
reinterpret_cast<const DerivedClass *>(this)->DoInvoke(
vtkm::internal::make_Invocation<INPUT_DOMAIN_INDEX>(
parameters, ControlInterface(), ExecutionInterface()));
}
template<typename Signature>
VTKM_CONT
void DynamicTransformInvoke(
const vtkm::internal::FunctionInterface<Signature> &,
std::false_type ) const
{
}
public:
template<typename... ArgTypes>
VTKM_CONT
void Invoke(ArgTypes... args) const
{
this->StartInvoke(
vtkm::internal::make_FunctionInterface<void>(args...));
}
protected:
VTKM_CONT
DispatcherBase(const WorkletType &worklet) : Worklet(worklet) { }
template<typename Invocation, typename DeviceAdapter>
VTKM_CONT
void BasicInvoke(const Invocation &invocation,
vtkm::Id numInstances,
DeviceAdapter device) const
{
this->InvokeTransportParameters(
invocation,
numInstances,
this->Worklet.GetScatter().GetOutputRange(numInstances),
device);
}
template<typename Invocation, typename DeviceAdapter>
VTKM_CONT
void BasicInvoke(const Invocation &invocation,
vtkm::Id2 dimensions,
DeviceAdapter device) const
{
this->BasicInvoke(invocation,
vtkm::Id3(dimensions[0], dimensions[1], 1),
device);
}
template<typename Invocation, typename DeviceAdapter>
VTKM_CONT
void BasicInvoke(const Invocation &invocation,
vtkm::Id3 dimensions,
DeviceAdapter device) const
{
this->InvokeTransportParameters(
invocation,
dimensions,
this->Worklet.GetScatter().GetOutputRange(dimensions),
device);
}
WorkletType Worklet;
private:
// Dispatchers cannot be copied
DispatcherBase(const MyType &) = delete;
void operator=(const MyType &) = delete;
template<typename Invocation, typename InputRangeType, typename OutputRangeType, typename DeviceAdapter>
VTKM_CONT
void InvokeTransportParameters(const Invocation &invocation,
const InputRangeType& inputRange,
const OutputRangeType& outputRange,
DeviceAdapter device) const
{
// The first step in invoking a worklet is to transport the arguments to
// the execution environment. The invocation object passed to this function
// contains the parameters passed to Invoke in the control environment. We
// will use the template magic in the FunctionInterface class to invoke the
// appropriate Transport class on each parameter and get a list of
// execution objects (corresponding to the arguments of the Invoke in the
// control environment) in a FunctionInterface. Specifically, we use a
// static transform of the FunctionInterface to call the transport on each
// argument and return the corresponding execution environment object.
typedef typename Invocation::ParameterInterface ParameterInterfaceType;
const ParameterInterfaceType &parameters = invocation.Parameters;
typedef detail::DispatcherBaseTransportFunctor<
typename Invocation::ControlInterface,
typename Invocation::InputDomainType,
DeviceAdapter> TransportFunctorType;
typedef typename ParameterInterfaceType::template StaticTransformType<
TransportFunctorType>::type ExecObjectParameters;
ExecObjectParameters execObjectParameters =
parameters.StaticTransformCont(TransportFunctorType(
invocation.GetInputDomain(),
outputRange));
// Get the arrays used for scattering input to output.
typename WorkletType::ScatterType::OutputToInputMapType outputToInputMap =
this->Worklet.GetScatter().GetOutputToInputMap(inputRange);
typename WorkletType::ScatterType::VisitArrayType visitArray =
this->Worklet.GetScatter().GetVisitArray(inputRange);
// Replace the parameters in the invocation with the execution object and
// pass to next step of Invoke. Also add the scatter information.
this->InvokeSchedule(
invocation
.ChangeParameters(execObjectParameters)
.ChangeOutputToInputMap(outputToInputMap.PrepareForInput(device))
.ChangeVisitArray(visitArray.PrepareForInput(device)),
outputRange,
device);
}
template<typename Invocation, typename RangeType, typename DeviceAdapter>
VTKM_CONT
void InvokeSchedule(const Invocation &invocation,
RangeType range,
DeviceAdapter) const
{
// The WorkletInvokeFunctor class handles the magic of fetching values
// for each instance and calling the worklet's function. So just create
// a WorkletInvokeFunctor and schedule it with the device adapter.
typedef vtkm::exec::internal::WorkletInvokeFunctor<WorkletType,Invocation>
WorkletInvokeFunctorType;
WorkletInvokeFunctorType workletFunctor =
WorkletInvokeFunctorType(this->Worklet, invocation);
typedef vtkm::cont::DeviceAdapterAlgorithm<DeviceAdapter> Algorithm;
Algorithm::Schedule(workletFunctor, range);
}
};
}
}
} // namespace vtkm::worklet::internal
#endif //vtk_m_worklet_internal_DispatcherBase_h