58aa46df74
The original isosurface code was not treating the origin and spacing of the point coordinates correctly. Instead, it was ignoring the origin and spacing and instead scaling all point coordinates to be in the unit cube in world space (except there was also an off-by-one error in that). This change recompensates by adjusting the origin and spacing to make the correct position where the geometry was previously errantly placed. |
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.. | ||
CMakeLists.txt | ||
UnitTestCellAverage.cxx | ||
UnitTestClipping.cxx | ||
UnitTestExternalFaces.cxx | ||
UnitTestFieldHistogram.cxx | ||
UnitTestFieldStatistics.cxx | ||
UnitTestIsosurfaceUniformGrid.cxx | ||
UnitTestPointElevation.cxx | ||
UnitTestScatterCounting.cxx | ||
UnitTestSplatKernels.cxx | ||
UnitTestTetrahedralizeExplicitGrid.cxx | ||
UnitTestTetrahedralizeUniformGrid.cxx | ||
UnitTestThreshold.cxx | ||
UnitTestVertexClustering.cxx | ||
UnitTestWorkletMapField.cxx | ||
UnitTestWorkletMapFieldExecArg.cxx | ||
UnitTestWorkletMapTopologyExplicit.cxx | ||
UnitTestWorkletMapTopologyRegular.cxx |